[Glide64] Tooltip textures\cache location.
This commit is contained in:
parent
a3a64afa77
commit
b316582de5
|
@ -776,7 +776,7 @@ public:
|
|||
m_cbxHrsLetFly.SetCheck(g_settings->ghq_hirs_let_texartists_fly > 0 ? BST_CHECKED : BST_UNCHECKED);
|
||||
|
||||
m_cbxSaveTexCache.Attach(GetDlgItem(IDC_CHK_TEX_CACHE_HD));
|
||||
TTSetTxt(IDC_CHK_TEX_CACHE_HD, "Save texture cache to HD:\n\nFor enhanced textures cache:\nThis will save all previously loaded and enhanced textures to HD.\nSo upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.\n\nFor high-resolution textures cache:\nAfter creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 to 60 seconds a pack can take to load without this cache file.\nThe only downside here is upon any changes to the pack, the cache file will need to be manually deleted.\n\nSaved cache files go into a folder called \"Cache\" within the Plugins folder.\n\n[Highly Recommended: on]");
|
||||
TTSetTxt(IDC_CHK_TEX_CACHE_HD, "Save texture cache to HD:\n\nFor enhanced textures cache:\nThis will save all previously loaded and enhanced textures to HD.\nSo upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.\n\nFor high-resolution textures cache:\nAfter creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 to 60 seconds a pack can take to load without this cache file.\nThe only downside here is upon any changes to the pack, the cache file will need to be manually deleted.\n\nSaved cache files go into a folder called \"Cache\" within the Textures folder.\n\n[Highly Recommended: on]");
|
||||
m_cbxSaveTexCache.SetCheck(g_settings->ghq_cache_save > 0 ? BST_CHECKED : BST_UNCHECKED);
|
||||
return TRUE;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue