[Audio] Use sync to audio from project
This commit is contained in:
parent
0c1b5d3fb9
commit
a5251619b7
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@ -3,334 +3,270 @@
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Good Name=A Bug's Life (U)
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BufferDivider=60
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BufferLevel=2
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SyncAudio=1
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[E6A95A4F-BAD2EA23-C:45]
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Good Name=Aidyn Chronicles - The First Mage (U) [!] (V1.0)
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BufferDivider=60
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BufferLevel=2
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SyncAudio=1
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[112051D2-68BEF8AC-C:45]
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Good Name=Aidyn Chronicles - The First Mage (U) [!] (V1.1)
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BufferDivider=60
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BufferLevel=2
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SyncAudio=1
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[1FB5D932-3BA9481B-C:45]
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Good Name=Armorines - Project S.W.A.R.M. (U)
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SyncAudio=0
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[4C52BBB2-CEAB0F6B-C:45]
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Good Name=Army Men - Air Combat (U)
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SyncAudio=0
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[B20F73B6-2975FC34-C:45]
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Good Name=Army Men - Sarge's Heroes 2 (U)
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SyncAudio=0
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[A4BF9306-BF0CDFD1-C:45]
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Good Name=Banjo-Kazooie (U) (V1.0)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[CD7559AC-B26CF5AE-C:45]
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Good Name=Banjo-Kazooie (U) (V1.1)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[C2E9AA9A-475D70AA-C:45]
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Good Name=Banjo-Tooie (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[6AA4DDE7-E3E2F4E7-C:45]
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Good Name=BattleTanx (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[75A4E247-6008963D-C:45]
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Good Name=BattleTanx - Global Assault (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[EDF419A8-BF1904CC-C:45]
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Good Name=Beetle Adventure Racing! (U) (M3)
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BufferDivider=60
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SyncAudio=1
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[7C647C25-D9D901E6-C:45]
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Good Name=Blast Corps (U) (V1.0)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[7C647E65-1948D305-C:45]
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Good Name=Blast Corps (U) (V1.1)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[5326696F-FE9A99C3-C:45]
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Good Name=Body Harvest (U)
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BufferDivider=95
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SyncAudio=1
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[F568D51E-7E49BA1E-C:45]
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Good Name=Bomberman 64 (U)
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BufferDivider=60
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SyncAudio=1
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[F35D5F95-8AFE3D69-C:45]
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Good Name=Castlevania (U) (V1.0)
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BufferDivider=60
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BufferLevel=2
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SyncAudio=1
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[F35D5335-B7667CB7-C:45]
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Good Name=Castlevania (U) (V1.1)
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BufferDivider=60
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BufferLevel=2
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SyncAudio=1
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[4BCDFF47-AAA3AF8F-C:45]
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Good Name=Castlevania (U) (V1.2)
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BufferDivider=60
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BufferLevel=2
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SyncAudio=1
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[30C7AC50-7704072D-C:45]
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Good Name=Conker's Bad Fur Day (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[46A3F7AF-0F7591D0-C:45]
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Good Name=Cruis'n Exotica (U)
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[FF2F2FB4-D161149A-C:45]
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Good Name=Cruis'n USA (U) (V1.0)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[5306CF45-CBC49250-C:45]
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Good Name=Cruis'n USA (U) (V1.1)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[B3402554-7340C004-C:45]
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Good Name=Cruis'n USA (U) (V1.2)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[DFE61153-D76118E6-C:45]
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Good Name=Cruis'n World (U)
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BufferDivider=60
