Merge pull request #1400 from project64/AudioSync

Audio sync
This commit is contained in:
zilmar 2017-10-21 16:05:26 +11:00 committed by GitHub
commit 9cc1bcef0a
22 changed files with 197 additions and 602 deletions

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@ -1,433 +1,4 @@
// ============ Audio RDB for Project64 ==================================== // ============ Audio RDB for Project64 ====================================
[82DC04FD-CF2D82F4-C:45] [AA18B1A5-07DB6AEB-C:45]
Good Name=A Bug's Life (U) Good Name=Resident Evil 2 (U) (V1.1)
BufferDivider=60 Sync Audio=0
BufferLevel=2
SyncAudio=1
[E6A95A4F-BAD2EA23-C:45]
Good Name=Aidyn Chronicles - The First Mage (U) [!] (V1.0)
BufferDivider=60
BufferLevel=2
SyncAudio=1
[112051D2-68BEF8AC-C:45]
Good Name=Aidyn Chronicles - The First Mage (U) [!] (V1.1)
BufferDivider=60
BufferLevel=2
SyncAudio=1
[1FB5D932-3BA9481B-C:45]
Good Name=Armorines - Project S.W.A.R.M. (U)
SyncAudio=0
[4C52BBB2-CEAB0F6B-C:45]
Good Name=Army Men - Air Combat (U)
SyncAudio=0
[B20F73B6-2975FC34-C:45]
Good Name=Army Men - Sarge's Heroes 2 (U)
SyncAudio=0
[A4BF9306-BF0CDFD1-C:45]
Good Name=Banjo-Kazooie (U) (V1.0)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[CD7559AC-B26CF5AE-C:45]
Good Name=Banjo-Kazooie (U) (V1.1)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[C2E9AA9A-475D70AA-C:45]
Good Name=Banjo-Tooie (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[6AA4DDE7-E3E2F4E7-C:45]
Good Name=BattleTanx (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[75A4E247-6008963D-C:45]
Good Name=BattleTanx - Global Assault (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[EDF419A8-BF1904CC-C:45]
Good Name=Beetle Adventure Racing! (U) (M3)
BufferDivider=60
SyncAudio=1
[7C647C25-D9D901E6-C:45]
Good Name=Blast Corps (U) (V1.0)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[7C647E65-1948D305-C:45]
Good Name=Blast Corps (U) (V1.1)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[5326696F-FE9A99C3-C:45]
Good Name=Body Harvest (U)
BufferDivider=95
SyncAudio=1
[F568D51E-7E49BA1E-C:45]
Good Name=Bomberman 64 (U)
BufferDivider=60
SyncAudio=1
[F35D5F95-8AFE3D69-C:45]
Good Name=Castlevania (U) (V1.0)
BufferDivider=60
BufferLevel=2
SyncAudio=1
[F35D5335-B7667CB7-C:45]
Good Name=Castlevania (U) (V1.1)
BufferDivider=60
BufferLevel=2
SyncAudio=1
[4BCDFF47-AAA3AF8F-C:45]
Good Name=Castlevania (U) (V1.2)
BufferDivider=60
BufferLevel=2
SyncAudio=1
[30C7AC50-7704072D-C:45]
Good Name=Conker's Bad Fur Day (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[46A3F7AF-0F7591D0-C:45]
Good Name=Cruis'n Exotica (U)
[FF2F2FB4-D161149A-C:45]
Good Name=Cruis'n USA (U) (V1.0)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[5306CF45-CBC49250-C:45]
Good Name=Cruis'n USA (U) (V1.1)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[B3402554-7340C004-C:45]
Good Name=Cruis'n USA (U) (V1.2)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[DFE61153-D76118E6-C:45]
Good Name=Cruis'n World (U)
BufferDivider=60
SyncAudio=1
[DEE584A2-0F161187-C:45]
Good Name=Destruction Derby 64 (U)
BufferDivider=60
SyncAudio=1
[53D440E7-7519B011-C:45]
Good Name=Diddy Kong Racing (U) (M2) (V1.0)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[E402430D-D2FCFC9D-C:45]
Good Name=Diddy Kong Racing (U) (M2) (V1.1)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[EC58EABF-AD7C7169-C:45]
Good Name=Donkey Kong 64 (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[A83E101A-E937B69D-C:45]
Good Name=Doom 64 (U) (V1.0)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[423E96F4-CE88F05B-C:45]
Good Name=Doom 64 (U) (V1.1)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[07861842-A12EBC9F-C:45]
Good Name=Excitebike 64 (U) (V1.0)
[F9D411E3-7CB29BC0-C:45]
Good Name=Excitebike 64 (U) (V1.1)
[FDA245D2-A74A3D47-C:45]
Good Name=Extreme-G (U)
BufferDivider=60
SyncAudio=1
[B30ED978-3003C9F9-C:45]
Good Name=F-ZERO X (U)
BufferDivider=60
SyncAudio=1
[4252A5AD-AE6FBF4E-C:45]
Good Name=Goemon's Great Adventure (U)
BufferDivider=60
SyncAudio=1
[DCBC50D1-09FD1AA3-C:45]
Good Name=GoldenEye 007 (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[C7C98F8E-42145DDE-C:45]
Good Name=Hot Wheels Turbo Racing (U)
[8A6009B6-94ACE150-C:45]
Good Name=Jet Force Gemini (U)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[9E8FE2BA-8B270770-C:45]
Good Name=Killer Instinct Gold (U) (V1.0)
BufferDivider=60
SyncAudio=1
[9E8FCDFA-49F5652B-C:45]
Good Name=Killer Instinct Gold (U) (V1.1)
BufferDivider=60
SyncAudio=1
[F908CA4C-36464327-C:45]
Good Name=Killer Instinct Gold (U) (V1.2)
BufferDivider=60
SyncAudio=1
[7F304099-52CF5276-C:4A]
Good Name=Last Legion UX (J)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[0160E9E5-29A4CB68-C:45]
Good Name=Last Legion UX (J) [T]
BufferDivider=30
BufferLevel=2
SyncAudio=1
[664BA3D4-678A80B7-C:45]
Good Name=Mario Golf (U)
BufferDivider=60
SyncAudio=1
[3E5055B6-2E92DA52-C:45]
Good Name=Mario Kart 64 (U)
BufferDivider=60
SyncAudio=1
[7C3829D9-6E8247CE-C:45]
Good Name=Mario Party 3 (U)
BufferDivider=60
SyncAudio=1
[5001CF4F-F30CB3BD-C:45]
Good Name=Mario Tennis (U)
BufferDivider=60
SyncAudio=1
[28768D6D-B379976C-C:45]
Good Name=Monaco Grand Prix (U)
BufferDivider=60
SyncAudio=1
[5AC383E1-D712E387-C:45]
Good Name=Monopoly (U) (M2)
[FCBCCB21-72903C6B-C:45]
Good Name=Mystical Ninja Starring Goemon (U)
BufferDivider=60
SyncAudio=1
[DF331A18-5FD4E044-C:45]
Good Name=NASCAR 2000 (U)
[591A806E-A5E6921D-C:45]
Good Name=NHL 99 (U)
BufferDivider=60
SyncAudio=1
[82EFDC30-806A2461-C:45]
Good Name=NHL Blades of Steel '99 (U)
BufferDivider=60
SyncAudio=1
[6DFDCDC3-4DE701C8-C:45]
Good Name=NHL Breakaway 98 (U)
BufferDivider=60
SyncAudio=0
[441768D0-7D73F24F-C:45]
Good Name=NHL Breakaway 99 (U)
BufferDivider=60
SyncAudio=0
[E6419BC5-69011DE3-C:45]
Good Name=Ogre Battle 64 - Person of Lordly Caliber (U) (V1.0)
BufferDivider=60
SyncAudio=1
[0ADAECA7-B17F9795-C:45]
Good Name=Ogre Battle 64 - Person of Lordly Caliber (U) (V1.1)
BufferDivider=60
SyncAudio=1
[65EEE53A-ED7D733C-C:45]
Good Name=Paper Mario (U)
BufferDivider=60
SyncAudio=1
[DDF460CC-3CA634C0-C:45]
Good Name=Perfect Dark (U) (V1.0)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[41F2B98F-B458B466-C:45]
Good Name=Perfect Dark (U) (V1.1)
BufferDivider=30
BufferLevel=2
SyncAudio=1
[C851961C-78FCAAFA-C:45]
Good Name=Pilotwings 64 (U)
BufferDivider=60
SyncAudio=1
[03571182-892FD06D-C:45]
Good Name=Pokemon Stadium 2 (U)
BufferDivider=60
SyncAudio=1
[BDA8F143-B1AF2D62-C:45]
Good Name=Quake II (U)
BufferDivider=60
SyncAudio=0
[0F1FA987-BFC1AFA6-C:45]
Good Name=Re-Volt (U)
[F050746C-247B820B-C:45]
Good Name=Road Rash 64 (U)
BufferDivider=60
SyncAudio=1
[0C5EE085-A167DD3E-C:45]
Good Name=Rocket - Robot on Wheels (U)
[2500267E-2A7EC3CE-C:45]
Good Name=RR64 - Ridge Racer 64 (U)
BufferDivider=60
SyncAudio=0
[769147F3-2033C10E-C:45]
Good Name=S.C.A.R.S. (U)
[3A4760B5-2D74D410-C:45]
Good Name=Shadow Man (U)
[7ECBE939-3C331795-C:45]
Good Name=South Park (U)
[A60ED171-3D85D06E-C:45]
Good Name=Spider-Man (U)
[A7D015F8-2289AA43-C:45]
Good Name=Star Fox 64 (U) (V1.0)
[BA780BA0-0F21DB34-C:45]
Good Name=Star Fox 64 (U) (V1.1)
[0684FBFB-5D3EA8A5-C:45]
Good Name=StarCraft 64 (U)
[635A2BFF-8B022326-C:45]
Good Name=Super Mario 64 (U)
BufferDivider=60
SyncAudio=1
[916B8B5B-780B85A4-C:45]
Good Name=Super Smash Bros. (U)
BufferDivider=30
SyncAudio=1
[204EC022-B119D185-C:45]
Good Name=Tony Hawk's Pro Skater (U) (V1.0)
[E0144180-650B78C9-C:45]
Good Name=Tony Hawk's Pro Skater (U) (V1.1)
[99150E18-1266E6A5-C:45]
Good Name=Tony Hawk's Pro Skater 2 (U)
[1A7F70B5-00B7B9FD-C:45]
Good Name=Tony Hawk's Pro Skater 3 (U)
[BE5973E0-89B0EDB8-C:45]
Good Name=Top Gear Rally 2 (U)
[2F70F10D-5C4187FF-C:45]
Good Name=Turok - Dinosaur Hunter (U) (V1.0)
[2F700DCD-176CC5C9-C:45]
Good Name=Turok - Dinosaur Hunter (U) (V1.1) (V1.2)
[49088A11-6494957E-C:45]
Good Name=Turok 2 - Seeds of Evil (U) (V1.0)
[E0B92B94-B9A7E025-C:45]
Good Name=Turok 2 - Seeds of Evil (U) (V1.1)
[89A579F1-667E97EF-C:45]
Good Name=Turok 3 - Shadow of Oblivion (U)
[3C059038-C8BF2182-C:45]
Good Name=V-Rally Edition 99 (U)
BufferDivider=60
SyncAudio=1
[EA71056A-E4214847-C:45]
Good Name=Vigilante 8 (U)
BufferDivider=60
SyncAudio=1
[F5C5866D-052713D9-C:45]
Good Name=Vigilante 8 - 2nd Offense (U)
BufferDivider=60
SyncAudio=1
[ED98957E-8242DCAC-C:45]
Good Name=WinBack - Covert Operations (U)
[2337D8E8-6B8E7CEC-C:45]
Good Name=Yoshi's Story (U) (M2)
BufferDivider=60
SyncAudio=1

