Merge branch 'master' of https://github.com/project64/project64
This commit is contained in:
commit
e97764a2c4
|
@ -21,6 +21,7 @@ LOCAL_SRC_FILES := \
|
|||
$(SRCDIR)/MemoryManagement.cpp \
|
||||
$(SRCDIR)/path.cpp \
|
||||
$(SRCDIR)/Platform.cpp \
|
||||
$(SRCDIR)/Random.cpp \
|
||||
$(SRCDIR)/StdString.cpp \
|
||||
$(SRCDIR)/SyncEvent.cpp \
|
||||
$(SRCDIR)/Thread.cpp \
|
||||
|
@ -30,4 +31,4 @@ LOCAL_SRC_FILES := \
|
|||
LOCAL_CFLAGS := $(COMMON_CFLAGS)
|
||||
LOCAL_CPPFLAGS := $(COMMON_CPPFLAGS)
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
|
|
@ -2478,6 +2478,7 @@ Status=Compatible
|
|||
Good Name=Ide Yousuke no Mahjong Juku (J)
|
||||
Internal Name=²ÃÞÖ³½¹ÉÏ°¼Þ¬Ý¼Þ¸
|
||||
Status=Compatible
|
||||
Save Type=16kbit Eeprom
|
||||
|
||||
[D692CC5E-EC58D072-C:50]
|
||||
Good Name=Iggy's Reckin' Balls (E)
|
||||
|
@ -3134,7 +3135,6 @@ Internal Name=Madden NFL 2002
|
|||
Status=Compatible
|
||||
Counter Factor=1
|
||||
RDRAM Size=8
|
||||
Save Type=16kbit Eeprom
|
||||
|
||||
[3925D625-8C83C75E-C:50]
|
||||
Good Name=Madden NFL 99 (E)
|
||||
|
@ -4311,6 +4311,7 @@ Good Name=Pokemon Snap (A)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1382D1C 802C,80382D0F 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E3C44 2881,811E3C44 2001,D11E3C46 0098,811E3C46 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4321,6 +4322,7 @@ Good Name=Pokemon Snap (E)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E3824 2881,811E3824 2001,D11E3826 0098,811E3826 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4331,6 +4333,7 @@ Good Name=Pokemon Snap (F)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E3744 2881,811E3744 2001,D11E3746 0098,811E3746 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4341,6 +4344,7 @@ Good Name=Pokemon Snap (G)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1381BDC 802C,80381BCF 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E3744 2881,811E3744 2001,D11E3746 0098,811E3746 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4351,6 +4355,7 @@ Good Name=Pokemon Snap (I)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E3994 2881,811E3994 2001,D11E3996 0098,811E3996 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4361,6 +4366,7 @@ Good Name=Pokemon Snap (J) (V1.0)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D136D22C 802A,8036D21F 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E1EC4 2881,811E1EC4 2001,D11E1EC6 0098,811E1EC6 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4371,6 +4377,7 @@ Good Name=Pokemon Snap (J) (V1.1)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D136D22C 802A,8036D21F 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E1EC4 2881,811E1EC4 2001,D11E1EC6 0098,811E1EC6 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4381,6 +4388,7 @@ Good Name=Pokemon Snap (S)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E38C4 2881,811E38C4 2001,D11E38C6 0098,811E38C6 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4391,6 +4399,7 @@ Good Name=Pokemon Snap (U)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1382D1C 802C,80382D0F 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E3184 2881,811E3184 2001,D11E3186 0098,811E3186 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
@ -4401,6 +4410,7 @@ Good Name=Pokemon Snap Station (U)
|
|||
Internal Name=POKEMON SNAP
|
||||
Status=Issues (plugin)
|
||||
Plugin Note= broken; needs accurate FB emu
|
||||
Counter Factor=1
|
||||
Cheat0=D1382D1C 802C,80382D0F 0000 //Pass 1st Level and Controller Fix
|
||||
Cheat1=D11E30F4 2881,811E30F4 2001,D11E30F6 0098,811E30F6 0001 //Make Picture selectable
|
||||
CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
<ClCompile Include="MemTest.cpp" />
|
||||
<ClCompile Include="path.cpp" />
|
||||
<ClCompile Include="Platform.cpp" />
|
||||
<ClCompile Include="Random.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
|
@ -64,6 +65,7 @@
|
|||
<ClInclude Include="MemTest.h" />
|
||||
<ClInclude Include="path.h" />
|
||||
<ClInclude Include="Platform.h" />
|
||||
<ClInclude Include="Random.h" />
|
||||
<ClInclude Include="SmartPointer.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="StdString.h" />
|
||||
|
|
|
@ -62,6 +62,9 @@
|
|||
<ClCompile Include="DateTimeClass.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Random.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
|
@ -124,5 +127,8 @@
|
|||
<ClInclude Include="DateTimeClass.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Random.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,54 @@
|
|||
/****************************************************************************
|
||||
* *
|
||||
* Project64 - A Nintendo 64 emulator. *
|
||||
* http://www.pj64-emu.com/ *
|
||||
* Copyright (C) 2017 Project64. All rights reserved. *
|
||||
* *
|
||||
* License: *
|
||||
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/*
|
||||
* Implements the CRandom class.