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SyncAudio=1
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[DEE584A2-0F161187-C:45]
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Good Name=Destruction Derby 64 (U)
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BufferDivider=60
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SyncAudio=1
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[53D440E7-7519B011-C:45]
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Good Name=Diddy Kong Racing (U) (M2) (V1.0)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[E402430D-D2FCFC9D-C:45]
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Good Name=Diddy Kong Racing (U) (M2) (V1.1)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[EC58EABF-AD7C7169-C:45]
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Good Name=Donkey Kong 64 (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[A83E101A-E937B69D-C:45]
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Good Name=Doom 64 (U) (V1.0)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[423E96F4-CE88F05B-C:45]
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Good Name=Doom 64 (U) (V1.1)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[07861842-A12EBC9F-C:45]
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Good Name=Excitebike 64 (U) (V1.0)
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[F9D411E3-7CB29BC0-C:45]
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Good Name=Excitebike 64 (U) (V1.1)
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[FDA245D2-A74A3D47-C:45]
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Good Name=Extreme-G (U)
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BufferDivider=60
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SyncAudio=1
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[B30ED978-3003C9F9-C:45]
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Good Name=F-ZERO X (U)
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BufferDivider=60
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SyncAudio=1
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[4252A5AD-AE6FBF4E-C:45]
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Good Name=Goemon's Great Adventure (U)
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BufferDivider=60
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SyncAudio=1
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[DCBC50D1-09FD1AA3-C:45]
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Good Name=GoldenEye 007 (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[C7C98F8E-42145DDE-C:45]
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Good Name=Hot Wheels Turbo Racing (U)
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[8A6009B6-94ACE150-C:45]
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Good Name=Jet Force Gemini (U)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[9E8FE2BA-8B270770-C:45]
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Good Name=Killer Instinct Gold (U) (V1.0)
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BufferDivider=60
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SyncAudio=1
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[9E8FCDFA-49F5652B-C:45]
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Good Name=Killer Instinct Gold (U) (V1.1)
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BufferDivider=60
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SyncAudio=1
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[F908CA4C-36464327-C:45]
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Good Name=Killer Instinct Gold (U) (V1.2)
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BufferDivider=60
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SyncAudio=1
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[7F304099-52CF5276-C:4A]
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Good Name=Last Legion UX (J)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[0160E9E5-29A4CB68-C:45]
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Good Name=Last Legion UX (J) [T]
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[664BA3D4-678A80B7-C:45]
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Good Name=Mario Golf (U)
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BufferDivider=60
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SyncAudio=1
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[3E5055B6-2E92DA52-C:45]
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Good Name=Mario Kart 64 (U)
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BufferDivider=60
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SyncAudio=1
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[7C3829D9-6E8247CE-C:45]
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Good Name=Mario Party 3 (U)
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BufferDivider=60
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SyncAudio=1
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[5001CF4F-F30CB3BD-C:45]
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Good Name=Mario Tennis (U)
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BufferDivider=60
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SyncAudio=1
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[28768D6D-B379976C-C:45]
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Good Name=Monaco Grand Prix (U)
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BufferDivider=60
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SyncAudio=1
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[5AC383E1-D712E387-C:45]
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Good Name=Monopoly (U) (M2)
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[FCBCCB21-72903C6B-C:45]
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Good Name=Mystical Ninja Starring Goemon (U)
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BufferDivider=60
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SyncAudio=1