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@ -4,7 +4,8 @@ Auto Sleep=0
Basic Mode=0 Basic Mode=0
Cheats=..\..\Config\Project64.cht Cheats=..\..\Config\Project64.cht
ExtInfo=..\..\Config\Project64.rdx ExtInfo=..\..\Config\Project64.rdx
Glide64RDB=..\..\Config\Glide64.rdb VideoRDB=..\..\Config\Video.rdb
AudioRDB=..\..\Config\Audio.rdb
Notes=..\..\Config\Project64.rdn Notes=..\..\Config\Project64.rdn
RomDatabase=..\..\Config\Project64.rdb RomDatabase=..\..\Config\Project64.rdb
RomListCache=..\..\Config\Project64.cache3 RomListCache=..\..\Config\Project64.cache3

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@ -86,7 +86,38 @@ EXPORT void CALL AiDacrateChanged(int SystemType)
case SYSTEM_MPAL: video_clock = 48628316; break; case SYSTEM_MPAL: video_clock = 48628316; break;
} }
uint32_t Frequency = video_clock / (g_Dacrate + 1); uint32_t Frequency = video_clock / (g_Dacrate + 1);
g_SoundDriver->AI_SetFrequency(Frequency);
if (Frequency < 4000)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Not Audio Data!");
return;
}
else
{
int32_t BufferSize = 0; double audio_clock = 0; double framerate = 0;
if (g_settings->FPSBuffer() == true)
{
framerate = 59.94004;
if (SystemType == SYSTEM_PAL) { framerate = 50; }
}
else
{
framerate = 64;
if (SystemType == SYSTEM_PAL) { framerate = 53.33333; }
}
if (g_settings->TinyBuffer() == true)
{
audio_clock = ((video_clock / framerate) * 2);
}
else
{
audio_clock = ((video_clock / framerate) * 4);
}
BufferSize = (int32_t)audio_clock / (g_Dacrate) + 1 & ~0x1;
g_SoundDriver->AI_SetFrequency(Frequency, BufferSize);
}
} }
WriteTrace(TraceAudioInterface, TraceDebug, "Done"); WriteTrace(TraceAudioInterface, TraceDebug, "Done");
} }
@ -126,7 +157,7 @@ EXPORT void CALL AiUpdate(int32_t Wait)
} }
else else
{ {
pjutil::Sleep(1); pjutil::Sleep(1); // TODO: Fixme -- Ai Update appears to be problematic
} }
WriteTrace(TraceAudioInterface, TraceDebug, "Done"); WriteTrace(TraceAudioInterface, TraceDebug, "Done");
} }
@ -224,4 +255,4 @@ extern "C" void UseUnregisteredSetting(int /*SettingID*/)
#ifdef _WIN32 #ifdef _WIN32
DebugBreak(); DebugBreak();
#endif #endif
} }

