More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that. Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed. That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are. I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
This commit is contained in:
parent
af3be53a12
commit
acbd18500e
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@ -314,24 +314,23 @@ Bad ROM?.AutoFullScreen=False
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||||||
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// ---- END OF HEADER, START OF ROM ENTRIES --------------------------
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// ---- END OF HEADER, START OF ROM ENTRIES --------------------------
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//================ 0-9 ================
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//================ 0-9 ================
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[3B941695-F90A5EEB-C:50]
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Good Name=007 - The World is Not Enough (E) (M3)
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Good Name=007 - The World is Not Enough (E) (M3)
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Internal Name=TWINE
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Internal Name=TWINE
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||||||
Status=Compatible
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Status=Compatible
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||||||
ViRefresh=2200
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ViRefresh=1500
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||||||
AiCountPerBytes=785
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AiCountPerBytes=530
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||||||
Fixed Audio=1
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Fixed Audio=1
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||||||
Sync Audio=0
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Sync Audio=No
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||||||
RDRAM Size=8
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RDRAM Size=8
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||||||
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[033F4C13-319EE7A7-C:45]
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[033F4C13-319EE7A7-C:45]
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Good Name=007 - The World is Not Enough (U)
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Good Name=007 - The World is Not Enough (U)
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Internal Name=TWINE
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Internal Name=TWINE
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Status=Compatible
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Status=Compatible
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ViRefresh=2200
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ViRefresh=1500
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AiCountPerBytes=785
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AiCountPerBytes=530
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||||||
Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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RDRAM Size=8
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RDRAM Size=8
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[58FD3F25-D92EAA8D-C:50]
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[58FD3F25-D92EAA8D-C:50]
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@ -917,6 +916,8 @@ Emulate Clear=0
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Primary Frame Buffer=0
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Primary Frame Buffer=0
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Self Texture=0
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Self Texture=0
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[7EAE2488-9D40A35A-C:4A]
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[7EAE2488-9D40A35A-C:4A]
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Good Name=Biohazard 2 (J)
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Good Name=Biohazard 2 (J)
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Internal Name=BioHazard II
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Internal Name=BioHazard II
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@ -926,9 +927,8 @@ Plugin Note=[video] depth problem (use Glide64)
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32bit=No
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32bit=No
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ViRefresh=1500
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ViRefresh=1500
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AiCountPerBytes=530
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AiCountPerBytes=530
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Sync Audio=0
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Sync Audio=No
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Fixed Audio=1
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Fixed Audio=1
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Audio Signal=Yes
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Counter Factor=1
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Counter Factor=1
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[7C64E6DB-55B924DB-C:50]
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[7C64E6DB-55B924DB-C:50]
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@ -1756,53 +1756,50 @@ Clear Frame=0
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Counter Factor=3
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Counter Factor=3
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RDRAM Size=8
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RDRAM Size=8
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[D614E5BF-A76DBCC1-C:50]
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[D614E5BF-A76DBCC1-C:50]
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Good Name=Disney's Tarzan (E)
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Good Name=Disney's Tarzan (E)
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Internal Name=TARZAN
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Internal Name=TARZAN
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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AiCountPerBytes=785
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ViRefresh=1500
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Audio Signal=Yes
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AiCountPerBytes=530
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Counter Factor=1
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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ViRefresh=2200
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Counter Factor=1
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[001A3BD0-AFB3DE1A-C:46]
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[001A3BD0-AFB3DE1A-C:46]
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Good Name=Disney's Tarzan (F)
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Good Name=Disney's Tarzan (F)
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Internal Name=TARZAN
