LuigiBlood
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48ce8fbee7
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Enable Disk based on what is loaded instead (fix Combo loading)
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2019-01-26 09:40:58 +01:00 |
LuigiBlood
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c0b3246a2e
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Set up EnableDisk when anything 64DD is being loaded
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2019-01-25 23:11:33 +01:00 |
zilmar
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7e1e7bf39b
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[Debugger] Change bHaveDebugger to HaveDebugger
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2018-01-16 08:23:21 +11:00 |
zilmar
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e1633bbada
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[Project64] Use AUTO_PTR instead of std::auto_ptr
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2016-10-09 20:44:31 +11:00 |
zilmar
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6cfd981b7d
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[Android] Pre-allocate memory
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2016-09-26 21:10:11 +10:00 |
luigiblood
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aef22c147b
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[64DD] Added TOOL/USA IPL support
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2016-08-28 18:36:56 +02:00 |
zilmar
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02d7ac014e
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[Project64] Make sure each game has a unique save dir
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2016-04-22 06:29:55 +10:00 |
zilmar
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58bd4c2adf
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[Project64] Add CN64Rom::CleanRomName
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2016-04-16 09:17:37 +10:00 |
zilmar
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4b70b1c941
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[Project64] Make GetCicChipID just in one location in the CN64Rom class
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2016-04-15 08:38:02 +10:00 |
zilmar
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a985d587bd
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[Project64] 7Zip just on windows
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2016-02-01 17:04:05 +11:00 |
luigiblood
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39a1c9f407
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Added "Play Game with Disk" option
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2016-01-25 20:58:57 +01:00 |
zilmar
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9bdea7da40
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[Project64] Remove Protect Memory duplicate code
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2016-01-18 22:02:50 +11:00 |
zilmar
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46f2afaecc
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[Project64] N64RomClass.cpp Unprotect memory on freeing it
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2016-01-15 08:11:12 +11:00 |
zilmar
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05b2f1e5cf
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[Project64] Remove windows.h from N64RomClass.cpp
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2016-01-15 08:06:33 +11:00 |
zilmar
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73549ee72f
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{Project64] Convert internal strings to be utf8 instead of utf16
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2015-12-24 07:04:36 +11:00 |
zilmar
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a429a7fd08
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[Project64] Create Project64-core
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2015-12-06 21:05:39 +11:00 |