[Glide64] Make sure settings for game settings are saved
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@ -312,7 +312,7 @@ extern "C" {
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void ReadSettings();
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void ReadSettings();
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void ReadSpecialSettings(const char * name);
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void ReadSpecialSettings(const char * name);
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void WriteSettings(bool saveEmulationSettings = false);
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void WriteSettings(void);
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/******************************************************************
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/******************************************************************
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Function: CaptureScreen
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Function: CaptureScreen
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@ -537,7 +537,7 @@ void ReadSpecialSettings(const char * name)
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g_settings->flame_corona = (g_settings->hacks & hack_Zelda) && !fb_depth_render_enabled;
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g_settings->flame_corona = (g_settings->hacks & hack_Zelda) && !fb_depth_render_enabled;
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}
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}
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void WriteSettings(bool saveEmulationSettings)
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void WriteSettings(void)
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{
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{
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SetSetting(Set_CardId, g_settings->card_id);
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SetSetting(Set_CardId, g_settings->card_id);
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#ifdef _WIN32
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#ifdef _WIN32
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@ -595,8 +595,6 @@ void WriteSettings(bool saveEmulationSettings)
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SetSetting(Set_ghq_hirs_dump, g_settings->ghq_hirs_dump);
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SetSetting(Set_ghq_hirs_dump, g_settings->ghq_hirs_dump);
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#endif
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#endif
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if (saveEmulationSettings)
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{
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SetSetting(g_romopen ? Set_filtering : Set_filtering_default, g_settings->filtering);
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SetSetting(g_romopen ? Set_filtering : Set_filtering_default, g_settings->filtering);
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SetSetting(g_romopen ? Set_fog : Set_fog_default, g_settings->fog);
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SetSetting(g_romopen ? Set_fog : Set_fog_default, g_settings->fog);
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SetSetting(g_romopen ? Set_buff_clear : Set_buff_clear_default, g_settings->buff_clear);
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SetSetting(g_romopen ? Set_buff_clear : Set_buff_clear_default, g_settings->buff_clear);
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@ -622,7 +620,6 @@ void WriteSettings(bool saveEmulationSettings)
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{
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{
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SetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default, 0);
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SetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default, 0);
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}
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}
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}
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FlushSettings();
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FlushSettings();
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}
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}
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