|
||||
*
|
||||
* This class implements the Lehmer Random Number Generator.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Random.h"
|
||||
#include <time.h>
|
||||
|
||||
CRandom::CRandom()
|
||||
{
|
||||
m_state = (uint32_t)time(NULL);
|
||||
}
|
||||
|
||||
CRandom::CRandom(uint32_t state_value)
|
||||
{
|
||||
m_state = state_value;
|
||||
}
|
||||
|
||||
uint32_t CRandom::randomizer(uint32_t val)
|
||||
{
|
||||
return ((uint64_t)val * 279470273UL) % 4294967291UL;
|
||||
}
|
||||
|
||||
uint32_t CRandom::next()
|
||||
{
|
||||
m_state = randomizer(m_state);
|
||||
return m_state;
|
||||
}
|
||||
|
||||
void CRandom::set_state(uint32_t state_value)
|
||||
{
|
||||
if (state_value == 0)
|
||||
m_state = 1;
|
||||
else
|
||||
m_state = state_value;
|
||||
}
|
||||
|
||||
uint32_t CRandom::get_state()
|
||||
{
|
||||
return m_state;
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
/****************************************************************************
|
||||
* *
|
||||
* Project64 - A Nintendo 64 emulator. *
|
||||
* http://www.pj64-emu.com/ *
|
||||
* Copyright (C) 2017 Project64. All rights reserved. *
|
||||
* *
|
||||
* License: *
|
||||
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/*
|
||||
* Defines the CRandom class.
|
||||
*
|
||||
* This class implements the Lehmer Random Number Generator.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
#include <Common/stdtypes.h>
|
||||
|
||||
class CRandom
|
||||
{
|
||||
public:
|
||||
CRandom();
|
||||
CRandom(uint32_t seed_value);
|
||||
uint32_t next();
|
||||
uint32_t get_state();
|
||||
void set_state(uint32_t state_value);
|
||||
|
||||
protected:
|
||||
uint32_t randomizer(uint32_t val);
|
||||
uint32_t m_state;
|
||||
};
|
|
@ -458,9 +458,11 @@ void CDMA::PI_DMA_WRITE()
|
|||
{
|
||||
g_Recompiler->ClearRecompCode_Phys(g_Reg->PI_DRAM_ADDR_REG, g_Reg->PI_WR_LEN_REG, CRecompiler::Remove_DMA);
|
||||
}
|
||||
g_Reg->PI_STATUS_REG &= ~PI_STATUS_DMA_BUSY;
|
||||
g_Reg->MI_INTR_REG |= MI_INTR_PI;
|
||||
g_Reg->CheckInterrupts();
|
||||
g_SystemTimer->SetTimer(g_SystemTimer->PiTimer, PI_WR_LEN_REG/8 + (g_Random->next() % 0x40), false);
|
||||
|
||||
//g_Reg->PI_STATUS_REG &= ~PI_STATUS_DMA_BUSY;
|
||||
//g_Reg->MI_INTR_REG |= MI_INTR_PI;
|
||||
//g_Reg->CheckInterrupts();
|
||||
//ChangeTimer(PiTimer,(int32_t)(PI_WR_LEN_REG * 8.9) + 50);
|
||||
//ChangeTimer(PiTimer,(int32_t)(PI_WR_LEN_REG * 8.9));
|
||||
return;
|
||||
|
|
|
@ -358,13 +358,14 @@ void CPifRam::SI_DMA_READ()
|
|||
|
||||
if (g_System->bDelaySI())
|
||||
{
|
||||
g_SystemTimer->SetTimer(CSystemTimer::SiTimer, 0x900, false);
|
||||
g_SystemTimer->SetTimer(CSystemTimer::SiTimer, 0x900 + (g_Random->next() % 0x40), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Reg->MI_INTR_REG |= MI_INTR_SI;
|
||||
g_Reg->SI_STATUS_REG |= SI_STATUS_INTERRUPT;
|
||||
g_Reg->CheckInterrupts();
|
||||
g_SystemTimer->SetTimer(CSystemTimer::SiTimer, g_Random->next() % 0x40, false);
|
||||
//g_Reg->MI_INTR_REG |= MI_INTR_SI;
|
||||
//g_Reg->SI_STATUS_REG |= SI_STATUS_INTERRUPT;
|
||||
//g_Reg->CheckInterrupts();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#pragma warning(disable:4355) // Disable 'this' : used in base member initializer list
|
||||
|
||||
CN64System::CN64System(CPlugins * Plugins, bool SavesReadOnly, bool SyncSystem) :
|
||||
CN64System::CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesReadOnly, bool SyncSystem) :
|
||||
CSystemEvents(this, Plugins),
|
||||
m_EndEmulation(false),
|
||||