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[DF331A18-5FD4E044-C:45]
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Good Name=NASCAR 2000 (U)
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[591A806E-A5E6921D-C:45]
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Good Name=NHL 99 (U)
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BufferDivider=60
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SyncAudio=1
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[82EFDC30-806A2461-C:45]
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Good Name=NHL Blades of Steel '99 (U)
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BufferDivider=60
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SyncAudio=1
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[6DFDCDC3-4DE701C8-C:45]
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Good Name=NHL Breakaway 98 (U)
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BufferDivider=60
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SyncAudio=0
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[441768D0-7D73F24F-C:45]
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Good Name=NHL Breakaway 99 (U)
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BufferDivider=60
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SyncAudio=0
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[E6419BC5-69011DE3-C:45]
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Good Name=Ogre Battle 64 - Person of Lordly Caliber (U) (V1.0)
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BufferDivider=60
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SyncAudio=1
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[0ADAECA7-B17F9795-C:45]
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Good Name=Ogre Battle 64 - Person of Lordly Caliber (U) (V1.1)
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BufferDivider=60
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SyncAudio=1
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[65EEE53A-ED7D733C-C:45]
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Good Name=Paper Mario (U)
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BufferDivider=60
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SyncAudio=1
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[DDF460CC-3CA634C0-C:45]
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Good Name=Perfect Dark (U) (V1.0)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[41F2B98F-B458B466-C:45]
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Good Name=Perfect Dark (U) (V1.1)
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BufferDivider=30
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BufferLevel=2
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SyncAudio=1
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[C851961C-78FCAAFA-C:45]
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Good Name=Pilotwings 64 (U)
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BufferDivider=60
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SyncAudio=1
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[03571182-892FD06D-C:45]
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Good Name=Pokemon Stadium 2 (U)
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BufferDivider=60
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SyncAudio=1
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[BDA8F143-B1AF2D62-C:45]
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Good Name=Quake II (U)
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BufferDivider=60
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SyncAudio=0
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[0F1FA987-BFC1AFA6-C:45]
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Good Name=Re-Volt (U)
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@ -338,7 +274,6 @@ Good Name=Re-Volt (U)
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[F050746C-247B820B-C:45]
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Good Name=Road Rash 64 (U)
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BufferDivider=60
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SyncAudio=1
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[0C5EE085-A167DD3E-C:45]
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Good Name=Rocket - Robot on Wheels (U)
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@ -346,7 +281,6 @@ Good Name=Rocket - Robot on Wheels (U)
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[2500267E-2A7EC3CE-C:45]
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Good Name=RR64 - Ridge Racer 64 (U)
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BufferDivider=60
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SyncAudio=0
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[769147F3-2033C10E-C:45]
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Good Name=S.C.A.R.S. (U)
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@ -372,12 +306,10 @@ Good Name=StarCraft 64 (U)
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[635A2BFF-8B022326-C:45]
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Good Name=Super Mario 64 (U)
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BufferDivider=60
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SyncAudio=1
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[916B8B5B-780B85A4-C:45]
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Good Name=Super Smash Bros. (U)
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BufferDivider=30
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SyncAudio=1
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[204EC022-B119D185-C:45]
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Good Name=Tony Hawk's Pro Skater (U) (V1.0)
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@ -386,7 +318,7 @@ Good Name=Tony Hawk's Pro Skater (U) (V1.0)
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Good Name=Tony Hawk's Pro Skater (U) (V1.1)
