zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
unknown
dc65c0a075
Resolve merge conflicts from `Controller Plugin.cpp`.
2015-11-16 21:01:54 -05:00
zilmar
9e10486e2c
[Project64] Pass main window object to plugin config
2015-11-16 07:13:09 +11:00
zilmar
fbe62d9567
[Project64] Clean up Controller Plugin.cpp
2015-11-16 07:11:05 +11:00
zilmar
c317c645bf
[Project64] Clean up Plugin Class.cpp
2015-11-16 07:10:01 +11:00
Frank-74
69036bc984
Update Audio Plugin.cpp
2015-11-14 02:56:43 +00:00
unknown
9d487bd969
DllConfig(hParent) should be a pointer, not a uint32_t.
2015-11-12 21:52:34 -05:00
zilmar
51c89388c7
[Project64] Cleanup Settings.h
2015-11-12 22:00:47 +11:00
zilmar
7f73838ffe
[Project64] Move Settings.h in to Settings directory
2015-11-12 21:47:34 +11:00
zilmar
93c76fe7dc
[Project64] Create RenderWindow interface
2015-11-12 21:08:47 +11:00
zilmar
69383fcc7e
[Project64] remove ValidPluginVersion from Plugin List.cpp
2015-11-12 20:15:49 +11:00
zilmar
efa3c87de7
{Project64] Tabs to spaces in Plugin List.cpp
2015-11-12 19:43:32 +11:00
Julio C. Rocha
edf24e5343
Fix typo in SLN and type for Controller Plugin member variables
...
.
2015-11-10 13:21:51 -08:00
zilmar
fbd863e6fd
Merge pull request #740 from toehead2001/canonical-name
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"Project 64" -> "Project64"
2015-11-10 18:15:16 +11:00
zilmar
623411ce99
[Project64] Fix plugin change from uint32_t to int32_t
2015-11-10 18:13:49 +11:00
toehead2001
923f6a485a
"Project 64" -> "Project64"
2015-11-09 22:21:49 -07:00
unknown
e11c0b2c22
[Plugin Specs] reverted contr 1.1 for backward-compatibility
...
No plugins for Windows (that can run on Project64) currently use the 1.1 controller plugin specifications, and the ones that do use it (for Linux) use the publicly released spec which did not have the pointer version in the late-modified spec.
We don't want to let plugin wars roam between the emulators' implementations.
2015-11-09 22:26:59 -05:00
unknown
b617c4db1d
[Plugin Specs] moved CONTROL_INFO typedef for accessibility
2015-11-09 22:24:02 -05:00
unknown
d2574dccd1
[Plugin Specs] Change uint32_t to int32_t (formerly BOOL).
2015-11-09 19:17:43 -05:00
zilmar
eef290f767
[Project64] Clean up Section Info.cpp, x86CodeLog.cpp, plugins
2015-11-10 07:26:33 +11:00
zilmar
3b8e03b570
[Project64] Clean up plugin classes
2015-11-08 17:08:15 +11:00
aschwant
2ed50708c1
Fixed incorrect file name causing plugins to fail to load
2015-10-29 17:58:26 -06:00
Julio C. Rocha
74355d34d8
Fix string castint making settings menu break
2015-10-27 00:55:06 -07:00
zilmar
0144305c6a
[Project64] Clean up path code
2015-10-25 22:10:54 +11:00
zilmar
81fdcb9373
[Project64] Get settngs to use std int
2015-10-25 21:50:28 +11:00
zilmar
315027b7fb
Merge pull request #622 from lioncash/initialization
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Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
Lioncash
adfa096230
Correct order of class initialization lists
2015-09-23 05:00:51 -04:00
Lioncash
fb98d402a0
Remove unimplemented function declarations
2015-09-23 04:13:11 -04:00
unknown
e6f5e495f2
macro'd out all sources of VS Express linker errors
2015-09-14 15:55:11 -04:00
LegendOfDragoon
8968430b04
Fix issue with AiUpdate
...
Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon
03dae91dc8
Fix threading problem with AiUpdate
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When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
zilmar
13e62d7354
[64bit] Get nrage and rsp compiling as 64bit
2015-05-16 10:55:23 +10:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
LegendOfDragoon
4d2611fadd
Only WriteTrace in RomOpen if RomOpen != NULL
2015-02-18 13:24:36 -08:00
LegendOfDragoon
a070d5f38c
Fix RomClosed() issue for RSP #1.1 plugins
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RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar
93404e32dc
CPlugin::GameReset should call RomClose, not RomClosed
2015-02-18 17:09:09 +11:00
zilmar
c973db8e35
Try to get dynamic plugin change working
2015-02-12 21:58:28 +11:00
zilmar
200807155d
Remove config from RSP
2015-02-03 05:26:13 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
zilmar
ad85ec3f05
Project64: Fix bug - Loading RSP plugin selection per game.
2013-04-30 13:43:22 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
229be28668
Plugin: Add rom open and clean up rsp plugin handling
2013-02-11 19:27:00 +11:00
zilmar
8c48ba4f70
Mips: Refactor loading of plugins and how game is shut down
2013-01-03 19:51:00 +11:00