Commit Graph

48 Commits

Author SHA1 Message Date
zilmar 4ac266bd94 [Projet64] Move logging class and clean up code 2015-11-08 20:17:13 +11:00
zilmar 786be5b062 [Project64] Move Logging.cpp/h out of c core folder 2015-11-08 17:45:43 +11:00
zilmar 0608a8b504 [Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... ) 2015-10-25 22:40:21 +11:00
unknown 08f090be7e implemented COP1 round FP64 to int64 2015-09-26 16:30:45 -04:00
zilmar 59b1880324 Merge pull request #602 from cxd4/sqrt
mario werx
2015-09-16 07:23:49 +10:00
unknown b6eb1c3234 Try to use intrinsics for COP1 single-precision square root? 2015-09-15 15:03:05 -04:00
unknown 659f103373 Try SSE intrinsics to match COP1 FP64 round to 32-bit. 2015-09-15 12:42:36 -04:00
unknown a0409357b8 COP1 FP 32-bit round to integer doable with intrinsics? 2015-09-14 22:55:23 -04:00
zilmar e5c2df4dbc [Project64] Get the code to compile in 64bit 2015-05-15 08:38:52 +10:00
Lioncash 82c2554357 Convert BOOL to bool where possible. 2015-05-02 23:37:08 -04:00
Lioncash d85f0c1283 Remove superfluous void usages
These aren't necessary in C++
2015-04-28 19:34:23 -04:00
Ryan Collins 1b4d2d0cfb Update the N64 System/Interpreter files to allman 2015-03-29 11:02:27 -04:00
unknown 516df09fce updating FPU locations just if STATUS_FR was changed, not entire reg 2015-03-12 19:53:28 -04:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
unknown dc103ec59b keep $zero overwrite prevention to a single location in CPU loop
In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do.  Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
zilmar 71cc6def7b code cleanup and try o make language work better 2015-03-04 20:36:08 +11:00
zilmar 414811af79 Make sure SPECIAL_DIVU detect div by 0 correctly 2015-02-23 17:18:15 +11:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar 4f6d6effa3 Added GPL header 2012-12-19 20:30:18 +11:00
zilmar c3b743adf1 Game settings: Moved from recompiler settings, moved to n64system as base 2012-11-29 22:23:35 +11:00
zilmar 2bebce913e Global Variable: Rename _SystemTimer to g_SystemTimer 2012-11-17 13:31:46 +11:00
zilmar 3a73b759ad Global Variable: Rename _Reg to g_Reg 2012-11-17 13:18:14 +11:00
zilmar c219c0ab6a Global Variable: rename _TLB to g_TLB 2012-11-17 13:16:38 +11:00
zilmar 6c954c690c Global Variable: Rename _MMU to g_MMU 2012-11-17 12:18:00 +11:00
zilmar 299df0e293 Global Variable: rename _System to g_System 2012-11-17 12:07:04 +11:00
zilmar ab57cdbc7e Global Variable: Rename _Notify to g_Notify 2012-11-17 11:58:31 +11:00
zilmar d23d06fa98 Renamed _int64 to __int64 2012-11-06 19:23:59 +11:00
zilmar 6e8b92d8bc Changed sqrt.s to use x86 asm version of sqrt 2012-10-23 19:01:42 +11:00
zilmar f6e7199118 cleaning up type and formating 2012-10-22 21:36:57 +11:00
Emmet Young ee3abe73a8 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
	Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
zilmar 021c76fce7 refracted code up code related div by zero 2012-09-30 23:07:00 +10:00
Emmet Young 90b0f6d60d More refactoring of the remaining C code 2012-09-30 22:24:07 +10:00
Emmet Young 5c8cad4b5d Core: More refactoring of the remaining C code 2012-09-30 16:07:08 +10:00
Emmet Young 76ca53f8f2 Core: [-] Remove the old C style display errors
[~] Move everything over to the newer notification system
2012-09-29 23:52:06 +10:00
zilmar 322c85802b Refracted and cleaned up code related to tlb read/write miss 2012-09-29 17:58:16 +10:00
zilmar c6c80c0f04 Refracted some settings locations, removed some extra code from C Core, added a tlb miss menu option 2012-09-29 06:07:45 +10:00
zilmar 47e8774315 fixed up interpreter use of tlb 2012-09-25 18:35:15 +10:00
zilmar f2a5df90f9 Added Game Settings class, with removing the global of tlb use 2012-09-24 11:14:02 +10:00
zilmar 8fc98904a9 git-svn-id: https://localhost/svn/Project64/trunk@48 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-30 10:47:43 +00:00
zilmar f6cfb46c57 git-svn-id: https://localhost/svn/Project64/trunk@47 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-12 05:30:08 +00:00
zilmar dae4e73c89 git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-10-23 18:53:01 +00:00
zilmar 0db60d35c2 git-svn-id: https://localhost/svn/Project64/trunk@42 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-07-05 11:29:46 +00:00
zilmar edcaea006b git-svn-id: https://localhost/svn/Project64/trunk@41 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-30 21:35:44 +00:00
zilmar 40df433273 git-svn-id: https://localhost/svn/Project64/trunk@38 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-22 20:36:28 +00:00
zilmar 7bbfde5297 git-svn-id: https://localhost/svn/Project64/trunk@36 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-16 07:31:47 +00:00
zilmar b00856cd86 git-svn-id: https://localhost/svn/Project64/trunk@32 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-04 06:25:07 +00:00
zilmar ce1ff4d421 git-svn-id: https://localhost/svn/Project64/trunk@30 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-30 01:54:42 +00:00
zilmar 142187aafb git-svn-id: https://localhost/svn/Project64/trunk@29 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-25 09:15:19 +00:00