m_SaveUsing((SAVE_CHIP_TYPE)g_Settings->LoadDword(Game_SaveChip)),
|
||||
|
@ -57,7 +57,8 @@ CN64System::CN64System(CPlugins * Plugins, bool SavesReadOnly, bool SyncSystem)
|
|||
m_thread(NULL),
|
||||
m_hPauseEvent(true),
|
||||
m_CheatsSlectionChanged(false),
|
||||
m_SyncCpu(SyncSystem)
|
||||
m_SyncCpu(SyncSystem),
|
||||
m_Random(randomizer_seed)
|
||||
{
|
||||
WriteTrace(TraceN64System, TraceDebug, "Start");
|
||||
memset(m_LastSuccessSyncPC, 0, sizeof(m_LastSuccessSyncPC));
|
||||
|
@ -110,7 +111,7 @@ CN64System::CN64System(CPlugins * Plugins, bool SavesReadOnly, bool SyncSystem)
|
|||
g_Plugins->CopyPlugins(g_Settings->LoadStringVal(Directory_PluginSync));
|
||||
m_SyncPlugins = new CPlugins(Directory_PluginSync, true);
|
||||
m_SyncPlugins->SetRenderWindows(g_Plugins->SyncWindow(), NULL);
|
||||
m_SyncCPU = new CN64System(m_SyncPlugins, true, true);
|
||||
m_SyncCPU = new CN64System(m_SyncPlugins, randomizer_seed, true, true);
|
||||
}
|
||||
|
||||
Reset(true, true);
|
||||
|
@ -359,7 +360,7 @@ bool CN64System::RunFileImage(const char * FileLoc)
|
|||
void CN64System::RunLoadedImage(void)
|
||||
{
|
||||
WriteTrace(TraceN64System, TraceDebug, "Start");
|
||||
g_BaseSystem = new CN64System(g_Plugins, false, false);
|
||||
g_BaseSystem = new CN64System(g_Plugins, (uint32_t)time(NULL), false, false);
|
||||
if (g_BaseSystem)
|
||||
{
|
||||
g_BaseSystem->StartEmulation(true);
|
||||
|
@ -716,6 +717,7 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
|
|||
m_SyncCPU->Reset(bInitReg, ClearMenory);
|
||||
}
|
||||
g_Settings->SaveBool(GameRunning_InReset, true);
|
||||
|
||||
WriteTrace(TraceN64System, TraceDebug, "Done");
|
||||
}
|
||||
|
||||
|
@ -763,6 +765,7 @@ bool CN64System::SetActiveSystem(bool bActive)
|
|||
R4300iOp::m_TestTimer = m_TestTimer;
|
||||
R4300iOp::m_NextInstruction = m_NextInstruction;
|
||||
R4300iOp::m_JumpToLocation = m_JumpToLocation;
|
||||
g_Random = &m_Random;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -782,6 +785,7 @@ bool CN64System::SetActiveSystem(bool bActive)
|
|||
g_Plugins = m_Plugins;
|
||||
g_TLBLoadAddress = NULL;
|
||||
g_TLBStoreAddress = NULL;
|
||||
g_Random = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <Common/Random.h>
|
||||
#include <Common/SyncEvent.h>
|
||||
#include <Common/Thread.h>
|
||||
#include <Project64-core/Settings/N64SystemSettings.h>
|
||||
|
@ -48,7 +49,7 @@ class CN64System :
|
|||
protected CDebugSettings
|
||||
{
|
||||
public:
|
||||
CN64System(CPlugins * Plugins, bool SavesReadOnly, bool SyncSystem);
|
||||
CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesReadOnly, bool SyncSystem);
|
||||
virtual ~CN64System(void);
|
||||
|
||||
CCheats m_Cheats;
|
||||
|
@ -164,6 +165,7 @@ private:
|
|||
uint32_t m_SyncCount;
|
||||
bool m_SyncCpu;
|
||||
bool m_CheatsSlectionChanged;
|
||||
CRandom m_Random;
|
||||
|
||||
//When Syncing cores this is the PC where it last Sync'ed correctly
|
||||
uint32_t m_LastSuccessSyncPC[10];
|
||||
|
|
|
@ -32,5 +32,6 @@ uint32_t * g_TLBStoreAddress = NULL;
|
|||
CDebugger * g_Debugger = NULL;
|
||||
uint8_t ** g_RecompPos = NULL;
|
||||
CMempak * g_Mempak = NULL;
|
||||
CRandom * g_Random = NULL;
|
||||
|
||||
int * g_NextTimer;
|
|
@ -62,4 +62,7 @@ extern CDebugger * g_Debugger;
|
|||
extern uint8_t ** g_RecompPos;
|
||||
|
||||
class CMempak;
|
||||
extern CMempak * g_Mempak;
|
||||
extern CMempak * g_Mempak;
|
||||
|
||||
class CRandom;
|
||||
extern CRandom * g_Random;
|
||||
|
|
Loading…
Reference in New Issue