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[99150E18-1266E6A5-C:45]
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Good Name=Tony Hawk's Pro Skater 2 (U)
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Good Name=Tony Hawk's Pro Skater 2 (U
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[1A7F70B5-00B7B9FD-C:45]
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Good Name=Tony Hawk's Pro Skater 3 (U)
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@ -412,17 +344,14 @@ Good Name=Turok 3 - Shadow of Oblivion (U)
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[3C059038-C8BF2182-C:45]
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Good Name=V-Rally Edition 99 (U)
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BufferDivider=60
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SyncAudio=1
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[EA71056A-E4214847-C:45]
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Good Name=Vigilante 8 (U)
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BufferDivider=60
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SyncAudio=1
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[F5C5866D-052713D9-C:45]
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Good Name=Vigilante 8 - 2nd Offense (U)
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BufferDivider=60
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SyncAudio=1
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[ED98957E-8242DCAC-C:45]
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Good Name=WinBack - Covert Operations (U)
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@ -430,4 +359,3 @@ Good Name=WinBack - Covert Operations (U)
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[2337D8E8-6B8E7CEC-C:45]
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Good Name=Yoshi's Story (U) (M2)
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BufferDivider=60
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SyncAudio=1
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@ -17,6 +17,8 @@ CSettings * g_settings = NULL;
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CSettings::CSettings() :
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m_Set_EnableAudio(0),
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m_Set_SyncAudio(0),
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m_Set_FullSpeed(0),
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m_Set_basic_mode(0),
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m_Set_debugger(0),
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m_Set_log_dir(0),
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@ -28,7 +30,8 @@ CSettings::CSettings() :
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m_Volume(100),
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m_BufferDivider(90),
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m_BufferLevel(4),
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m_SyncAudio(false)
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m_SyncAudio(false),
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m_FullSpeed(true)
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{
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memset(m_log_dir, 0, sizeof(m_log_dir));
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RegisterSettings();
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@ -38,6 +41,8 @@ CSettings::CSettings() :
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if (m_Set_basic_mode != 0) { SettingsRegisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
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if (m_Set_debugger != 0) { SettingsRegisterChange(true, m_Set_debugger, this, stSettingsChanged); }
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if (m_Set_log_flush != 0) { SettingsRegisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
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if (m_Set_SyncAudio != 0) { SettingsRegisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
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if (m_Set_FullSpeed != 0) { SettingsRegisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
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SettingsRegisterChange(false, Set_Volume, this, stSettingsChanged);
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SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
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@ -54,6 +59,8 @@ CSettings::~CSettings()
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if (m_Set_basic_mode != 0) { SettingsUnregisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
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if (m_Set_debugger != 0) { SettingsUnregisterChange(true, m_Set_debugger, this, stSettingsChanged); }
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if (m_Set_log_flush != 0) { SettingsUnregisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
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if (m_Set_SyncAudio != 0) { SettingsUnregisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
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if (m_Set_FullSpeed != 0) { SettingsUnregisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
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SettingsUnregisterChange(false, Set_Volume, this, stSettingsChanged);
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SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
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@ -68,6 +75,8 @@ void CSettings::RegisterSettings(void)
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{
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SetModuleName("default");
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m_Set_EnableAudio = FindSystemSettingId("Enable Audio");
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m_Set_SyncAudio = FindSystemSettingId("Sync Audio");
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m_Set_FullSpeed = FindSystemSettingId("Full Speed");