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Internal Name=TARZAN
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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AiCountPerBytes=785
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ViRefresh=1500
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Audio Signal=Yes
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AiCountPerBytes=530
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Counter Factor=1
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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ViRefresh=2200
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Counter Factor=1
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[4C261323-4F295E1A-C:44]
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[4C261323-4F295E1A-C:44]
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Good Name=Disney's Tarzan (G)
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Good Name=Disney's Tarzan (G)
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Internal Name=TARZAN
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Internal Name=TARZAN
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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AiCountPerBytes=785
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ViRefresh=1500
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Audio Signal=Yes
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AiCountPerBytes=530
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Counter Factor=1
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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ViRefresh=2200
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Counter Factor=1
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[CBFE69C7-F2C0AB2A-C:45]
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[CBFE69C7-F2C0AB2A-C:45]
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Good Name=Disney's Tarzan (U)
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Good Name=Disney's Tarzan (U)
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Internal Name=TARZAN
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Internal Name=TARZAN
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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Plugin Note=[video] missing:items; use 1.5.2 plugin
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AiCountPerBytes=785
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ViRefresh=1500
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Audio Signal=Yes
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AiCountPerBytes=530
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Counter Factor=1
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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ViRefresh=2200
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Counter Factor=1
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[3DF17480-193DED5A-C:50]
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[3DF17480-193DED5A-C:50]
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Good Name=Donald Duck - Quack Attack (E) (M5)
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Good Name=Donald Duck - Quack Attack (E) (M5)
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@ -2500,6 +2497,7 @@ Plugin Note=[video] missing:motion blur; use Glide64 (see GameFAQ)
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AiCountPerBytes=200
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AiCountPerBytes=200
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RDRAM Size=8
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RDRAM Size=8
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[D543BCD6-2BA5E256-C:50]
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[D543BCD6-2BA5E256-C:50]
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Good Name=Gauntlet Legends (E)
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Good Name=Gauntlet Legends (E)
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Internal Name=GAUNTLET LEGENDS
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Internal Name=GAUNTLET LEGENDS
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@ -2507,7 +2505,10 @@ Status=Issues (plugin)
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Core Note=high system requirement
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Core Note=high system requirement
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Plugin Note=[video] missing:various (see GameFAQ)
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Plugin Note=[video] missing:various (see GameFAQ)
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RDRAM Size=8
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RDRAM Size=8
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ViRefresh=1400
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ViRefresh=1500
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AiCountPerBytes=530
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Sync Audio=0
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Fixed Audio=1
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[70B0260E-6716D04C-C:4A]
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[70B0260E-6716D04C-C:4A]
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Good Name=Gauntlet Legends (J)
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Good Name=Gauntlet Legends (J)
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@ -2516,7 +2517,10 @@ Status=Issues (plugin)
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Core Note=high system requirement
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Core Note=high system requirement
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Plugin Note=[video] missing:various (see GameFAQ)
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Plugin Note=[video] missing:various (see GameFAQ)
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RDRAM Size=8
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RDRAM Size=8
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ViRefresh=1400
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ViRefresh=1500
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AiCountPerBytes=530
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Sync Audio=0
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Fixed Audio=1
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[729B5E32-B728D980-C:45]
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[729B5E32-B728D980-C:45]
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Good Name=Gauntlet Legends (U)
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Good Name=Gauntlet Legends (U)
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@ -2530,7 +2534,10 @@ Emulate Clear=0
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Primary Frame Buffer=0
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Primary Frame Buffer=0
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RDRAM Size=8
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RDRAM Size=8
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Self Texture=0
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Self Texture=0
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ViRefresh=1400
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ViRefresh=1500
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AiCountPerBytes=530