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@ -17,6 +17,9 @@ CSettings * g_settings = NULL;
CSettings::CSettings() : CSettings::CSettings() :
m_Set_EnableAudio(0), m_Set_EnableAudio(0),
m_Set_SyncAudio(0),
m_Set_FullSpeed(0),
m_Set_LimitFPS(0),
m_Set_basic_mode(0), m_Set_basic_mode(0),
m_Set_debugger(0), m_Set_debugger(0),
m_Set_log_dir(0), m_Set_log_dir(0),
@ -26,18 +29,22 @@ CSettings::CSettings() :
m_advanced_options(false), m_advanced_options(false),
m_debugger_enabled(false), m_debugger_enabled(false),
m_Volume(100), m_Volume(100),
m_BufferDivider(90), m_TinyBuffer(true),
m_BufferLevel(4), m_FPSBuffer(true),
m_SyncAudio(false) m_SyncAudio(false),
m_FullSpeed(true)
{ {
memset(m_log_dir, 0, sizeof(m_log_dir)); memset(m_log_dir, 0, sizeof(m_log_dir));
RegisterSettings(); RegisterSettings();
ReadSettings(); ReadSettings();
if (m_Set_EnableAudio != 0) { SettingsRegisterChange(false, m_Set_EnableAudio, this, stSettingsChanged); } if (m_Set_EnableAudio != 0) { SettingsRegisterChange(true, m_Set_EnableAudio, this, stSettingsChanged); }
if (m_Set_basic_mode != 0) { SettingsRegisterChange(false, m_Set_basic_mode, this, stSettingsChanged); } if (m_Set_basic_mode != 0) { SettingsRegisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
if (m_Set_debugger != 0) { SettingsRegisterChange(false, m_Set_debugger, this, stSettingsChanged); } if (m_Set_debugger != 0) { SettingsRegisterChange(true, m_Set_debugger, this, stSettingsChanged); }
if (m_Set_log_flush != 0) { SettingsRegisterChange(false, m_Set_log_flush, this, stSettingsChanged); } if (m_Set_log_flush != 0) { SettingsRegisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
if (m_Set_SyncAudio != 0) { SettingsRegisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
if (m_Set_FullSpeed != 0) { SettingsRegisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
if (m_Set_LimitFPS != 0) { SettingsRegisterChange(true, m_Set_LimitFPS, this, stSettingsChanged); }
SettingsRegisterChange(false, Set_Volume, this, stSettingsChanged); SettingsRegisterChange(false, Set_Volume, this, stSettingsChanged);
SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged); SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
@ -50,10 +57,13 @@ CSettings::CSettings() :
CSettings::~CSettings() CSettings::~CSettings()
{ {
if (m_Set_EnableAudio != 0) { SettingsUnregisterChange(false, m_Set_EnableAudio, this, stSettingsChanged); } if (m_Set_EnableAudio != 0) { SettingsUnregisterChange(true, m_Set_EnableAudio, this, stSettingsChanged); }
if (m_Set_basic_mode != 0) { SettingsUnregisterChange(false, m_Set_basic_mode, this, stSettingsChanged); } if (m_Set_basic_mode != 0) { SettingsUnregisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
if (m_Set_debugger != 0) { SettingsUnregisterChange(false, m_Set_debugger, this, stSettingsChanged); } if (m_Set_debugger != 0) { SettingsUnregisterChange(true, m_Set_debugger, this, stSettingsChanged); }
if (m_Set_log_flush != 0) { SettingsUnregisterChange(false, m_Set_log_flush, this, stSettingsChanged); } if (m_Set_log_flush != 0) { SettingsUnregisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
if (m_Set_SyncAudio != 0) { SettingsUnregisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
if (m_Set_FullSpeed != 0) { SettingsUnregisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
if (m_Set_LimitFPS != 0) { SettingsUnregisterChange(true, m_Set_LimitFPS, this, stSettingsChanged); }
SettingsUnregisterChange(false, Set_Volume, this, stSettingsChanged); SettingsUnregisterChange(false, Set_Volume, this, stSettingsChanged);
SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged); SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
@ -68,6 +78,9 @@ void CSettings::RegisterSettings(void)
{ {
SetModuleName("default"); SetModuleName("default");
m_Set_EnableAudio = FindSystemSettingId("Enable Audio"); m_Set_EnableAudio = FindSystemSettingId("Enable Audio");
m_Set_SyncAudio = FindSystemSettingId("Sync Audio");
m_Set_FullSpeed = FindSystemSettingId("Full Speed");
m_Set_LimitFPS = FindSystemSettingId("Limit FPS");
m_Set_basic_mode = FindSystemSettingId("Basic Mode"); m_Set_basic_mode = FindSystemSettingId("Basic Mode");
m_Set_debugger = FindSystemSettingId("Debugger"); m_Set_debugger = FindSystemSettingId("Debugger");
m_Set_log_flush = FindSystemSettingId("Log Auto Flush"); m_Set_log_flush = FindSystemSettingId("Log Auto Flush");
@ -81,9 +94,8 @@ void CSettings::RegisterSettings(void)
RegisterSetting(Set_Logging_InitShutdown, Data_DWORD_General, "InitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL); RegisterSetting(Set_Logging_InitShutdown, Data_DWORD_General, "InitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL);
RegisterSetting(Set_Logging_Interface, Data_DWORD_General, "Interface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL); RegisterSetting(Set_Logging_Interface, Data_DWORD_General, "Interface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL);
RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL); RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL);
RegisterSetting(Set_BufferDivider, Data_DWORD_Game, "BufferDivider", "", 90, NULL); RegisterSetting(Set_TinyBuffer, Data_DWORD_Game, "TinyBuffer", "", (bool)true, NULL);
RegisterSetting(Set_BufferLevel, Data_DWORD_Game, "BufferLevel", "", 4, NULL); RegisterSetting(Set_FPSBuffer, Data_DWORD_Game, "FPSBuffer", "", (bool)true, NULL);
RegisterSetting(Set_SyncAudio, Data_DWORD_Game, "SyncAudio", "", (uint32_t)false, NULL);
LogLevelChanged(); LogLevelChanged();
} }
@ -103,19 +115,14 @@ void CSettings::SetVolume(uint32_t Volume)
} }
} }
void CSettings::SetBufferDivider(uint32_t BufferDivider) void CSettings::SetTinyBuffer(bool TinyBuffer)
{ {
SetSetting(Set_BufferDivider, BufferDivider); SetSetting(Set_TinyBuffer, TinyBuffer ? 1 : 0);
} }
void CSettings::SetBufferLevel(uint32_t BufferLevel) void CSettings::SetFPSBuffer(bool FPSBuffer)
{ {
SetSetting(Set_BufferLevel, BufferLevel); SetSetting(Set_FPSBuffer, FPSBuffer ? 1 : 0);
}
void CSettings::SetSyncAudio(bool Enabled)
{
SetSetting(Set_SyncAudio, Enabled ? 1 : 0);
} }
void CSettings::LogLevelChanged(void) void CSettings::LogLevelChanged(void)
@ -130,13 +137,18 @@ void CSettings::LogLevelChanged(void)
void CSettings::ReadSettings(void) void CSettings::ReadSettings(void)
{ {
bool SyncAudio = m_Set_SyncAudio ? GetSystemSetting(m_Set_SyncAudio) != 0 : false;
bool bLimitFPS = m_Set_LimitFPS ? GetSystemSetting(m_Set_LimitFPS) != 0 : true;
m_Volume = GetSetting(Set_Volume); m_Volume = GetSetting(Set_Volume);
m_AudioEnabled = m_Set_EnableAudio ? GetSystemSetting(m_Set_EnableAudio) != 0 : true; m_AudioEnabled = m_Set_EnableAudio ? GetSystemSetting(m_Set_EnableAudio) != 0 : true;
m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false; m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false;
m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false; m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
m_BufferDivider = GetSetting(Set_BufferDivider); m_TinyBuffer = GetSetting(Set_TinyBuffer) != 0;
m_BufferLevel = GetSetting(Set_BufferLevel); m_FPSBuffer = GetSetting(Set_FPSBuffer) != 0;
m_SyncAudio = GetSetting(Set_SyncAudio) != 0; m_FullSpeed = m_Set_FullSpeed ? GetSystemSetting(m_Set_FullSpeed) != 0 : false;
m_SyncAudio = ((!m_advanced_options || bLimitFPS) && SyncAudio && m_FullSpeed);
if (m_Set_log_dir != 0) if (m_Set_log_dir != 0)
{ {
@ -160,4 +172,4 @@ void CleanupAudioSettings(void)
delete g_settings; delete g_settings;
g_settings = NULL; g_settings = NULL;
} }
} }