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m_Set_basic_mode = FindSystemSettingId("Basic Mode");
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m_Set_debugger = FindSystemSettingId("Debugger");
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m_Set_log_flush = FindSystemSettingId("Log Auto Flush");
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@ -83,7 +92,6 @@ void CSettings::RegisterSettings(void)
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RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL);
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RegisterSetting(Set_BufferDivider, Data_DWORD_Game, "BufferDivider", "", 90, NULL);
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RegisterSetting(Set_BufferLevel, Data_DWORD_Game, "BufferLevel", "", 4, NULL);
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RegisterSetting(Set_SyncAudio, Data_DWORD_Game, "SyncAudio", "", (uint32_t)false, NULL);
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LogLevelChanged();
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}
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@ -113,11 +121,6 @@ void CSettings::SetBufferLevel(uint32_t BufferLevel)
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|||
SetSetting(Set_BufferLevel, BufferLevel);
|
||||
}
|
||||
|
||||
void CSettings::SetSyncAudio(bool Enabled)
|
||||
{
|
||||
SetSetting(Set_SyncAudio, Enabled ? 1 : 0);
|
||||
}
|
||||
|
||||
void CSettings::LogLevelChanged(void)
|
||||
{
|
||||
g_ModuleLogLevel[TraceMD5] = GetSetting(Set_Logging_MD5);
|
||||
|
@ -136,7 +139,8 @@ void CSettings::ReadSettings(void)
|
|||
m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
|
||||
m_BufferDivider = GetSetting(Set_BufferDivider);
|
||||
m_BufferLevel = GetSetting(Set_BufferLevel);
|
||||
m_SyncAudio = GetSetting(Set_SyncAudio) != 0;
|
||||
m_SyncAudio = m_Set_SyncAudio ? GetSystemSetting(m_Set_SyncAudio) != 0 : false;
|
||||
m_FullSpeed = m_Set_FullSpeed ? GetSystemSetting(m_Set_FullSpeed) != 0 : false;
|
||||
|
||||
if (m_Set_log_dir != 0)
|
||||
{
|
||||
|
|
|
@ -22,6 +22,7 @@ public:
|
|||
inline uint32_t BufferDivider(void) const { return m_BufferDivider; }
|
||||
inline uint32_t BufferLevel(void) const { return m_BufferLevel; }
|
||||
inline bool SyncAudio(void) const { return m_SyncAudio; }
|
||||
inline bool FullSpeed(void) const { return m_FullSpeed; }
|
||||
inline bool FlushLogs(void) const { return m_FlushLogs; }
|
||||
inline const char * log_dir(void) const { return m_log_dir; }
|
||||
|
||||
|
@ -29,7 +30,6 @@ public:
|
|||
void SetVolume(uint32_t Volume);
|
||||
void SetBufferDivider(uint32_t BufferDivider);
|
||||
void SetBufferLevel(uint32_t BufferLevel);
|
||||
void SetSyncAudio(bool Enabled);
|
||||
void ReadSettings();
|
||||
|
||||
private:
|
||||
|
@ -46,6 +46,8 @@ private:
|
|||
void LogLevelChanged(void);
|
||||
|
||||
short m_Set_EnableAudio;
|
||||
short m_Set_SyncAudio;
|
||||
short m_Set_FullSpeed;
|
||||
short m_Set_basic_mode;
|
||||
short m_Set_debugger;
|
||||
short m_Set_log_dir;
|
||||
|
@ -59,6 +61,7 @@ private:
|
|||
uint32_t m_BufferDivider;
|
||||
uint32_t m_BufferLevel;
|
||||
bool m_SyncAudio;
|
||||
bool m_FullSpeed;
|
||||
};
|
||||
|
||||
extern CSettings * g_settings;
|
||||
|
|
|
@ -125,7 +125,6 @@ public:
|
|||
g_settings->SetBufferDivider(atoi(buffer));
|
||||
m_BufferLevel.GetWindowText(buffer, sizeof(buffer));
|
||||
g_settings->SetBufferLevel(atoi(buffer));
|
||||
g_settings->SetSyncAudio(m_btnSyncAudio.GetCheck() == BST_CHECKED);
|
||||
|
||||
FlushSettings();
|
||||
return true;
|
||||
|
@ -134,7 +133,6 @@ public:
|
|||
private:
|
||||
CEdit m_BufferDivider;
|
||||
CEdit m_BufferLevel;
|
||||
CButton m_btnSyncAudio;
|
||||
|
||||
LRESULT ItemChangedNotify(NMHDR* /*pNMHDR*/)
|
||||
{
|
||||
|
|
|
@ -22,5 +22,4 @@ enum
|
|||
Set_Logging_Driver,
|
||||
Set_BufferDivider,
|
||||
Set_BufferLevel,
|
||||
Set_SyncAudio,
|
||||
};
|
|
@ -116,10 +116,6 @@ void CAudio::InterruptTimerDone()
|
|||
{
|
||||
m_Status &= ~ai_busy;
|
||||
}
|
||||
if (g_Reg->m_AudioIntrReg == 0)
|
||||
{
|
||||
g_System->SyncToAudio();
|
||||
}
|
||||
WriteTrace(TraceAudio, TraceDebug, "Done");
|
||||
}
|
||||
|
||||
|
@ -157,4 +153,4 @@ void CAudio::SetFrequency(uint32_t Dacrate, uint32_t System)
|
|||
//m_BytesPerSecond = 128024;
|
||||
|
||||
m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60;
|
||||
}
|
||||
}
|
|
@ -475,6 +475,7 @@ bool CN64System::RunDiskImage(const char * FileLoc)
|
|||
void CN64System::CloseSystem()
|
||||
{
|
||||
WriteTrace(TraceN64System, TraceDebug, "Start");
|
||||
g_Settings->SaveBool(Game_FullSpeed, true);
|
||||
if (g_BaseSystem)
|
||||
{
|
||||
g_BaseSystem->CloseCpu();
|
||||
|
@ -2069,33 +2070,6 @@ void CN64System::RunRSP()
|
|||
WriteTrace(TraceRSP, TraceDebug, "Done (SP Status %X)", m_Reg.SP_STATUS_REG);
|
||||
}
|
||||
|
||||
void CN64System::SyncToAudio()
|
||||
{
|
||||
if (!bSyncToAudio() || !bLimitFPS())
|
||||
{
|
||||
return;
|
||||
}
|
||||
PROFILE_TIMERS PreviousTimer = Timer_None;
|
||||
if (bShowCPUPer())
|
||||
{
|
||||
PreviousTimer = m_CPU_Usage.StartTimer(Timer_Idel);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
if (g_Reg->m_AudioIntrReg != 0)
|
||||
{
|
||||
WriteTrace(TraceAudio, TraceDebug, "Audio Interrupt done (%d)", i);
|
||||
break;
|
||||
}
|
||||
pjutil::Sleep(1);
|
||||
}
|
||||
if (bShowCPUPer())
|
||||
{
|
||||
m_CPU_Usage.StartTimer(PreviousTimer);
|
||||
}
|
||||
}
|
||||
|
||||
void CN64System::RefreshScreen()
|
||||
{
|
||||
PROFILE_TIMERS CPU_UsageAddr = Timer_None/*, ProfilingAddr = Timer_None*/;
|
||||
|
@ -2148,7 +2122,7 @@ void CN64System::RefreshScreen()
|
|||
}
|
||||
g_MMU->UpdateFieldSerration((m_Reg.VI_STATUS_REG & 0x40) != 0);
|
||||
|
||||
if ((bBasicMode() || bLimitFPS()) && !bSyncToAudio())
|
||||
if ((bBasicMode() || bLimitFPS()) && (!bSyncToAudio() || !FullSpeed()))
|
||||
{
|
||||
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
|
||||
uint32_t FrameRate;
|
||||
|
|
|
@ -67,9 +67,8 @@ public:
|
|||
void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc..
