zilmar
beb5c3e77d
Enhancement: allow enhancment with no GS entries
2021-02-23 20:15:21 +10:30
zilmar
20564b29bc
cheats: Update the add text on new cheat
2021-02-23 20:14:36 +10:30
zilmar
d2b586f9df
enable apply button when enabling/disabling enhancements
2021-02-23 15:08:01 +10:30
zilmar
0252ede652
Merge branch 'master' of https://github.com/project64/project64
2021-02-20 16:31:44 +10:30
zilmar
6299f1c10b
Include the enhancement directory
2021-02-20 16:30:49 +10:30
zilmar
c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
...
Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar
4777191434
Merge pull request #1912 from john-peterson/patch-1
...
Update Banjo-Kazooie (U) (V1.1).cht
2021-02-20 15:14:54 +10:30
zilmar
fe8209ca05
Move perm cheats out of rdb in to enhancement files
2021-02-20 15:05:09 +10:30
zilmar
6127878f8f
Add plugin limiting to enhancements
2021-02-17 10:24:17 +10:30
zilmar
3e02ff31d7
Add Plugin list to enhancment
2021-02-11 21:56:09 +10:30
John Sebastian Peterson
e285bc7c8b
Update Banjo-Kazooie (U) (V1.1).cht
...
All all these are wrong I'm on the phone now so it's very annoying to fix change
2021-02-08 05:59:36 +01:00
Vincent Cunningham
678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled
2021-02-02 10:27:23 -05:00
zilmar
3553c87121
Move enable enhancement to advanced
2021-02-02 17:01:29 +10:30
Vincent Cunningham
3482a1a1cf
Call RunLoadedImage when manually starting emulation
...
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.
I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar
89d56ff4fa
Fix modal error in EnhancementUI
2021-02-02 13:55:28 +10:30
zilmar
a4f904e4d7
Merge branch 'master' of https://github.com/project64/project64
...
# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar
782e781bab
Be able to edit/enable/disable enhancements while running
2021-02-02 13:22:47 +10:30
zilmar
c93b1211e2
Merge pull request #1909 from flagrama/fix-mute-audio-speed
...
Fix FPS not being limited when Audio muted
2021-02-02 12:12:01 +10:30
Vincent Cunningham
f5af8f5261
Fix games not being FPS limited when Audio is muted
2021-02-01 20:31:45 -05:00
zilmar
f003138037
Merge pull request #1908 from LuigiBlood/diskseektiming
...
[Settings] Add Disk Seek Timing choice
2021-01-30 10:27:09 +10:30
LuigiBlood
90d68dae52
Cache Disk Seek Timing Type into a global variable for optimization
2021-01-30 00:29:09 +01:00
LuigiBlood
5bdc3e11b1
[RDB] Force Slower Timing for Paint Studio Prototype
...
(Else Gnat Attack will crash.)
2021-01-29 23:43:42 +01:00
LuigiBlood
6f05e7a2f2
[Settings] Add Disk Seek Timing choice
2021-01-29 23:37:27 +01:00
zilmar
b6325104a5
Fix validation when name is empty
2021-01-20 21:27:47 +10:30
zilmar
cd16a8cc48
Clean up some warnings
2021-01-19 16:28:59 +10:30
zilmar
eb986259f2
Enhancements: Load Active
2021-01-18 17:07:06 +10:30
zilmar
fb2025508c
English.pj.Lang: Fix BOM marker
2021-01-18 15:15:59 +10:30
zilmar
d1223d1cf0
Fix build error
2021-01-17 17:29:05 +10:30
zilmar
453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
...
Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar
ddcd6ef855
Confirm cheat changes on closing window
2021-01-17 16:15:26 +10:30
zilmar
0c177171ea
Change Apply button from bool to Lresult
2021-01-17 14:19:14 +10:30
zilmar
fd1a6112c0
Clean up enhancements code
2021-01-17 13:47:58 +10:30
Squall Leonhart
7cbf80abab
update lang files for media type
2021-01-11 12:59:54 +11:00
Squall Leonhart
1c21979afb
Update RomInformationClass.cpp
...
lets just update these id's for now then
2021-01-11 12:27:37 +11:00
Squall Leonhart
636d39b291
Revert "Update RomInformationClass.cpp"
...
This reverts commit 6771249eca
.
2021-01-11 12:26:57 +11:00
Squall Leonhart
6771249eca
Update RomInformationClass.cpp
...
i don't know if this will even work?
2021-01-11 12:19:40 +11:00
Squall Leonhart
7d882f75b6
Manufacter ID was Media type all along
...
change all relevant code accordingly
2021-01-11 11:58:44 +11:00
Squall Leonhart
9d90fbc6b8
Update Project64.rdx
...
rdx details for unreleased eurocom game "40 Winks"
2021-01-11 11:50:34 +11:00
zilmar
b63c1cbc3c
Merge pull request #1894 from Squall-Leonhart/master
...
Handles cases where the Manufacturer ID is 43 instead of 4E
2021-01-09 10:44:21 +10:30
Squall Leonhart
cbecaf0c05
Handles cases where the Manufacturer ID is 43 instead of 4E
...
So these games are no longer listed as Uknown in their manufacturer field.
2021-01-09 11:07:21 +11:00
zilmar
5085b82f2c
Merge pull request #1891 from oddMLan/3rdparty_wtl
...
Some code cleanup/fixes
2021-01-02 20:53:43 +10:30
oddMLan
7475c20f19
[RSP] Force to compile in ANSI mode
...
Fixes RSP commands window and RSP register window not working
Fix some warnings
2021-01-02 01:43:56 -07:00
oddMLan
914ad3b74a
Remove hardcoded Unicode API calls
...
Since #define UNICODE is defined in the project it will call the wrapper function which will return the W version
2021-01-01 20:37:00 -07:00
oddMLan
1ead776429
Upgrade 3rdParty/WTL to WTL 10.0
2021-01-01 20:31:11 -07:00
zilmar
cb0f746099
Try to fix some bugs in the new cheat changes
2020-12-31 08:03:27 +10:30
zilmar
c4160785e9
Test unique code
2020-12-30 11:17:25 +10:30
zilmar
4d28cf6bc3
Convert cheats to new format
2020-12-30 10:08:31 +10:30
zilmar
070e2ad5e5
Merge branch 'master' of https://github.com/project64/project64
2020-12-30 09:14:25 +10:30
zilmar
7de3fc3348
Change the handling of the cheat format
2020-12-30 09:14:04 +10:30
zilmar
4a4b0b2e33
Merge pull request #1885 from shygoo/script-ui
...
[Debugger] Improve script window
2020-12-19 07:37:23 +10:30