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Sync Audio=0
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Fixed Audio=1
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[489C84E6-4C6E49F9-C:4A]
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[489C84E6-4C6E49F9-C:4A]
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Good Name=Getter Love!! - Cho Ren-ai Party Game (J)
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Good Name=Getter Love!! - Cho Ren-ai Party Game (J)
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@ -2956,41 +2963,42 @@ Status=Compatible
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AiCountPerBytes=50
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AiCountPerBytes=50
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RDRAM Size=8
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RDRAM Size=8
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[B58988E9-B1FC4BE8-C:50]
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[B58988E9-B1FC4BE8-C:50]
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Good Name=Hydro Thunder (E)
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Good Name=Hydro Thunder (E)
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Internal Name=Hydro Thunder
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Internal Name=Hydro Thunder
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] (see GameFAQ)
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Plugin Note=[video] (see GameFAQ)
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Audio Signal=Yes
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ViRefresh=1500
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ViRefresh=2200
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Fixed Audio=1
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Fixed Audio=1
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AiCountPerBytes=785
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AiCountPerBytes=530
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Sync Audio=0
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Sync Audio=0
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RDRAM Size=8
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RDRAM Size=8
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Counter Factor=1
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[29A045CE-ABA9060E-C:46]
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[29A045CE-ABA9060E-C:46]
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Good Name=Hydro Thunder (F)
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Good Name=Hydro Thunder (F)
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Internal Name=Hydro Thunder
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Internal Name=Hydro Thunder
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] (see GameFAQ)
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Plugin Note=[video] (see GameFAQ)
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Audio Signal=Yes
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ViRefresh=1500
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ViRefresh=2200
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Fixed Audio=1
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Fixed Audio=1
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AiCountPerBytes=785
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AiCountPerBytes=530
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Sync Audio=0
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Sync Audio=0
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RDRAM Size=8
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RDRAM Size=8
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Counter Factor=1
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[C8DC65EB-3D8C8904-C:45]
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[C8DC65EB-3D8C8904-C:45]
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Good Name=Hydro Thunder (U)
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Good Name=Hydro Thunder (U)
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Internal Name=HYDRO THUNDER
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Internal Name=HYDRO THUNDER
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Status=Compatible
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Status=Compatible
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Plugin Note=[video] (see GameFAQ)
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Plugin Note=[video] (see GameFAQ)
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Audio Signal=Yes
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ViRefresh=1500
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ViRefresh=2200
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Fixed Audio=1
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Fixed Audio=1
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AiCountPerBytes=785
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AiCountPerBytes=530
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Sync Audio=0
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Sync Audio=0
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RDRAM Size=8
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RDRAM Size=8
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Counter Factor=1
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[2FC5C34C-7A05CC9D-C:4A]
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[2FC5C34C-7A05CC9D-C:4A]
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Good Name=Hyper Olympics in Nagano 64 (J)
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Good Name=Hyper Olympics in Nagano 64 (J)
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@ -3043,20 +3051,18 @@ Counter Factor=1
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RDRAM Size=8
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RDRAM Size=8
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FuncFind=1
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FuncFind=1
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HLE GFX=No
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HLE GFX=No
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ViRefresh=2200
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ViRefresh=1500
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AiCountPerBytes=785
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AiCountPerBytes=530
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RSP-JumpTableSize=3584
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RSP-JumpTableSize=3584
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SMM-Cache=1
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SMM-Cache=1
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SMM-FUNC=0
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SMM-FUNC=0
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SMM-PI DMA=1
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SMM-PI DMA=0
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SMM-Protect=0
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SMM-TLB=0
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SMM-TLB=1
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Sync Audio=No
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Sync Audio=0
