[Glide64] Make sure settings for game settings are saved

This commit is contained in:
zilmar 2016-04-02 20:46:22 +11:00
parent 723ecb80b3
commit f0e422742e
2 changed files with 25 additions and 28 deletions

View File

@ -312,7 +312,7 @@ extern "C" {
void ReadSettings();
void ReadSpecialSettings(const char * name);
void WriteSettings(bool saveEmulationSettings = false);
void WriteSettings(void);
/******************************************************************
Function: CaptureScreen

View File

@ -537,7 +537,7 @@ void ReadSpecialSettings(const char * name)
g_settings->flame_corona = (g_settings->hacks & hack_Zelda) && !fb_depth_render_enabled;
}
void WriteSettings(bool saveEmulationSettings)
void WriteSettings(void)
{
SetSetting(Set_CardId, g_settings->card_id);
#ifdef _WIN32
@ -595,8 +595,6 @@ void WriteSettings(bool saveEmulationSettings)
SetSetting(Set_ghq_hirs_dump, g_settings->ghq_hirs_dump);
#endif
if (saveEmulationSettings)
{
SetSetting(g_romopen ? Set_filtering : Set_filtering_default, g_settings->filtering);
SetSetting(g_romopen ? Set_fog : Set_fog_default, g_settings->fog);
SetSetting(g_romopen ? Set_buff_clear : Set_buff_clear_default, g_settings->buff_clear);
@ -622,7 +620,6 @@ void WriteSettings(bool saveEmulationSettings)
{
SetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default, 0);
}
}
FlushSettings();
}