[Project64] Cleanup Game Settings.cpp
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@ -68,7 +68,7 @@ void CGameSettings::RefreshGameSettings()
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}
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}
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void CGameSettings::SpeedChanged (int SpeedLimit )
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void CGameSettings::SpeedChanged(int SpeedLimit)
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{
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int FullSpeed = g_System->m_SystemType == SYSTEM_PAL ? 50 : 60;
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m_bSyncingToAudio = SpeedLimit == FullSpeed ? m_bSyncToAudio : false;
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@ -15,34 +15,34 @@
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class CGameSettings
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{
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public:
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void RefreshGameSettings ( void );
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void RefreshGameSettings(void);
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inline static bool bRomInMemory ( void ) { return m_bRomInMemory; }
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inline static bool bRegCaching ( void ) { return m_RegCaching; }
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inline static bool bLinkBlocks ( void ) { return m_bLinkBlocks; }
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inline static FUNC_LOOKUP_METHOD LookUpMode ( void ) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
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inline static bool bUseTlb ( void ) { return m_bUseTlb; }
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inline static DWORD CountPerOp ( void ) { return m_CountPerOp; }
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inline static DWORD ViRefreshRate ( void ) { return m_ViRefreshRate; }
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inline static DWORD AiCountPerBytes ( void ) { return m_AiCountPerBytes; }
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inline static bool bDelayDP ( void ) { return m_DelayDP; }
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inline static bool bDelaySI ( void ) { return m_DelaySI; }
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inline static DWORD RdramSize ( void ) { return m_RdramSize; }
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inline static bool bFixedAudio ( void ) { return m_bFixedAudio; }
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inline static bool bSyncToAudio ( void ) { return m_bSyncingToAudio; }
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inline static bool bFastSP ( void ) { return m_bFastSP; }
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inline static bool b32BitCore ( void ) { return m_b32Bit; }
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inline static bool RspAudioSignal ( void ) { return m_RspAudioSignal; }
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inline static bool bSMM_StoreInstruc ( void ) { return m_bSMM_StoreInstruc; }
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inline static bool bSMM_Protect ( void ) { return m_bSMM_Protect; }
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inline static bool bSMM_ValidFunc ( void ) { return m_bSMM_ValidFunc; }
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inline static bool bSMM_PIDMA ( void ) { return m_bSMM_PIDMA; }
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inline static bool bSMM_TLB ( void ) { return m_bSMM_TLB; }
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inline static SYSTEM_TYPE SystemType ( void ) { return m_SystemType; }
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inline static CPU_TYPE CpuType ( void ) { return m_CpuType; }
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inline static bool bRomInMemory(void) { return m_bRomInMemory; }
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inline static bool bRegCaching(void) { return m_RegCaching; }
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inline static bool bLinkBlocks(void) { return m_bLinkBlocks; }
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inline static FUNC_LOOKUP_METHOD LookUpMode(void) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
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inline static bool bUseTlb(void) { return m_bUseTlb; }
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inline static DWORD CountPerOp(void) { return m_CountPerOp; }
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inline static DWORD ViRefreshRate(void) { return m_ViRefreshRate; }
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inline static DWORD AiCountPerBytes(void) { return m_AiCountPerBytes; }
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inline static bool bDelayDP(void) { return m_DelayDP; }
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inline static bool bDelaySI(void) { return m_DelaySI; }
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inline static DWORD RdramSize(void) { return m_RdramSize; }
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inline static bool bFixedAudio(void) { return m_bFixedAudio; }
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inline static bool bSyncToAudio(void) { return m_bSyncingToAudio; }
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inline static bool bFastSP(void) { return m_bFastSP; }
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inline static bool b32BitCore(void) { return m_b32Bit; }
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inline static bool RspAudioSignal(void) { return m_RspAudioSignal; }
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inline static bool bSMM_StoreInstruc(void) { return m_bSMM_StoreInstruc; }
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inline static bool bSMM_Protect(void) { return m_bSMM_Protect; }
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inline static bool bSMM_ValidFunc(void) { return m_bSMM_ValidFunc; }
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inline static bool bSMM_PIDMA(void) { return m_bSMM_PIDMA; }
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inline static bool bSMM_TLB(void) { return m_bSMM_TLB; }
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inline static SYSTEM_TYPE SystemType(void) { return m_SystemType; }
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inline static CPU_TYPE CpuType(void) { return m_CpuType; }
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protected:
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static void SpeedChanged (int SpeedLimit );
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static void SpeedChanged(int SpeedLimit);
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private:
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//Settings that can be changed on the fly
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