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Fixed Audio=1
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Fixed Audio=1
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CPU Type=Recompiler
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CPU Type=Recompiler
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Linking=Off
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Linking=Off
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Fast SP=No
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Fast SP=No
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Audio Signal=Yes
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[AF9DCC15-1A723D88-C:45]
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[AF9DCC15-1A723D88-C:45]
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Good Name=Indiana Jones and the Infernal Machine (U)
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Good Name=Indiana Jones and the Infernal Machine (U)
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RDRAM Size=8
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RDRAM Size=8
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FuncFind=1
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FuncFind=1
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HLE GFX=No
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HLE GFX=No
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ViRefresh=2200
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ViRefresh=1500
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AiCountPerBytes=540
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AiCountPerBytes=530
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RSP-JumpTableSize=3584
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RSP-JumpTableSize=3584
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SMM-Cache=1
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SMM-Cache=1
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SMM-FUNC=0
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SMM-FUNC=0
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SMM-PI DMA=1
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SMM-PI DMA=0
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SMM-Protect=0
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SMM-TLB=0
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SMM-TLB=1
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Sync Audio=No
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Sync Audio=0
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Fixed Audio=1
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Fixed Audio=1
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CPU Type=Recompiler
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CPU Type=Recompiler
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Linking=Off
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Linking=Off
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Fast SP=No
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Fast SP=No
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Audio Signal=Yes
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[E436467A-82DE8F9B-C:45]
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[E436467A-82DE8F9B-C:45]
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Good Name=Indy Racing 2000 (U)
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Good Name=Indy Racing 2000 (U)
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32bit=No
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32bit=No
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ViRefresh=1500
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ViRefresh=1500
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AiCountPerBytes=530
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AiCountPerBytes=530
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Audio Signal=Yes
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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Clear Frame=0
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Clear Frame=0
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Counter Factor=1
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Counter Factor=1
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ViRefresh=1500
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ViRefresh=1500
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AiCountPerBytes=530
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AiCountPerBytes=530
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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Audio Signal=Yes
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Clear Frame=0
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Clear Frame=0
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Counter Factor=1
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Counter Factor=1
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Culling=1
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Culling=1
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Emulate Clear=0
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Emulate Clear=0
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Primary Frame Buffer=0
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Primary Frame Buffer=0
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RDRAM Size=8
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Resolution Height=239
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Resolution Height=239
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Resolution Width=319
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Resolution Width=319
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Self Texture=0
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Self Texture=0
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ViRefresh=1500
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ViRefresh=1500
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AiCountPerBytes=530
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AiCountPerBytes=530
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Fixed Audio=1
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Fixed Audio=1
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Sync Audio=0
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Sync Audio=No
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Audio Signal=Yes
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Clear Frame=0
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Clear Frame=0
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Counter Factor=1
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Counter Factor=1
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Culling=1
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Culling=1
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@ -5756,24 +5756,22 @@ Clear Frame=0
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Good Name=San Francisco Rush 2049 (E) (M6)
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Good Name=San Francisco Rush 2049 (E) (M6)
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Internal Name=RUSH 2049
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Internal Name=RUSH 2049
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Status=Compatible
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Status=Compatible