|
||||
void StartEmulation(bool NewThread);
|
||||
void EndEmulation();
|
||||
void SyncToAudio();
|
||||
void AlterSpeed(const CSpeedLimiter::ESpeedChange SpeedChange) { m_Limiter.AlterSpeed(SpeedChange); }
|
||||
void SetSpeed(int Speed) { m_Limiter.SetSpeed(Speed); }
|
||||
void SetSpeed(int Speed) { m_Limiter.SetSpeed(Speed); }
|
||||
int GetSpeed(void) const { return m_Limiter.GetSpeed(); }
|
||||
int GetBaseSpeed(void) const { return m_Limiter.GetBaseSpeed(); }
|
||||
void Reset(bool bInitReg, bool ClearMenory);
|
||||
|
|
|
@ -27,8 +27,8 @@ bool CGameSettings::m_DelayDP = false;
|
|||
bool CGameSettings::m_DelaySI = false;
|
||||
uint32_t CGameSettings::m_RdramSize = 0;
|
||||
bool CGameSettings::m_bFixedAudio = true;
|
||||
bool CGameSettings::m_bSyncingToAudio = true;
|
||||
bool CGameSettings::m_bSyncToAudio = true;
|
||||
bool CGameSettings::m_FullSpeed = true;
|
||||
bool CGameSettings::m_bFastSP = true;
|
||||
bool CGameSettings::m_b32Bit = true;
|
||||
bool CGameSettings::m_RspAudioSignal;
|
||||
|
@ -57,7 +57,8 @@ void CGameSettings::RefreshGameSettings()
|
|||
m_DelaySI = g_Settings->LoadBool(Game_DelaySI);
|
||||
m_DelayDP = g_Settings->LoadBool(Game_DelayDP);
|
||||
m_bFixedAudio = g_Settings->LoadBool(Game_FixedAudio);
|
||||
m_bSyncToAudio = m_bFixedAudio ? g_Settings->LoadBool(Game_SyncViaAudio) : false;
|
||||
m_bSyncToAudio = g_Settings->LoadBool(Game_SyncViaAudio);
|
||||
m_FullSpeed = g_Settings->LoadBool(Game_FullSpeed);
|
||||
m_b32Bit = g_Settings->LoadBool(Game_32Bit);
|
||||
#ifdef ANDROID
|
||||
m_bFastSP = false;
|
||||
|
@ -72,7 +73,6 @@ void CGameSettings::RefreshGameSettings()
|
|||
m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
|
||||
m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
|
||||
m_OverClockModifier = g_Settings->LoadDword(Game_OverClockModifier);
|
||||
m_bSyncingToAudio = m_bSyncToAudio;
|
||||
if (m_CountPerOp == 0)
|
||||
{
|
||||
m_CountPerOp = 2;
|
||||
|
@ -84,6 +84,6 @@ void CGameSettings::RefreshGameSettings()
|
|||
|
||||
void CGameSettings::SpeedChanged(int SpeedLimit)
|
||||
{
|
||||
int FullSpeed = g_System->m_SystemType == SYSTEM_PAL ? 50 : 60;
|
||||
m_bSyncingToAudio = SpeedLimit == FullSpeed ? m_bSyncToAudio : false;
|
||||
m_FullSpeed = (g_System->m_SystemType == SYSTEM_PAL ? 50 : 60) == SpeedLimit;
|
||||
g_Settings->SaveBool(Game_FullSpeed, m_FullSpeed);
|
||||
}
|
|
@ -30,7 +30,8 @@ public:
|
|||
inline static bool bDelaySI(void) { return m_DelaySI; }
|
||||
inline static uint32_t RdramSize(void) { return m_RdramSize; }
|
||||
inline static bool bFixedAudio(void) { return m_bFixedAudio; }
|
||||
inline static bool bSyncToAudio(void) { return m_bSyncingToAudio; }
|
||||
inline static bool bSyncToAudio(void) { return m_bSyncToAudio; }
|
||||
inline static bool FullSpeed(void) { return m_FullSpeed; }
|
||||
inline static bool bFastSP(void) { return m_bFastSP; }
|
||||
inline static bool b32BitCore(void) { return m_b32Bit; }
|
||||
inline static bool RspAudioSignal(void) { return m_RspAudioSignal; }
|
||||
|
@ -61,8 +62,8 @@ private:
|
|||
static bool m_DelaySI;
|
||||
static uint32_t m_RdramSize;
|
||||
static bool m_bFixedAudio;
|
||||
static bool m_bSyncingToAudio;
|
||||
static bool m_bSyncToAudio;
|
||||
static bool m_FullSpeed;
|
||||
static bool m_bFastSP;
|
||||
static bool m_b32Bit;
|
||||
static bool m_RspAudioSignal;
|
||||
|
|
|
@ -11,70 +11,71 @@
|
|||
#include "stdafx.h"
|
||||
#include "SettingsType-TempBool.h"
|
||||
|
||||
CSettingTypeTempBool::CSettingTypeTempBool(bool initialValue) :