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@ -19,17 +19,17 @@ public:
inline bool AudioEnabled(void) const { return m_AudioEnabled; } inline bool AudioEnabled(void) const { return m_AudioEnabled; }
inline bool debugger_enabled(void) const { return m_debugger_enabled; } inline bool debugger_enabled(void) const { return m_debugger_enabled; }
inline uint32_t GetVolume(void) const { return m_Volume; } inline uint32_t GetVolume(void) const { return m_Volume; }
inline uint32_t BufferDivider(void) const { return m_BufferDivider; } inline bool TinyBuffer(void) const { return m_TinyBuffer; }
inline uint32_t BufferLevel(void) const { return m_BufferLevel; } inline bool FPSBuffer(void) const { return m_FPSBuffer; }
inline bool SyncAudio(void) const { return m_SyncAudio; } inline bool SyncAudio(void) const { return m_SyncAudio; }
inline bool FullSpeed(void) const { return m_FullSpeed; }
inline bool FlushLogs(void) const { return m_FlushLogs; } inline bool FlushLogs(void) const { return m_FlushLogs; }
inline const char * log_dir(void) const { return m_log_dir; } inline const char * log_dir(void) const { return m_log_dir; }
void SetAudioEnabled(bool Enabled); void SetAudioEnabled(bool Enabled);
void SetVolume(uint32_t Volume); void SetVolume(uint32_t Volume);
void SetBufferDivider(uint32_t BufferDivider); void SetTinyBuffer(bool TinyBuffer);
void SetBufferLevel(uint32_t BufferLevel); void SetFPSBuffer(bool FPSBuffer);
void SetSyncAudio(bool Enabled);
void ReadSettings(); void ReadSettings();
private: private:
@ -46,6 +46,9 @@ private:
void LogLevelChanged(void); void LogLevelChanged(void);
short m_Set_EnableAudio; short m_Set_EnableAudio;
short m_Set_SyncAudio;
short m_Set_FullSpeed;
short m_Set_LimitFPS;
short m_Set_basic_mode; short m_Set_basic_mode;
short m_Set_debugger; short m_Set_debugger;
short m_Set_log_dir; short m_Set_log_dir;
@ -56,9 +59,10 @@ private:
bool m_advanced_options; bool m_advanced_options;
bool m_debugger_enabled; bool m_debugger_enabled;
uint32_t m_Volume; uint32_t m_Volume;
uint32_t m_BufferDivider; bool m_TinyBuffer;
uint32_t m_BufferLevel; bool m_FPSBuffer;
bool m_SyncAudio; bool m_SyncAudio;
bool m_FullSpeed;
}; };
extern CSettings * g_settings; extern CSettings * g_settings;

View File

@ -103,52 +103,37 @@ public:
BEGIN_MSG_MAP(CDebugSettings) BEGIN_MSG_MAP(CDebugSettings)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog) MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
COMMAND_HANDLER(IDC_BUFFER_DIVIDER, EN_CHANGE, ItemChanged) COMMAND_ID_HANDLER_EX(IDC_TINYBUFFER, ItemChanged)
COMMAND_HANDLER(IDC_BUFFER_LEVEL, EN_CHANGE, ItemChanged) COMMAND_ID_HANDLER_EX(IDC_FPSBUFFER, ItemChanged)
CHAIN_MSG_MAP(CPropertyPageImpl<CGameSettings>) CHAIN_MSG_MAP(CPropertyPageImpl<CGameSettings>)
END_MSG_MAP() END_MSG_MAP()
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{ {
m_BufferDivider.Attach(GetDlgItem(IDC_BUFFER_DIVIDER)); m_btnTinyBuffer.Attach(GetDlgItem(IDC_TINYBUFFER));
m_BufferDivider.SetWindowText(stdstr_f("%d", g_settings->BufferDivider()).c_str()); m_btnTinyBuffer.SetCheck(g_settings->TinyBuffer() ? BST_CHECKED : BST_UNCHECKED);
m_btnFPSBuffer.Attach(GetDlgItem(IDC_FPSBUFFER));
m_BufferLevel.Attach(GetDlgItem(IDC_BUFFER_LEVEL)); m_btnFPSBuffer.SetCheck(g_settings->FPSBuffer() ? BST_CHECKED : BST_UNCHECKED);
m_BufferLevel.SetWindowText(stdstr_f("%d", g_settings->BufferLevel()).c_str());
m_btnSyncAudio.Attach(GetDlgItem(IDC_SYNC_AUDIO));
m_btnSyncAudio.SetCheck(g_settings->SyncAudio() ? BST_CHECKED : BST_UNCHECKED);
return TRUE; return TRUE;
} }
bool OnApply() bool OnApply()
{ {
char buffer[100]; g_settings->SetTinyBuffer(m_btnTinyBuffer.GetCheck() == BST_CHECKED);
m_BufferDivider.GetWindowText(buffer, sizeof(buffer)); g_settings->SetFPSBuffer(m_btnFPSBuffer.GetCheck() == BST_CHECKED);
g_settings->SetBufferDivider(atoi(buffer));
m_BufferLevel.GetWindowText(buffer, sizeof(buffer));
g_settings->SetBufferLevel(atoi(buffer));
g_settings->SetSyncAudio(m_btnSyncAudio.GetCheck() == BST_CHECKED);
FlushSettings(); FlushSettings();
return true; return true;
} }
private: private:
CEdit m_BufferDivider; CButton m_btnTinyBuffer;
CEdit m_BufferLevel; CButton m_btnFPSBuffer;
CButton m_btnSyncAudio;
LRESULT ItemChangedNotify(NMHDR* /*pNMHDR*/) void ItemChanged(UINT /*Code*/, int /*id*/, HWND /*ctl*/)
{ {
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0); SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
return 0; g_settings->SetTinyBuffer(m_btnTinyBuffer.GetCheck() == BST_CHECKED);
} g_settings->SetFPSBuffer(m_btnFPSBuffer.GetCheck() == BST_CHECKED);
LRESULT ItemChanged(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
return 0;
} }
}; };
@ -276,4 +261,4 @@ CAudioUI::~CAudioUI()
void ConfigAudio(void * hParent) void ConfigAudio(void * hParent)
{ {
CAudioUI().DoModal((HWND)hParent); CAudioUI().DoModal((HWND)hParent);
} }

