From b316582de50777d436a236e0d18614bb3cd9d8dd Mon Sep 17 00:00:00 2001 From: Frank-74 Date: Sun, 21 Aug 2016 22:40:25 +0100 Subject: [PATCH] [Glide64] Tooltip textures\cache location. --- Source/Glide64/Config.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Glide64/Config.cpp b/Source/Glide64/Config.cpp index 03fb55c37..31ba5210d 100644 --- a/Source/Glide64/Config.cpp +++ b/Source/Glide64/Config.cpp @@ -776,7 +776,7 @@ public: m_cbxHrsLetFly.SetCheck(g_settings->ghq_hirs_let_texartists_fly > 0 ? BST_CHECKED : BST_UNCHECKED); m_cbxSaveTexCache.Attach(GetDlgItem(IDC_CHK_TEX_CACHE_HD)); - TTSetTxt(IDC_CHK_TEX_CACHE_HD, "Save texture cache to HD:\n\nFor enhanced textures cache:\nThis will save all previously loaded and enhanced textures to HD.\nSo upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.\n\nFor high-resolution textures cache:\nAfter creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 to 60 seconds a pack can take to load without this cache file.\nThe only downside here is upon any changes to the pack, the cache file will need to be manually deleted.\n\nSaved cache files go into a folder called \"Cache\" within the Plugins folder.\n\n[Highly Recommended: on]"); + TTSetTxt(IDC_CHK_TEX_CACHE_HD, "Save texture cache to HD:\n\nFor enhanced textures cache:\nThis will save all previously loaded and enhanced textures to HD.\nSo upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.\n\nFor high-resolution textures cache:\nAfter creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 to 60 seconds a pack can take to load without this cache file.\nThe only downside here is upon any changes to the pack, the cache file will need to be manually deleted.\n\nSaved cache files go into a folder called \"Cache\" within the Textures folder.\n\n[Highly Recommended: on]"); m_cbxSaveTexCache.SetCheck(g_settings->ghq_cache_save > 0 ? BST_CHECKED : BST_UNCHECKED); return TRUE; }