|
||||
m_value(initialValue)
|
||||
CSettingTypeTempBool::CSettingTypeTempBool(bool initialValue, const char * Name) :
|
||||
m_value(initialValue),
|
||||
m_Name(Name ? Name : "")
|
||||
{
|
||||
}
|
||||
|
||||
CSettingTypeTempBool::~CSettingTypeTempBool ( void )
|
||||
CSettingTypeTempBool::~CSettingTypeTempBool(void)
|
||||
{
|
||||
}
|
||||
|
||||
bool CSettingTypeTempBool::Load ( int /*Index*/, bool & Value ) const
|
||||
bool CSettingTypeTempBool::Load(int /*Index*/, bool & Value) const
|
||||
{
|
||||
Value = m_value;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CSettingTypeTempBool::Load ( int /*Index*/, uint32_t & /*Value*/ ) const
|
||||
bool CSettingTypeTempBool::Load(int /*Index*/, uint32_t & /*Value*/) const
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CSettingTypeTempBool::Load ( int /*Index*/, stdstr & /*Value*/ ) const
|
||||
bool CSettingTypeTempBool::Load(int /*Index*/, stdstr & /*Value*/) const
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
return false;
|
||||
}
|
||||
|
||||
//return the default values
|
||||
void CSettingTypeTempBool::LoadDefault ( int /*Index*/, bool & /*Value*/ ) const
|
||||
void CSettingTypeTempBool::LoadDefault(int /*Index*/, bool & /*Value*/) const
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::LoadDefault ( int /*Index*/, uint32_t & /*Value*/ ) const
|
||||
void CSettingTypeTempBool::LoadDefault(int /*Index*/, uint32_t & /*Value*/) const
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::LoadDefault ( int /*Index*/, stdstr & /*Value*/ ) const
|
||||
void CSettingTypeTempBool::LoadDefault(int /*Index*/, stdstr & /*Value*/) const
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::Save ( int /*Index*/, bool Value )
|
||||
void CSettingTypeTempBool::Save(int /*Index*/, bool Value)
|
||||
{
|
||||
m_value = Value;
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::Save ( int /*Index*/, uint32_t /*Value*/ )
|
||||
void CSettingTypeTempBool::Save(int /*Index*/, uint32_t /*Value*/)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::Save ( int /*Index*/, const stdstr & /*Value*/ )
|
||||
void CSettingTypeTempBool::Save(int /*Index*/, const stdstr & /*Value*/)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::Save ( int /*Index*/, const char * /*Value*/ )
|
||||
void CSettingTypeTempBool::Save(int /*Index*/, const char * /*Value*/)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void CSettingTypeTempBool::Delete( int /*Index*/ )
|
||||
void CSettingTypeTempBool::Delete(int /*Index*/)
|
||||
{
|
||||
g_Notify->BreakPoint(__FILE__, __LINE__);
|
||||
}
|
||||
}
|
|
@ -16,31 +16,33 @@ class CSettingTypeTempBool :
|
|||
public CSettingType
|
||||
{
|
||||
public:
|
||||
CSettingTypeTempBool(bool initialValue );
|
||||
CSettingTypeTempBool(bool initialValue, const char * name = NULL);
|
||||
~CSettingTypeTempBool();
|
||||
|
||||
bool IndexBasedSetting ( void ) const { return false; }
|
||||
SettingType GetSettingType ( void ) const { return SettingType_BoolVariable; }
|
||||
bool IndexBasedSetting(void) const { return false; }
|
||||
SettingType GetSettingType(void) const { return SettingType_BoolVariable; }
|
||||
bool IsSettingSet(void) const { return false; }
|
||||
|
||||
const char * GetName(void) const { return m_Name.c_str(); }
|
||||
|
||||
//return the values
|
||||
bool Load ( int32_t Index, bool & Value ) const;
|
||||
bool Load ( int32_t Index, uint32_t & Value ) const;
|
||||
bool Load ( int32_t Index, stdstr & Value ) const;
|
||||
bool Load(int32_t Index, bool & Value) const;