View File

@ -70,7 +70,7 @@ bool DirectSoundDriver::Initialize()
WAVEFORMATEX wfm = { 0 }; WAVEFORMATEX wfm = { 0 };
wfm.wFormatTag = WAVE_FORMAT_PCM; wfm.wFormatTag = WAVE_FORMAT_PCM;
wfm.nChannels = 2; wfm.nChannels = 2;
wfm.nSamplesPerSec = 44100; wfm.nSamplesPerSec = 48000;
wfm.wBitsPerSample = 16; wfm.wBitsPerSample = 16;
wfm.nBlockAlign = wfm.wBitsPerSample / 8 * wfm.nChannels; wfm.nBlockAlign = wfm.wBitsPerSample / 8 * wfm.nChannels;
wfm.nAvgBytesPerSec = wfm.nSamplesPerSec * wfm.nBlockAlign; wfm.nAvgBytesPerSec = wfm.nSamplesPerSec * wfm.nBlockAlign;
@ -119,11 +119,11 @@ void DirectSoundDriver::StartAudio()
WriteTrace(TraceAudioDriver, TraceDebug, "Done"); WriteTrace(TraceAudioDriver, TraceDebug, "Done");
} }
void DirectSoundDriver::SetFrequency(uint32_t Frequency) void DirectSoundDriver::SetFrequency(uint32_t Frequency, uint32_t BufferSize)
{ {
WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency); WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency);
StopAudio(); StopAudio();
m_LOCK_SIZE = (uint32_t)((Frequency / g_settings->BufferDivider())) * 4; m_LOCK_SIZE = (BufferSize * 2);
SetSegmentSize(m_LOCK_SIZE, Frequency); SetSegmentSize(m_LOCK_SIZE, Frequency);
StartAudio(); StartAudio();
@ -133,7 +133,7 @@ void DirectSoundDriver::SetFrequency(uint32_t Frequency)
void DirectSoundDriver::SetVolume(uint32_t Volume) void DirectSoundDriver::SetVolume(uint32_t Volume)
{ {
LPDIRECTSOUNDBUFFER & lpdsb = (LPDIRECTSOUNDBUFFER &)m_lpdsb; LPDIRECTSOUNDBUFFER & lpdsb = (LPDIRECTSOUNDBUFFER &)m_lpdsb;
int32_t dsVolume = - 10 ^ ((100 - Volume) * 33); int32_t dsVolume = -((100 - (int32_t)Volume) * 25);
if (Volume == 0) if (Volume == 0)
{ {
dsVolume = DSBVOLUME_MIN; dsVolume = DSBVOLUME_MIN;
@ -211,12 +211,6 @@ void DirectSoundDriver::AudioThreadProc()
{ {
break; break;
} }
// Check to see if the audio pointer moved on to the next segment
if (write_pos == last_pos)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Sleep");
Sleep(1);
}
uint32_t play_pos = 0; uint32_t play_pos = 0;
if (lpdsbuff == NULL || FAILED(lpdsbuff->GetCurrentPosition((unsigned long*)&play_pos, NULL))) if (lpdsbuff == NULL || FAILED(lpdsbuff->GetCurrentPosition((unsigned long*)&play_pos, NULL)))
{ {
@ -226,6 +220,11 @@ void DirectSoundDriver::AudioThreadProc()
} }
write_pos = play_pos < m_LOCK_SIZE ? (m_LOCK_SIZE * DS_SEGMENTS) - m_LOCK_SIZE : ((play_pos / m_LOCK_SIZE) * m_LOCK_SIZE) - m_LOCK_SIZE; write_pos = play_pos < m_LOCK_SIZE ? (m_LOCK_SIZE * DS_SEGMENTS) - m_LOCK_SIZE : ((play_pos / m_LOCK_SIZE) * m_LOCK_SIZE) - m_LOCK_SIZE;
WriteTrace(TraceAudioDriver, TraceVerbose, "play_pos: 0x%08X m_write_pos: 0x%08X next_pos: 0x%08X m_LOCK_SIZE: 0x%08X", play_pos, write_pos, next_pos, m_LOCK_SIZE); WriteTrace(TraceAudioDriver, TraceVerbose, "play_pos: 0x%08X m_write_pos: 0x%08X next_pos: 0x%08X m_LOCK_SIZE: 0x%08X", play_pos, write_pos, next_pos, m_LOCK_SIZE);
if (last_pos == write_pos)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Sleep");
Sleep(1);
}
} }
// This means we had a buffer segment skipped // This means we had a buffer segment skipped
if (next_pos != write_pos) if (next_pos != write_pos)

View File

@ -21,7 +21,7 @@ public:
bool Initialize(); bool Initialize();
void StopAudio(); // Stops the Audio PlayBack (as if paused) void StopAudio(); // Stops the Audio PlayBack (as if paused)
void StartAudio(); // Starts the Audio PlayBack (as if unpaused) void StartAudio(); // Starts the Audio PlayBack (as if unpaused)
void SetFrequency(uint32_t Frequency); void SetFrequency(uint32_t Frequency, uint32_t BufferSize);
void SetVolume(uint32_t Volume); void SetVolume(uint32_t Volume);
private: private:
@ -37,4 +37,4 @@ private:
void * m_lpdsbuf; void * m_lpdsbuf;
void * m_handleAudioThread; void * m_handleAudioThread;
uint32_t m_dwAudioThreadId; uint32_t m_dwAudioThreadId;
}; };

View File

@ -34,10 +34,14 @@ bool SoundDriverBase::Initialize()
return true; return true;
} }
void SoundDriverBase::AI_SetFrequency(uint32_t Frequency) void SoundDriverBase::AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize)
{ {
SetFrequency(Frequency); SetFrequency(Frequency, BufferSize);
m_MaxBufferSize = (uint32_t)((Frequency / g_settings->BufferDivider())) * 4 * g_settings->BufferLevel(); m_MaxBufferSize = (BufferSize * 4);
if (g_settings->TinyBuffer() == true)
{
m_MaxBufferSize = m_MaxBufferSize * 2;
}
m_BufferRemaining = 0; m_BufferRemaining = 0;
m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0; m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
} }
@ -108,7 +112,7 @@ void SoundDriverBase::AI_Update(bool Wait)
uint32_t SoundDriverBase::AI_ReadLength() uint32_t SoundDriverBase::AI_ReadLength()
{ {
CGuard guard(m_CS); CGuard guard(m_CS);
return m_AI_DMAPrimaryBytes & ~0x3; return m_AI_DMAPrimaryBytes & ~0x7;
} }
void SoundDriverBase::LoadAiBuffer(uint8_t *start, uint32_t length) void SoundDriverBase::LoadAiBuffer(uint8_t *start, uint32_t length)
@ -187,7 +191,7 @@ void SoundDriverBase::BufferAudio()
WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining); WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining);
} }
void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/) void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/, uint32_t /*Divider*/)
{ {
} }
@ -197,4 +201,4 @@ void SoundDriverBase::StartAudio()
void SoundDriverBase::StopAudio() void SoundDriverBase::StopAudio()
{ {
} }

