From acbd18500e3f7bd7c7d2fc6223f8c6a053ad0011 Mon Sep 17 00:00:00 2001 From: AmbientMalice Date: Tue, 10 Mar 2015 21:41:11 +1000 Subject: [PATCH] More MORT\MusyX\Factor 5 tweaks. These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that. Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed. That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are. I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine. --- Config/Project64.rdb | 174 +++++++++++++++++++++---------------------- 1 file changed, 84 insertions(+), 90 deletions(-) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index b969c94ad..a2d65b50b 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -314,24 +314,23 @@ Bad ROM?.AutoFullScreen=False // ---- END OF HEADER, START OF ROM ENTRIES -------------------------- //================ 0-9 ================ -[3B941695-F90A5EEB-C:50] Good Name=007 - The World is Not Enough (E) (M3) Internal Name=TWINE Status=Compatible -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 +Sync Audio=No RDRAM Size=8 [033F4C13-319EE7A7-C:45] Good Name=007 - The World is Not Enough (U) Internal Name=TWINE Status=Compatible -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 +Sync Audio=No RDRAM Size=8 [58FD3F25-D92EAA8D-C:50] @@ -917,6 +916,8 @@ Emulate Clear=0 Primary Frame Buffer=0 Self Texture=0 + + [7EAE2488-9D40A35A-C:4A] Good Name=Biohazard 2 (J) Internal Name=BioHazard II @@ -926,9 +927,8 @@ Plugin Note=[video] depth problem (use Glide64) 32bit=No ViRefresh=1500 AiCountPerBytes=530 -Sync Audio=0 +Sync Audio=No Fixed Audio=1 -Audio Signal=Yes Counter Factor=1 [7C64E6DB-55B924DB-C:50] @@ -1756,53 +1756,50 @@ Clear Frame=0 Counter Factor=3 RDRAM Size=8 + [D614E5BF-A76DBCC1-C:50] Good Name=Disney's Tarzan (E) Internal Name=TARZAN Status=Compatible Plugin Note=[video] missing:items; use 1.5.2 plugin -AiCountPerBytes=785 -Audio Signal=Yes -Counter Factor=1 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 -ViRefresh=2200 +Sync Audio=No +Counter Factor=1 [001A3BD0-AFB3DE1A-C:46] Good Name=Disney's Tarzan (F) Internal Name=TARZAN Status=Compatible Plugin Note=[video] missing:items; use 1.5.2 plugin -AiCountPerBytes=785 -Audio Signal=Yes -Counter Factor=1 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 -ViRefresh=2200 +Sync Audio=No +Counter Factor=1 [4C261323-4F295E1A-C:44] Good Name=Disney's Tarzan (G) Internal Name=TARZAN Status=Compatible Plugin Note=[video] missing:items; use 1.5.2 plugin -AiCountPerBytes=785 -Audio Signal=Yes -Counter Factor=1 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 -ViRefresh=2200 +Sync Audio=No +Counter Factor=1 [CBFE69C7-F2C0AB2A-C:45] Good Name=Disney's Tarzan (U) Internal Name=TARZAN Status=Compatible Plugin Note=[video] missing:items; use 1.5.2 plugin -AiCountPerBytes=785 -Audio Signal=Yes -Counter Factor=1 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 -ViRefresh=2200 +Sync Audio=No +Counter Factor=1 [3DF17480-193DED5A-C:50] Good Name=Donald Duck - Quack Attack (E) (M5) @@ -2500,6 +2497,7 @@ Plugin Note=[video] missing:motion blur; use Glide64 (see GameFAQ) AiCountPerBytes=200 RDRAM Size=8 + [D543BCD6-2BA5E256-C:50] Good Name=Gauntlet Legends (E) Internal Name=GAUNTLET LEGENDS @@ -2507,7 +2505,10 @@ Status=Issues (plugin) Core Note=high system requirement Plugin Note=[video] missing:various (see GameFAQ) RDRAM Size=8 -ViRefresh=1400 +ViRefresh=1500 +AiCountPerBytes=530 +Sync Audio=0 +Fixed Audio=1 [70B0260E-6716D04C-C:4A] Good Name=Gauntlet Legends (J) @@ -2516,7 +2517,10 @@ Status=Issues (plugin) Core Note=high system requirement Plugin Note=[video] missing:various (see GameFAQ) RDRAM Size=8 -ViRefresh=1400 +ViRefresh=1500 +AiCountPerBytes=530 +Sync Audio=0 +Fixed Audio=1 [729B5E32-B728D980-C:45] Good Name=Gauntlet Legends (U) @@ -2530,7 +2534,10 @@ Emulate Clear=0 Primary Frame Buffer=0 RDRAM Size=8 Self Texture=0 -ViRefresh=1400 +ViRefresh=1500 +AiCountPerBytes=530 +Sync Audio=0 +Fixed Audio=1 [489C84E6-4C6E49F9-C:4A] Good Name=Getter Love!! - Cho Ren-ai Party Game (J) @@ -2956,41 +2963,42 @@ Status=Compatible AiCountPerBytes=50 RDRAM Size=8 + [B58988E9-B1FC4BE8-C:50] Good Name=Hydro Thunder (E) Internal Name=Hydro Thunder Status=Compatible Plugin Note=[video] (see GameFAQ) -Audio Signal=Yes -ViRefresh=2200 +ViRefresh=1500 Fixed Audio=1 -AiCountPerBytes=785 +AiCountPerBytes=530 Sync Audio=0 RDRAM Size=8 +Counter Factor=1 [29A045CE-ABA9060E-C:46] Good Name=Hydro Thunder (F) Internal Name=Hydro Thunder Status=Compatible Plugin Note=[video] (see GameFAQ) -Audio Signal=Yes -ViRefresh=2200 +ViRefresh=1500 Fixed Audio=1 -AiCountPerBytes=785 +AiCountPerBytes=530 Sync Audio=0 RDRAM Size=8 +Counter Factor=1 [C8DC65EB-3D8C8904-C:45] Good Name=Hydro Thunder (U) Internal Name=HYDRO THUNDER Status=Compatible Plugin Note=[video] (see GameFAQ) -Audio Signal=Yes -ViRefresh=2200 +ViRefresh=1500 Fixed Audio=1 -AiCountPerBytes=785 +AiCountPerBytes=530 Sync Audio=0 RDRAM Size=8 +Counter Factor=1 [2FC5C34C-7A05CC9D-C:4A] Good Name=Hyper Olympics in Nagano 64 (J) @@ -3043,20 +3051,18 @@ Counter Factor=1 RDRAM Size=8 FuncFind=1 HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 RSP-JumpTableSize=3584 SMM-Cache=1 SMM-FUNC=0 -SMM-PI DMA=1 -SMM-Protect=0 -SMM-TLB=1 -Sync Audio=0 +SMM-PI DMA=0 +SMM-TLB=0 +Sync Audio=No Fixed Audio=1 CPU Type=Recompiler Linking=Off Fast SP=No -Audio Signal=Yes [AF9DCC15-1A723D88-C:45] Good Name=Indiana Jones and the Infernal Machine (U) @@ -3069,20 +3075,18 @@ Counter Factor=1 RDRAM Size=8 FuncFind=1 HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=540 +ViRefresh=1500 +AiCountPerBytes=530 RSP-JumpTableSize=3584 SMM-Cache=1 SMM-FUNC=0 -SMM-PI DMA=1 -SMM-Protect=0 -SMM-TLB=1 -Sync Audio=0 +SMM-PI DMA=0 +SMM-TLB=0 +Sync Audio=No Fixed Audio=1 CPU Type=Recompiler Linking=Off Fast SP=No -Audio Signal=Yes [E436467A-82DE8F9B-C:45] Good Name=Indy Racing 2000 (U) @@ -5513,9 +5517,8 @@ Plugin Note=[video] depth problem (use Glide64) 32bit=No ViRefresh=1500 AiCountPerBytes=530 -Audio Signal=Yes Fixed Audio=1 -Sync Audio=0 +Sync Audio=No Clear Frame=0 Counter Factor=1 @@ -5529,14 +5532,12 @@ Plugin Note=[video] depth problem (use