[Project64] Clean up N64System Settings.cpp

This commit is contained in:
zilmar 2015-11-15 08:10:55 +11:00
parent ce062e70ed
commit bf9fad6737
2 changed files with 50 additions and 51 deletions

View File

@ -10,56 +10,56 @@
****************************************************************************/
#include "stdafx.h"
int CN64SystemSettings::m_RefCount = 0;
int CN64SystemSettings::m_RefCount = 0;
bool CN64SystemSettings::m_bShowCPUPer;
bool CN64SystemSettings::m_bProfiling;
bool CN64SystemSettings::m_bBasicMode;
bool CN64SystemSettings::m_bLimitFPS;
bool CN64SystemSettings::m_bShowCPUPer;
bool CN64SystemSettings::m_bProfiling;
bool CN64SystemSettings::m_bBasicMode;
bool CN64SystemSettings::m_bLimitFPS;
bool CN64SystemSettings::m_bShowDListAListCount;
bool CN64SystemSettings::m_bDisplayFrameRate;
CN64SystemSettings::CN64SystemSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
g_Settings->RegisterChangeCB(UserInterface_BasicMode,NULL,RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_ShowCPUPer,NULL,RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate,NULL,RefreshSettings);
m_RefCount += 1;
if (m_RefCount == 1)
{
g_Settings->RegisterChangeCB(UserInterface_BasicMode, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_ShowCPUPer, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ProfileCode,NULL,RefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ShowDListAListCount,NULL,RefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ProfileCode, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ShowDListAListCount, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(GameRunning_LimitFPS,NULL,RefreshSettings);
g_Settings->RegisterChangeCB(GameRunning_LimitFPS, NULL, RefreshSettings);
RefreshSettings(NULL);
}
RefreshSettings(NULL);
}
}
CN64SystemSettings::~CN64SystemSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
g_Settings->UnregisterChangeCB(UserInterface_BasicMode,NULL,RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate,NULL,RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer,NULL,RefreshSettings);
m_RefCount -= 1;
if (m_RefCount == 0)
{
g_Settings->UnregisterChangeCB(UserInterface_BasicMode, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ProfileCode,NULL,RefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount,NULL,RefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ProfileCode, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(GameRunning_LimitFPS,NULL,RefreshSettings);
}
g_Settings->UnregisterChangeCB(GameRunning_LimitFPS, NULL, RefreshSettings);
}
}
void CN64SystemSettings::RefreshSettings(void *)
{
m_bBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
m_bDisplayFrameRate = g_Settings->LoadBool(UserInterface_DisplayFrameRate);
m_bBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
m_bDisplayFrameRate = g_Settings->LoadBool(UserInterface_DisplayFrameRate);
m_bShowCPUPer = g_Settings->LoadBool(UserInterface_ShowCPUPer);
m_bProfiling = g_Settings->LoadBool(Debugger_ProfileCode);
m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
}
m_bShowCPUPer = g_Settings->LoadBool(UserInterface_ShowCPUPer);
m_bProfiling = g_Settings->LoadBool(Debugger_ProfileCode);
m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
}

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@ -13,26 +13,25 @@
class CN64SystemSettings
{
protected:
CN64SystemSettings();
virtual ~CN64SystemSettings();
inline static bool bBasicMode ( void ) { return m_bBasicMode; }
inline static bool bDisplayFrameRate ( void ) { return m_bDisplayFrameRate; }
inline static bool bShowCPUPer ( void ) { return m_bShowCPUPer; }
inline static bool bProfiling ( void ) { return m_bProfiling; }
inline static bool bShowDListAListCount ( void ) { return m_bShowDListAListCount; }
inline static bool bLimitFPS ( void ) { return m_bLimitFPS; }
CN64SystemSettings();
virtual ~CN64SystemSettings();
inline static bool bBasicMode(void) { return m_bBasicMode; }
inline static bool bDisplayFrameRate(void) { return m_bDisplayFrameRate; }
inline static bool bShowCPUPer(void) { return m_bShowCPUPer; }
inline static bool bProfiling(void) { return m_bProfiling; }
inline static bool bShowDListAListCount(void) { return m_bShowDListAListCount; }
inline static bool bLimitFPS(void) { return m_bLimitFPS; }
private:
static void RefreshSettings ( void * );
static bool m_bShowCPUPer;
static bool m_bProfiling;
static bool m_bBasicMode;
static bool m_bLimitFPS;
static bool m_bShowDListAListCount;
static bool m_bDisplayFrameRate;
static void RefreshSettings(void *);
static int m_RefCount;
static bool m_bShowCPUPer;
static bool m_bProfiling;
static bool m_bBasicMode;
static bool m_bLimitFPS;
static bool m_bShowDListAListCount;
static bool m_bDisplayFrameRate;
static int m_RefCount;
};