|
||||
bool Load(int32_t Index, uint32_t & Value) const;
|
||||
bool Load(int32_t Index, stdstr & Value) const;
|
||||
|
||||
//return the default values
|
||||
void LoadDefault ( int32_t Index, bool & Value ) const;
|
||||
void LoadDefault ( int32_t Index, uint32_t & Value ) const;
|
||||
void LoadDefault ( int32_t Index, stdstr & Value ) const;
|
||||
void LoadDefault(int32_t Index, bool & Value) const;
|
||||
void LoadDefault(int32_t Index, uint32_t & Value) const;
|
||||
void LoadDefault(int32_t Index, stdstr & Value) const;
|
||||
|
||||
//Update the settings
|
||||
void Save ( int32_t Index, bool Value );
|
||||
void Save ( int32_t Index, uint32_t Value );
|
||||
void Save ( int32_t Index, const stdstr & Value );
|
||||
void Save ( int32_t Index, const char * Value );
|
||||
void Save(int32_t Index, bool Value);
|
||||
void Save(int32_t Index, uint32_t Value);
|
||||
void Save(int32_t Index, const stdstr & Value);
|
||||
void Save(int32_t Index, const char * Value);
|
||||
|
||||
// Delete the setting
|
||||
void Delete ( int32_t Index );
|
||||
void Delete(int32_t Index);
|
||||
|
||||
private:
|
||||
CSettingTypeTempBool(void); // Disable default constructor
|
||||
|
@ -48,4 +50,5 @@ private:
|
|||
CSettingTypeTempBool& operator=(const CSettingTypeTempBool&); // Disable assignment
|
||||
|
||||
bool m_value;
|
||||
std::string m_Name;
|
||||
};
|
||||
|
|
|
@ -153,6 +153,7 @@ enum SettingID
|
|||
Game_Transferpak_Sav,
|
||||
Game_LoadSaveAtStart,
|
||||
Game_OverClockModifier,
|
||||
Game_FullSpeed,
|
||||
|
||||
// General Game running info
|
||||
GameRunning_LoadingInProgress,
|
||||
|
|
|
@ -226,6 +226,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
|
|||
AddHandler(Game_Transferpak_Sav, new CSettingTypeGame("Tpak-Sav-dir", Default_None));
|
||||
AddHandler(Game_LoadSaveAtStart, new CSettingTypeTempBool(false));
|
||||
AddHandler(Game_OverClockModifier, new CSettingTypeGame("OverClockModifier", Rdb_OverClockModifier));
|
||||
AddHandler(Game_FullSpeed, new CSettingTypeTempBool(true, "Full Speed"));
|
||||
|
||||
//User Interface
|
||||
AddHandler(UserInterface_ShowCPUPer, new CSettingTypeApplication("", "Display CPU Usage", (uint32_t)false));
|
||||
|
@ -420,7 +421,7 @@ uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
|
|||
}
|
||||
return iter->first;
|
||||
}
|
||||
if (Setting->GetSettingType() == SettingType_CfgFile)
|
||||
else if (Setting->GetSettingType() == SettingType_CfgFile)
|
||||
{
|
||||
CSettingTypeApplication * CfgSetting = (CSettingTypeApplication *)Setting;
|
||||
if (_stricmp(CfgSetting->GetKeyName(), Name) != 0)
|
||||
|
@ -429,7 +430,7 @@ uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
|
|||
}
|
||||
return iter->first;
|
||||
}
|
||||
if (Setting->GetSettingType() == SettingType_SelectedDirectory)
|
||||
else if (Setting->GetSettingType() == SettingType_SelectedDirectory)
|
||||
{
|
||||
CSettingTypeSelectedDirectory * SelectedDirectory = (CSettingTypeSelectedDirectory *)Setting;
|
||||
if (_stricmp(SelectedDirectory->GetName(), Name) != 0)
|
||||
|
@ -438,6 +439,15 @@ uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
|
|||
}
|
||||
return iter->first;
|
||||
}
|
||||
else if (Setting->GetSettingType() == SettingType_BoolVariable)
|
||||
{
|
||||
CSettingTypeTempBool * BoolSetting = (CSettingTypeTempBool *)Setting;
|
||||
if (_stricmp(BoolSetting->GetName(), Name) != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
return iter->first;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue