Commit Graph

95 Commits

Author SHA1 Message Date
zilmar a429a7fd08 [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
zilmar e3b32c572d [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
unknown dc65c0a075 Resolve merge conflicts from `Controller Plugin.cpp`. 2015-11-16 21:01:54 -05:00
zilmar 9e10486e2c [Project64] Pass main window object to plugin config 2015-11-16 07:13:09 +11:00
zilmar fbe62d9567 [Project64] Clean up Controller Plugin.cpp 2015-11-16 07:11:05 +11:00
zilmar c317c645bf [Project64] Clean up Plugin Class.cpp 2015-11-16 07:10:01 +11:00
Frank-74 69036bc984 Update Audio Plugin.cpp 2015-11-14 02:56:43 +00:00
unknown 9d487bd969 DllConfig(hParent) should be a pointer, not a uint32_t. 2015-11-12 21:52:34 -05:00
zilmar 51c89388c7 [Project64] Cleanup Settings.h 2015-11-12 22:00:47 +11:00
zilmar 7f73838ffe [Project64] Move Settings.h in to Settings directory 2015-11-12 21:47:34 +11:00
zilmar 93c76fe7dc [Project64] Create RenderWindow interface 2015-11-12 21:08:47 +11:00
zilmar 69383fcc7e [Project64] remove ValidPluginVersion from Plugin List.cpp 2015-11-12 20:15:49 +11:00
zilmar efa3c87de7 {Project64] Tabs to spaces in Plugin List.cpp 2015-11-12 19:43:32 +11:00
Julio C. Rocha edf24e5343 Fix typo in SLN and type for Controller Plugin member variables
.
2015-11-10 13:21:51 -08:00
zilmar fbd863e6fd Merge pull request #740 from toehead2001/canonical-name
"Project 64" -> "Project64"
2015-11-10 18:15:16 +11:00
zilmar 623411ce99 [Project64] Fix plugin change from uint32_t to int32_t 2015-11-10 18:13:49 +11:00
toehead2001 923f6a485a "Project 64" -> "Project64" 2015-11-09 22:21:49 -07:00
unknown e11c0b2c22 [Plugin Specs] reverted contr 1.1 for backward-compatibility
No plugins for Windows (that can run on Project64) currently use the 1.1 controller plugin specifications, and the ones that do use it (for Linux) use the publicly released spec which did not have the pointer version in the late-modified spec.

We don't want to let plugin wars roam between the emulators' implementations.
2015-11-09 22:26:59 -05:00
unknown b617c4db1d [Plugin Specs] moved CONTROL_INFO typedef for accessibility 2015-11-09 22:24:02 -05:00
unknown d2574dccd1 [Plugin Specs] Change uint32_t to int32_t (formerly BOOL). 2015-11-09 19:17:43 -05:00
zilmar eef290f767 [Project64] Clean up Section Info.cpp, x86CodeLog.cpp, plugins 2015-11-10 07:26:33 +11:00
zilmar 3b8e03b570 [Project64] Clean up plugin classes 2015-11-08 17:08:15 +11:00
aschwant 2ed50708c1 Fixed incorrect file name causing plugins to fail to load 2015-10-29 17:58:26 -06:00
Julio C. Rocha 74355d34d8 Fix string castint making settings menu break 2015-10-27 00:55:06 -07:00
zilmar 0144305c6a [Project64] Clean up path code 2015-10-25 22:10:54 +11:00
zilmar 81fdcb9373 [Project64] Get settngs to use std int 2015-10-25 21:50:28 +11:00
zilmar 315027b7fb Merge pull request #622 from lioncash/initialization
Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
Lioncash adfa096230 Correct order of class initialization lists 2015-09-23 05:00:51 -04:00
Lioncash fb98d402a0 Remove unimplemented function declarations 2015-09-23 04:13:11 -04:00
unknown e6f5e495f2 macro'd out all sources of VS Express linker errors 2015-09-14 15:55:11 -04:00
LegendOfDragoon 8968430b04 Fix issue with AiUpdate
Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon 03dae91dc8 Fix threading problem with AiUpdate
When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
zilmar 13e62d7354 [64bit] Get nrage and rsp compiling as 64bit 2015-05-16 10:55:23 +10:00
unknown 42643352b9 s/Initilize/Initialize 2015-04-20 16:01:18 -04:00
zilmar 312516567e Only initialize plugins if has been created 2015-03-18 20:49:15 +11:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
zilmar aae61e8350 Clean up some of the games plugin settings 2015-02-25 08:44:06 +11:00
LegendOfDragoon 4d2611fadd Only WriteTrace in RomOpen if RomOpen != NULL 2015-02-18 13:24:36 -08:00
LegendOfDragoon a070d5f38c Fix RomClosed() issue for RSP #1.1 plugins
RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar 93404e32dc CPlugin::GameReset should call RomClose, not RomClosed 2015-02-18 17:09:09 +11:00
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 200807155d Remove config from RSP 2015-02-03 05:26:13 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
zilmar ad85ec3f05 Project64: Fix bug - Loading RSP plugin selection per game. 2013-04-30 13:43:22 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 229be28668 Plugin: Add rom open and clean up rsp plugin handling 2013-02-11 19:27:00 +11:00