View File

@ -18,19 +18,19 @@ class SoundDriverBase
public: public:
SoundDriverBase(); SoundDriverBase();
void AI_SetFrequency(uint32_t Frequency); void AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize);
void AI_LenChanged(uint8_t *start, uint32_t length); void AI_LenChanged(uint8_t *start, uint32_t length);
void AI_Startup(); void AI_Startup();
void AI_Shutdown(); void AI_Shutdown();
void AI_Update(bool Wait); void AI_Update(bool Wait);
uint32_t AI_ReadLength(); uint32_t AI_ReadLength();
virtual void SetFrequency(uint32_t Frequency); virtual void SetFrequency(uint32_t Frequency, uint32_t BufferSize);
virtual void StartAudio(); virtual void StartAudio();
virtual void StopAudio(); virtual void StopAudio();
protected: protected:
enum { MAX_SIZE = 44100 * 2 * 2 }; // Max Buffer Size (44100Hz * 16bit * Stereo) enum { MAX_SIZE = 48000 * 2 * 2 }; // Max Buffer Size (44100Hz * 16bit * Stereo)
virtual bool Initialize(); virtual bool Initialize();
void LoadAiBuffer(uint8_t *start, uint32_t length); // Reads in length amount of audio bytes void LoadAiBuffer(uint8_t *start, uint32_t length); // Reads in length amount of audio bytes

View File

@ -20,7 +20,6 @@ enum
Set_Logging_InitShutdown, Set_Logging_InitShutdown,
Set_Logging_Interface, Set_Logging_Interface,
Set_Logging_Driver, Set_Logging_Driver,
Set_BufferDivider, Set_TinyBuffer,
Set_BufferLevel, Set_FPSBuffer,
Set_SyncAudio, };
};

Binary file not shown.

View File

@ -116,10 +116,6 @@ void CAudio::InterruptTimerDone()
{ {
m_Status &= ~ai_busy; m_Status &= ~ai_busy;
} }
if (g_Reg->m_AudioIntrReg == 0)
{
g_System->SyncToAudio();
}
WriteTrace(TraceAudio, TraceDebug, "Done"); WriteTrace(TraceAudio, TraceDebug, "Done");
} }
@ -157,4 +153,4 @@ void CAudio::SetFrequency(uint32_t Dacrate, uint32_t System)
//m_BytesPerSecond = 128024; //m_BytesPerSecond = 128024;
m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60; m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60;
} }

View File

@ -476,6 +476,7 @@ bool CN64System::RunDiskImage(const char * FileLoc)
void CN64System::CloseSystem() void CN64System::CloseSystem()
{ {
WriteTrace(TraceN64System, TraceDebug, "Start"); WriteTrace(TraceN64System, TraceDebug, "Start");
g_Settings->SaveBool(Game_FullSpeed, true);
if (g_BaseSystem) if (g_BaseSystem)
{ {
g_BaseSystem->CloseCpu(); g_BaseSystem->CloseCpu();
@ -2073,33 +2074,6 @@ void CN64System::RunRSP()
WriteTrace(TraceRSP, TraceDebug, "Done (SP Status %X)", m_Reg.SP_STATUS_REG); WriteTrace(TraceRSP, TraceDebug, "Done (SP Status %X)", m_Reg.SP_STATUS_REG);
} }
void CN64System::SyncToAudio()
{
if (!bSyncToAudio() || !bLimitFPS())
{
return;
}
PROFILE_TIMERS PreviousTimer = Timer_None;
if (bShowCPUPer())
{
PreviousTimer = m_CPU_Usage.StartTimer(Timer_Idel);
}
for (int i = 0; i < 50; i++)
{
if (g_Reg->m_AudioIntrReg != 0)
{
WriteTrace(TraceAudio, TraceDebug, "Audio Interrupt done (%d)", i);
break;
}
pjutil::Sleep(1);
}
if (bShowCPUPer())
{
m_CPU_Usage.StartTimer(PreviousTimer);
}
}
void CN64System::RefreshScreen() void CN64System::RefreshScreen()
{ {
PROFILE_TIMERS CPU_UsageAddr = Timer_None/*, ProfilingAddr = Timer_None*/; PROFILE_TIMERS CPU_UsageAddr = Timer_None/*, ProfilingAddr = Timer_None*/;
@ -2152,7 +2126,7 @@ void CN64System::RefreshScreen()
} }
g_MMU->UpdateFieldSerration((m_Reg.VI_STATUS_REG & 0x40) != 0); g_MMU->UpdateFieldSerration((m_Reg.VI_STATUS_REG & 0x40) != 0);
if ((bBasicMode() || bLimitFPS()) && !bSyncToAudio()) if ((bBasicMode() || bLimitFPS()) && (!bSyncToAudio() || !FullSpeed()))
{ {
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); } if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
uint32_t FrameRate; uint32_t FrameRate;

View File

@ -68,9 +68,8 @@ public:
void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc.. void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc..
void StartEmulation(bool NewThread); void StartEmulation(bool NewThread);
void EndEmulation(); void EndEmulation();
void SyncToAudio();
void AlterSpeed(const CSpeedLimiter::ESpeedChange SpeedChange) { m_Limiter.AlterSpeed(SpeedChange); } void AlterSpeed(const CSpeedLimiter::ESpeedChange SpeedChange) { m_Limiter.AlterSpeed(SpeedChange); }
void SetSpeed(int Speed) { m_Limiter.SetSpeed(Speed); } void SetSpeed(int Speed) { m_Limiter.SetSpeed(Speed); }
int GetSpeed(void) const { return m_Limiter.GetSpeed(); } int GetSpeed(void) const { return m_Limiter.GetSpeed(); }
int GetBaseSpeed(void) const { return m_Limiter.GetBaseSpeed(); } int GetBaseSpeed(void) const { return m_Limiter.GetBaseSpeed(); }
void Reset(bool bInitReg, bool ClearMenory); void Reset(bool bInitReg, bool ClearMenory);

View File

@ -27,8 +27,8 @@ bool CGameSettings::m_DelayDP = false;
bool CGameSettings::m_DelaySI = false; bool CGameSettings::m_DelaySI = false;
uint32_t CGameSettings::m_RdramSize = 0; uint32_t CGameSettings::m_RdramSize = 0;
bool CGameSettings::m_bFixedAudio = true; bool CGameSettings::m_bFixedAudio = true;
bool CGameSettings::m_bSyncingToAudio = true;
bool CGameSettings::m_bSyncToAudio = true; bool CGameSettings::m_bSyncToAudio = true;
bool CGameSettings::m_FullSpeed = true;
bool CGameSettings::m_bFastSP = true; bool CGameSettings::m_bFastSP = true;
bool CGameSettings::m_b32Bit = true; bool CGameSettings::m_b32Bit = true;
bool CGameSettings::m_RspAudioSignal; bool CGameSettings::m_RspAudioSignal;
@ -57,7 +57,8 @@ void CGameSettings::RefreshGameSettings()
m_DelaySI = g_Settings->LoadBool(Game_DelaySI); m_DelaySI = g_Settings->LoadBool(Game_DelaySI);
m_DelayDP = g_Settings->LoadBool(Game_DelayDP); m_DelayDP = g_Settings->LoadBool(Game_DelayDP);
m_bFixedAudio = g_Settings->LoadBool(Game_FixedAudio); m_bFixedAudio = g_Settings->LoadBool(Game_FixedAudio);
m_bSyncToAudio = m_bFixedAudio ? g_Settings->LoadBool(Game_SyncViaAudio) : false; m_bSyncToAudio = g_Settings->LoadBool(Game_SyncViaAudio);
m_FullSpeed = g_Settings->LoadBool(Game_FullSpeed);
m_b32Bit = g_Settings->LoadBool(Game_32Bit); m_b32Bit = g_Settings->LoadBool(Game_32Bit);
#ifdef ANDROID #ifdef ANDROID
m_bFastSP = false; m_bFastSP = false;
@ -72,7 +73,6 @@ void CGameSettings::RefreshGameSettings()
m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType); m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType); m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
m_OverClockModifier = g_Settings->LoadDword(Game_OverClockModifier); m_OverClockModifier = g_Settings->LoadDword(Game_OverClockModifier);
m_bSyncingToAudio = m_bSyncToAudio;
if (m_CountPerOp == 0) if (m_CountPerOp == 0)
{ {
m_CountPerOp = 2; m_CountPerOp = 2;
@ -84,6 +84,6 @@ void CGameSettings::RefreshGameSettings()
void CGameSettings::SpeedChanged(int SpeedLimit) void CGameSettings::SpeedChanged(int SpeedLimit)
{ {
int FullSpeed = g_System->m_SystemType == SYSTEM_PAL ? 50 : 60; m_FullSpeed = (g_System->m_SystemType == SYSTEM_PAL ? 50 : 60) == SpeedLimit;
m_bSyncingToAudio = SpeedLimit == FullSpeed ? m_bSyncToAudio : false; g_Settings->SaveBool(Game_FullSpeed, m_FullSpeed);
} }

View File

@ -30,7 +30,8 @@ public:
inline static bool bDelaySI(void) { return m_DelaySI; } inline static bool bDelaySI(void) { return m_DelaySI; }
inline static uint32_t RdramSize(void) { return m_RdramSize; } inline static uint32_t RdramSize(void) { return m_RdramSize; }
inline static bool bFixedAudio(void) { return m_bFixedAudio; } inline static bool bFixedAudio(void) { return m_bFixedAudio; }
inline static bool bSyncToAudio(void) { return m_bSyncingToAudio; } inline static bool bSyncToAudio(void) { return m_bSyncToAudio; }
inline static bool FullSpeed(void) { return m_FullSpeed; }
inline static bool bFastSP(void) { return m_bFastSP; } inline static bool bFastSP(void) { return m_bFastSP; }
inline static bool b32BitCore(void) { return m_b32Bit; } inline static bool b32BitCore(void) { return m_b32Bit; }
inline static bool RspAudioSignal(void) { return m_RspAudioSignal; } inline static bool RspAudioSignal(void) { return m_RspAudioSignal; }
@ -61,8 +62,8 @@ private:
static bool m_DelaySI; static bool m_DelaySI;
static uint32_t m_RdramSize; static uint32_t m_RdramSize;
static bool m_bFixedAudio; static bool m_bFixedAudio;
static bool m_bSyncingToAudio;
static bool m_bSyncToAudio; static bool m_bSyncToAudio;
static bool m_FullSpeed;
static bool m_bFastSP; static bool m_bFastSP;
static bool m_b32Bit; static bool m_b32Bit;
static bool m_RspAudioSignal; static bool m_RspAudioSignal;

View File

@ -11,70 +11,71 @@
#include "stdafx.h" #include "stdafx.h"
#include "SettingsType-TempBool.h" #include "SettingsType-TempBool.h"
CSettingTypeTempBool::CSettingTypeTempBool(bool initialValue) : CSettingTypeTempBool::CSettingTypeTempBool(bool initialValue, const char * Name) :
m_value(initialValue) m_value(initialValue),
m_Name(Name ? Name : "")
{ {
} }
CSettingTypeTempBool::~CSettingTypeTempBool ( void ) CSettingTypeTempBool::~CSettingTypeTempBool(void)
{ {
} }
bool CSettingTypeTempBool::Load ( int /*Index*/, bool & Value ) const bool CSettingTypeTempBool::Load(int /*Index*/, bool & Value) const
{ {
Value = m_value; Value = m_value;
return true; return true;
} }
bool CSettingTypeTempBool::Load ( int /*Index*/, uint32_t & /*Value*/ ) const bool CSettingTypeTempBool::Load(int /*Index*/, uint32_t & Value) const
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); Value = m_value ? 1 : 0;
return false; return true;
} }
bool CSettingTypeTempBool::Load ( int /*Index*/, stdstr & /*Value*/ ) const bool CSettingTypeTempBool::Load(int /*Index*/, stdstr & /*Value*/) const
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
return false; return false;
} }
//return the default values //return the default values
void CSettingTypeTempBool::LoadDefault ( int /*Index*/, bool & /*Value*/ ) const void CSettingTypeTempBool::LoadDefault(int /*Index*/, bool & /*Value*/) const
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }
void CSettingTypeTempBool::LoadDefault ( int /*Index*/, uint32_t & /*Value*/ ) const void CSettingTypeTempBool::LoadDefault(int /*Index*/, uint32_t & /*Value*/) const
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }
void CSettingTypeTempBool::LoadDefault ( int /*Index*/, stdstr & /*Value*/ ) const void CSettingTypeTempBool::LoadDefault(int /*Index*/, stdstr & /*Value*/) const
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }
void CSettingTypeTempBool::Save ( int /*Index*/, bool Value ) void CSettingTypeTempBool::Save(int /*Index*/, bool Value)
{ {
m_value = Value; m_value = Value;
} }
void CSettingTypeTempBool::Save ( int /*Index*/, uint32_t /*Value*/ ) void CSettingTypeTempBool::Save(int /*Index*/, uint32_t /*Value*/)
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }
void CSettingTypeTempBool::Save ( int /*Index*/, const stdstr & /*Value*/ ) void CSettingTypeTempBool::Save(int /*Index*/, const stdstr & /*Value*/)
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }
void CSettingTypeTempBool::Save ( int /*Index*/, const char * /*Value*/ ) void CSettingTypeTempBool::Save(int /*Index*/, const char * /*Value*/)
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }
void CSettingTypeTempBool::Delete( int /*Index*/ ) void CSettingTypeTempBool::Delete(int /*Index*/)
{ {
g_Notify->BreakPoint(__FILE__, __LINE__); g_Notify->BreakPoint(__FILE__, __LINE__);
} }

