jmarlin
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837f799058
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#549 fixed incorrect case conversion math, simplified a couple of expressions
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2015-07-30 18:35:33 -04:00 |
jmarlin
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6f98061e57
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#549 stupid typos
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2015-07-29 18:23:14 -04:00 |
jmarlin
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8e75ec2ce7
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#549 changed switch/case table to cascaded range checks
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2015-07-28 17:41:53 -04:00 |
luigiblood
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cf7f74f1b1
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Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
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2015-07-27 15:34:36 +02:00 |
zilmar
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1a481c520a
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Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
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2015-07-27 14:05:16 +10:00 |
Nekokabu
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81b6e2c68d
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Heiwa Pachinko World 64 (J) freeze fix
Heiwa Pachinko World 64 (J) freeze fix #537
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2015-07-25 23:20:36 +09:00 |
unknown
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51975fb00d
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unbiased the algorithm from just checking if only 4 or 8 MB
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2015-07-18 13:12:40 -04:00 |
unknown
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188091e32a
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flipped the if/else blocks for better branch prediction
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2015-07-18 12:51:44 -04:00 |
unknown
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62d316f7ae
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centralized m_AllocatedRdramSize writeback outside the if/else
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2015-07-18 12:50:00 -04:00 |
unknown
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2a45e5f792
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Declare a couple constants to help clean the code rewrites.
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2015-07-18 12:45:55 -04:00 |
LegendOfDragoon
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9dda9171d0
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Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
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2015-07-06 21:05:12 -07:00 |
Nekokabu
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433668a7e3
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Fix Address in error messages.
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2015-06-24 01:05:29 +09:00 |
Nekokabu
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4b2ff8318f
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Fix Address in error messages.
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2015-06-23 23:03:05 +09:00 |
Nekokabu
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9be6b571e0
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Fix Address in error messages.
Fix Address in error messages.
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2015-06-23 23:02:20 +09:00 |
zilmar
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2f4b4681d0
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Merge pull request #514 from Nekokabu/master
Support Shiren 64 Save
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2015-06-22 15:19:52 +10:00 |
Nekokabu
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f4ab79a007
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Fix Jangou Simulation Mahjong Dou 64 freeze
Fixed a read from over than ROM file.
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2015-06-21 23:51:37 +09:00 |
Nekokabu
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f55db5aff4
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Ssupport Shiren 64 Save
Ssupport Shiren 64 Save
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2015-06-20 14:14:59 +09:00 |
MELERIX
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48878d7e9c
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few more
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2015-06-18 00:51:26 -03:00 |
MELERIX
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a4f8f52de9
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minor fixes in english language file
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2015-06-18 00:19:03 -03:00 |
Nekokabu
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7748b0109c
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support 6103, 5, 6
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2015-06-16 21:06:14 +09:00 |
Nekokabu
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a55e567b8b
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Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
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2015-06-15 22:08:07 +09:00 |
Nekokabu
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edb8d5288c
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Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
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2015-06-15 22:05:04 +09:00 |
Nekokabu
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6b33847f2c
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ROM Header CRC Recalculation
ROM Header CRC Recalculation
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2015-06-15 22:03:49 +09:00 |
Nekokabu
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dd0560c438
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Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
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2015-06-15 22:00:37 +09:00 |
zilmar
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0e6f462f8b
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Merge pull request #487 from Nekokabu/patch-6
Update N64 Types.h
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2015-06-09 05:08:34 +10:00 |
zilmar
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d1f1f1d0e3
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Merge pull request #488 from Nekokabu/patch-8
Update N64 Rom Class.cpp
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2015-06-09 05:08:12 +10:00 |
zilmar
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6c9ab5438f
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Merge pull request #489 from Nekokabu/patch-9
Update Rom Information Class.cpp
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2015-06-09 05:07:02 +10:00 |
Nekokabu
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b17c3b7c89
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Update N64 Class.cpp
Experimental: 64DD IPL support
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2015-06-08 22:19:45 +09:00 |
Nekokabu
|
fc1ce7f6d3
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Update Rom Information Class.cpp
Experimental: 64DD IPL support
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2015-06-08 22:05:56 +09:00 |
Nekokabu
|
1ab4e18c68
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Update N64 Rom Class.cpp
Experimental: 64DD IPL support
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2015-06-08 22:03:33 +09:00 |
Nekokabu
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e7e6dae283
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Update N64 Types.h
Experimental: 64DD IPL support
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2015-06-08 21:54:45 +09:00 |
zilmar
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6d608cd6bc
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[Project64] Handle SW const to 0x1fc00000
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2015-05-30 13:46:16 +10:00 |
LegendOfDragoon
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03dae91dc8
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Fix threading problem with AiUpdate
When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
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2015-05-25 22:05:09 -07:00 |
unknown
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6ef0a34188
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[Project64] fixed warning C4018: '<' : signed/unsigned mismatch
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2015-05-24 14:35:47 -04:00 |
unknown
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c30e41b102
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[Project64] fixed warning C4018: '>' : signed/unsigned mismatch
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2015-05-24 13:45:30 -04:00 |
unknown
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068fbcbd13
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[Project64] fixed warning C4018: '>=' : signed/unsigned mismatch
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2015-05-24 13:33:56 -04:00 |
LuigiBlood
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ddd5b3e795
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Updated 64DD Conversion CIC checksum for bugfix
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2015-05-23 00:28:58 +02:00 |
zilmar
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f329b2d8f1
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Merge branch 'master' of https://github.com/project64/project64
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2015-05-22 06:12:08 +10:00 |
zilmar
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6f56336031
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[Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler
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2015-05-22 06:09:33 +10:00 |
Emmet Young
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007cbc1695
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Address should actually of been stored into a DWORD
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2015-05-18 14:19:31 +10:00 |
Emmet Young
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a89f1d29f5
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Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
Also prepare for implementing the transfer pak.
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2015-05-18 12:20:15 +10:00 |
zilmar
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0c8d500328
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Merge pull request #464 from AmbientMalice/patch-18
Change "segement" to "segment".
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2015-05-16 11:05:35 +10:00 |
zilmar
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13e62d7354
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[64bit] Get nrage and rsp compiling as 64bit
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2015-05-16 10:55:23 +10:00 |
AmbientMalice
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d3c04d6a1e
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Update Dma.cpp
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2015-05-15 23:38:14 +10:00 |
zilmar
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e5c2df4dbc
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[Project64] Get the code to compile in 64bit
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2015-05-15 08:38:52 +10:00 |
LuigiBlood
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61c7f5ed78
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Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file
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2015-05-14 14:34:45 +02:00 |
LuigiBlood
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6f28b3e424
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Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games.
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2015-05-08 04:48:46 +02:00 |
MELERIX
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779626d421
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zlib cleanup
- Removed the old zlib files.
- PJ64 now uses the new zlib 1.2.8 files.
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2015-05-07 23:25:02 -03:00 |
LegendOfDragoon
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3d57e37a88
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Make AudioResetOnLoad work with Fixed Audio Timing
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2015-05-06 16:23:52 -07:00 |
Azimer
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f48d645f83
|
Missed a DoSomething
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2015-05-05 17:49:06 -05:00 |