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ViRefresh=2200
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ViRefresh=1500
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AiCountPerBytes=530
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Sync Audio=0
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Sync Audio=0
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Audio Signal=Yes
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Fixed Audio=1
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Fixed Audio=1
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Counter Factor=1
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Counter Factor=1
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AiCountPerBytes=785
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RDRAM Size=8
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RDRAM Size=8
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[B9A9ECA2-17AAE48E-C:45]
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[B9A9ECA2-17AAE48E-C:45]
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Good Name=San Francisco Rush 2049 (U)
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Good Name=San Francisco Rush 2049 (U)
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Internal Name=Rush 2049
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Internal Name=Rush 2049
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Status=Compatible
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Status=Compatible
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ViRefresh=2200
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ViRefresh=1500
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AiCountPerBytes=530
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Sync Audio=0
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Sync Audio=0
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Audio Signal=Yes
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Fixed Audio=1
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Fixed Audio=1
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Counter Factor=1
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Counter Factor=1
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AiCountPerBytes=785
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Clear Frame=0
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Clear Frame=0
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Counter Factor=1
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Counter Factor=1
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RDRAM Size=8
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RDRAM Size=8
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@ -6110,12 +6108,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
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RDRAM Size=8
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RDRAM Size=8
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32bit=No
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32bit=No
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HLE GFX=No
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HLE GFX=No
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ViRefresh=2200
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ViRefresh=1500
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AiCountPerBytes=785
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AiCountPerBytes=530
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Audio Signal=Yes
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Counter Factor=1
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Counter Factor=1
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Sync Audio=0
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Sync Audio=0
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Fixed Audio=1
|
Fixed Audio=1
|
||||||
|
RSP-JumpTableSize=3584
|
||||||
|
|
||||||
[219191C1-33183C61-C:50]
|
[219191C1-33183C61-C:50]
|
||||||
Good Name=Star Wars - Rogue Squadron (E) (M3) (V1.1)
|
Good Name=Star Wars - Rogue Squadron (E) (M3) (V1.1)
|
||||||
|
@ -6126,12 +6124,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
|
||||||
RDRAM Size=8
|
RDRAM Size=8
|
||||||
32bit=No
|
32bit=No
|
||||||
HLE GFX=No
|
HLE GFX=No
|
||||||
ViRefresh=2200
|
ViRefresh=1500
|
||||||
AiCountPerBytes=785
|
AiCountPerBytes=530
|
||||||
Audio Signal=Yes
|
|
||||||
Counter Factor=1
|
Counter Factor=1
|
||||||
Sync Audio=0
|
Sync Audio=0
|
||||||
Fixed Audio=1
|
Fixed Audio=1
|
||||||
|
RSP-JumpTableSize=3584
|
||||||
|
|
||||||
[66A24BEC-2EADD94F-C:45]
|
[66A24BEC-2EADD94F-C:45]
|
||||||
Good Name=Star Wars - Rogue Squadron (U) (V1.0)
|
Good Name=Star Wars - Rogue Squadron (U) (V1.0)
|
||||||
|
@ -6142,13 +6140,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
|
||||||
RDRAM Size=8
|
RDRAM Size=8
|
||||||
32bit=No
|
32bit=No
|
||||||
HLE GFX=No
|
HLE GFX=No
|
||||||
ViRefresh=2200
|
ViRefresh=1500
|
||||||
AiCountPerBytes=785
|
AiCountPerBytes=530
|
||||||
Audio Signal=Yes
|
|
||||||
Counter Factor=1
|
Counter Factor=1
|
||||||
Sync Audio=0
|
Sync Audio=0
|
||||||
RSP-JumpTableSize=3584
|
|
||||||
Fixed Audio=1
|
Fixed Audio=1
|
||||||
|
RSP-JumpTableSize=3584
|
||||||
|
|
||||||
[C7F30CFA-ECB0FA36-C:45]
|
[C7F30CFA-ECB0FA36-C:45]
|
||||||
Good Name=Star Wars - Rogue Squadron (U) (V1.1)
|
Good Name=Star Wars - Rogue Squadron (U) (V1.1)
|
||||||
|
@ -6159,13 +6156,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
|
||||||
RDRAM Size=8
|
RDRAM Size=8
|
||||||
32bit=No
|
32bit=No
|
||||||
HLE GFX=No
|
HLE GFX=No
|
||||||
ViRefresh=2200
|
ViRefresh=1500
|
||||||
AiCountPerBytes=785
|
AiCountPerBytes=530
|
||||||
Audio Signal=Yes
|
|
||||||
Counter Factor=1
|
Counter Factor=1
|
||||||
Sync Audio=0
|
Sync Audio=0
|
||||||
RSP-JumpTableSize=3584
|
|
||||||
Fixed Audio=1
|
Fixed Audio=1
|
||||||
|
RSP-JumpTableSize=3584
|
||||||
|
|
||||||
[4D486681-AB7D9245-C:50]
|
[4D486681-AB7D9245-C:50]
|
||||||
Good Name=Star Wars - Shadows of the Empire (E)
|
Good Name=Star Wars - Shadows of the Empire (E)
|
||||||
|
@ -6230,13 +6226,12 @@ Core Note=(see GameFAQ)
|
||||||
Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ)
|
Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ)
|
||||||
32bit=No
|
32bit=No
|
||||||
HLE GFX=No
|
HLE GFX=No
|
||||||
ViRefresh=2200
|
ViRefresh=1500
|
||||||
AiCountPerBytes=785
|
AiCountPerBytes=530
|
||||||
RDRAM Size=8
|
RDRAM Size=8
|
||||||
Sync Audio=0
|
Sync Audio=No
|
||||||
Fixed Audio=1
|
Fixed Audio=1
|
||||||
Counter Factor=1
|
Counter Factor=1
|
||||||
Audio Signal=Yes
|
|
||||||
SMM-FUNC=0
|
SMM-FUNC=0
|
||||||
|
|
||||||
[3D02989B-D4A381E2-C:45]
|
[3D02989B-D4A381E2-C:45]
|
||||||
|
@ -6247,13 +6242,12 @@ Core Note=(see GameFAQ)
|
||||||
Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ)
|
Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ)
|
||||||
32bit=No
|
32bit=No
|
||||||
HLE GFX=No
|
HLE GFX=No
|
||||||
ViRefresh=2200
|
ViRefresh=1500
|
||||||
AiCountPerBytes=785
|
AiCountPerBytes=530
|
||||||
RDRAM Size=8
|
RDRAM Size=8
|
||||||
Sync Audio=0
|
Sync Audio=No
|
||||||
Fixed Audio=1
|
Fixed Audio=1
|
||||||
Counter Factor=1
|
Counter Factor=1
|
||||||
Audio Signal=Yes
|
|
||||||
SMM-FUNC=0
|
SMM-FUNC=0
|
||||||
|
|
||||||
[53ED2DC4-06258002-C:50]
|
[53ED2DC4-06258002-C:50]
|
||||||
|
|
Loading…
Reference in New Issue