View File

@ -16,31 +16,33 @@ class CSettingTypeTempBool :
public CSettingType public CSettingType
{ {
public: public:
CSettingTypeTempBool(bool initialValue ); CSettingTypeTempBool(bool initialValue, const char * name = NULL);
~CSettingTypeTempBool(); ~CSettingTypeTempBool();
bool IndexBasedSetting ( void ) const { return false; } bool IndexBasedSetting(void) const { return false; }
SettingType GetSettingType ( void ) const { return SettingType_BoolVariable; } SettingType GetSettingType(void) const { return SettingType_BoolVariable; }
bool IsSettingSet(void) const { return false; } bool IsSettingSet(void) const { return false; }
const char * GetName(void) const { return m_Name.c_str(); }
//return the values //return the values
bool Load ( int32_t Index, bool & Value ) const; bool Load(int32_t Index, bool & Value) const;
bool Load ( int32_t Index, uint32_t & Value ) const; bool Load(int32_t Index, uint32_t & Value) const;
bool Load ( int32_t Index, stdstr & Value ) const; bool Load(int32_t Index, stdstr & Value) const;
//return the default values //return the default values
void LoadDefault ( int32_t Index, bool & Value ) const; void LoadDefault(int32_t Index, bool & Value) const;
void LoadDefault ( int32_t Index, uint32_t & Value ) const; void LoadDefault(int32_t Index, uint32_t & Value) const;
void LoadDefault ( int32_t Index, stdstr & Value ) const; void LoadDefault(int32_t Index, stdstr & Value) const;
//Update the settings //Update the settings
void Save ( int32_t Index, bool Value ); void Save(int32_t Index, bool Value);
void Save ( int32_t Index, uint32_t Value ); void Save(int32_t Index, uint32_t Value);
void Save ( int32_t Index, const stdstr & Value ); void Save(int32_t Index, const stdstr & Value);
void Save ( int32_t Index, const char * Value ); void Save(int32_t Index, const char * Value);
// Delete the setting // Delete the setting
void Delete ( int32_t Index ); void Delete(int32_t Index);
private: private:
CSettingTypeTempBool(void); // Disable default constructor CSettingTypeTempBool(void); // Disable default constructor
@ -48,4 +50,5 @@ private:
CSettingTypeTempBool& operator=(const CSettingTypeTempBool&); // Disable assignment CSettingTypeTempBool& operator=(const CSettingTypeTempBool&); // Disable assignment
bool m_value; bool m_value;
std::string m_Name;
}; };

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@ -153,6 +153,7 @@ enum SettingID
Game_Transferpak_Sav, Game_Transferpak_Sav,
Game_LoadSaveAtStart, Game_LoadSaveAtStart,
Game_OverClockModifier, Game_OverClockModifier,
Game_FullSpeed,
// General Game running info // General Game running info
GameRunning_LoadingInProgress, GameRunning_LoadingInProgress,

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@ -143,7 +143,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", true)); AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", true));
AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true)); AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true));
AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio", true)); AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio", true));
AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Sync Audio", false)); AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Audio-Sync Audio", true));
AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false)); AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false));
AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", 0)); AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", 0));
AddHandler(Rdb_TLB_VAddrLen, new CSettingTypeRomDatabase("TLB: Vaddr Len", 0)); AddHandler(Rdb_TLB_VAddrLen, new CSettingTypeRomDatabase("TLB: Vaddr Len", 0));
@ -226,6 +226,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
AddHandler(Game_Transferpak_Sav, new CSettingTypeGame("Tpak-Sav-dir", Default_None)); AddHandler(Game_Transferpak_Sav, new CSettingTypeGame("Tpak-Sav-dir", Default_None));
AddHandler(Game_LoadSaveAtStart, new CSettingTypeTempBool(false)); AddHandler(Game_LoadSaveAtStart, new CSettingTypeTempBool(false));
AddHandler(Game_OverClockModifier, new CSettingTypeGame("OverClockModifier", Rdb_OverClockModifier)); AddHandler(Game_OverClockModifier, new CSettingTypeGame("OverClockModifier", Rdb_OverClockModifier));
AddHandler(Game_FullSpeed, new CSettingTypeTempBool(true, "Full Speed"));
//User Interface //User Interface
AddHandler(UserInterface_ShowCPUPer, new CSettingTypeApplication("", "Display CPU Usage", (uint32_t)false)); AddHandler(UserInterface_ShowCPUPer, new CSettingTypeApplication("", "Display CPU Usage", (uint32_t)false));
@ -298,7 +299,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
AddHandler(GameRunning_CPU_Paused, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_Paused, new CSettingTypeTempBool(false));
AddHandler(GameRunning_CPU_PausedType, new CSettingTypeTempNumber(Default_None)); AddHandler(GameRunning_CPU_PausedType, new CSettingTypeTempNumber(Default_None));
AddHandler(GameRunning_InstantSaveFile, new CSettingTypeTempString("")); AddHandler(GameRunning_InstantSaveFile, new CSettingTypeTempString(""));
AddHandler(GameRunning_LimitFPS, new CSettingTypeTempBool(true)); AddHandler(GameRunning_LimitFPS, new CSettingTypeTempBool(true, "Limit FPS"));
AddHandler(GameRunning_ScreenHertz, new CSettingTypeTempNumber(60)); AddHandler(GameRunning_ScreenHertz, new CSettingTypeTempNumber(60));
AddHandler(GameRunning_InReset, new CSettingTypeTempBool(false)); AddHandler(GameRunning_InReset, new CSettingTypeTempBool(false));
@ -346,7 +347,11 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
#ifdef _WIN32 #ifdef _WIN32
AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "RSP\\RSP 1.7.dll")); AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "RSP\\RSP 1.7.dll"));
AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "GFX\\Jabo_Direct3D8.dll")); AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "GFX\\Jabo_Direct3D8.dll"));
AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Jabo_Dsound.dll")); #ifdef _DEBUG
AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Project64-Audio_d.dll"));
#else
AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Project64-Audio.dll"));
#endif
AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "Input\\PJ64_NRage.dll")); AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "Input\\PJ64_NRage.dll"));
#else #else
AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "libProject64-rsp-hle.so")); AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "libProject64-rsp-hle.so"));
@ -416,7 +421,7 @@ uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
} }
return iter->first; return iter->first;
} }
if (Setting->GetSettingType() == SettingType_CfgFile) else if (Setting->GetSettingType() == SettingType_CfgFile)
{ {
CSettingTypeApplication * CfgSetting = (CSettingTypeApplication *)Setting; CSettingTypeApplication * CfgSetting = (CSettingTypeApplication *)Setting;
if (_stricmp(CfgSetting->GetKeyName(), Name) != 0) if (_stricmp(CfgSetting->GetKeyName(), Name) != 0)
@ -425,7 +430,7 @@ uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
} }
return iter->first; return iter->first;
} }
if (Setting->GetSettingType() == SettingType_SelectedDirectory) else if (Setting->GetSettingType() == SettingType_SelectedDirectory)
{ {
CSettingTypeSelectedDirectory * SelectedDirectory = (CSettingTypeSelectedDirectory *)Setting; CSettingTypeSelectedDirectory * SelectedDirectory = (CSettingTypeSelectedDirectory *)Setting;
if (_stricmp(SelectedDirectory->GetName(), Name) != 0) if (_stricmp(SelectedDirectory->GetName(), Name) != 0)
@ -434,6 +439,15 @@ uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
} }
return iter->first; return iter->first;
} }
else if (Setting->GetSettingType() == SettingType_BoolVariable)
{
CSettingTypeTempBool * BoolSetting = (CSettingTypeTempBool *)Setting;
if (_stricmp(BoolSetting->GetName(), Name) != 0)
{
continue;
}
return iter->first;
}
} }
return 0; return 0;
} }