Glide64) ViRefresh=1500 AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 -Audio Signal=Yes +Sync Audio=No Clear Frame=0 Counter Factor=1 Culling=1 Emulate Clear=0 Primary Frame Buffer=0 -RDRAM Size=8 Resolution Height=239 Resolution Width=319 Self Texture=0 @@ -5551,8 +5552,7 @@ Plugin Note=[video] depth problem (use Glide64) ViRefresh=1500 AiCountPerBytes=530 Fixed Audio=1 -Sync Audio=0 -Audio Signal=Yes +Sync Audio=No Clear Frame=0 Counter Factor=1 Culling=1 @@ -5756,24 +5756,22 @@ Clear Frame=0 Good Name=San Francisco Rush 2049 (E) (M6) Internal Name=RUSH 2049 Status=Compatible -ViRefresh=2200 +ViRefresh=1500 +AiCountPerBytes=530 Sync Audio=0 -Audio Signal=Yes Fixed Audio=1 Counter Factor=1 -AiCountPerBytes=785 RDRAM Size=8 [B9A9ECA2-17AAE48E-C:45] Good Name=San Francisco Rush 2049 (U) Internal Name=Rush 2049 Status=Compatible -ViRefresh=2200 +ViRefresh=1500 +AiCountPerBytes=530 Sync Audio=0 -Audio Signal=Yes Fixed Audio=1 Counter Factor=1 -AiCountPerBytes=785 Clear Frame=0 Counter Factor=1 RDRAM Size=8 @@ -6110,12 +6108,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ) RDRAM Size=8 32bit=No HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 -Audio Signal=Yes +ViRefresh=1500 +AiCountPerBytes=530 Counter Factor=1 Sync Audio=0 Fixed Audio=1 +RSP-JumpTableSize=3584 [219191C1-33183C61-C:50] Good Name=Star Wars - Rogue Squadron (E) (M3) (V1.1) @@ -6126,12 +6124,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ) RDRAM Size=8 32bit=No HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 -Audio Signal=Yes +ViRefresh=1500 +AiCountPerBytes=530 Counter Factor=1 Sync Audio=0 Fixed Audio=1 +RSP-JumpTableSize=3584 [66A24BEC-2EADD94F-C:45] Good Name=Star Wars - Rogue Squadron (U) (V1.0) @@ -6142,13 +6140,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ) RDRAM Size=8 32bit=No HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 -Audio Signal=Yes +ViRefresh=1500 +AiCountPerBytes=530 Counter Factor=1 Sync Audio=0 -RSP-JumpTableSize=3584 Fixed Audio=1 +RSP-JumpTableSize=3584 [C7F30CFA-ECB0FA36-C:45] Good Name=Star Wars - Rogue Squadron (U) (V1.1) @@ -6159,13 +6156,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ) RDRAM Size=8 32bit=No HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 -Audio Signal=Yes +ViRefresh=1500 +AiCountPerBytes=530 Counter Factor=1 Sync Audio=0 -RSP-JumpTableSize=3584 Fixed Audio=1 +RSP-JumpTableSize=3584 [4D486681-AB7D9245-C:50] Good Name=Star Wars - Shadows of the Empire (E) @@ -6230,13 +6226,12 @@ Core Note=(see GameFAQ) Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ) 32bit=No HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 RDRAM Size=8 -Sync Audio=0 +Sync Audio=No Fixed Audio=1 Counter Factor=1 -Audio Signal=Yes SMM-FUNC=0 [3D02989B-D4A381E2-C:45] @@ -6247,13 +6242,12 @@ Core Note=(see GameFAQ) Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ) 32bit=No HLE GFX=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 RDRAM Size=8 -Sync Audio=0 +Sync Audio=No Fixed Audio=1 Counter Factor=1 -Audio Signal=Yes SMM-FUNC=0 [53ED2DC4-06258002-C:50]