Set CF=1 for the Ganbare Goemon games
Fixes the out-of-sync intro Compared against a real N64 Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
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@ -2020,12 +2020,14 @@ RDRAM Size=8
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Good Name=Ganbare Goemon - Derodero Douchuu Obake Tenkomori (J)
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Internal Name=GOEMON2 DERODERO
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Status=Compatible
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Counter Factor=1
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[832C168B-56A2CDAE-C:4A]
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Good Name=Ganbare Goemon - Neo Momoyama Bakufu no Odori (J)
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Internal Name=GANBAKE GOEMON
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Status=Compatible
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Culling=1
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Counter Factor=1
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RDRAM Size=8
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[21FFFD0A-FA0D1D98-C:4A]
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@ -2125,6 +2127,7 @@ Status=Compatible
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Good Name=Goemon's Great Adventure (U)
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Internal Name=GOEMONS GREAT ADV
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Status=Compatible
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Counter Factor=1
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[4690FB1C-4CD56D44-C:45]
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Good Name=Golden Nugget 64 (U)
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@ -3602,17 +3605,22 @@ Good Name=Mystical Ninja 2 Starring Goemon (E) (M3)
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Internal Name=MYSTICAL NINJA2 SG
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Status=Compatible
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Counter Factor=1
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Culling=1
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[F5360FBE-2BF1691D-C:50]
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Good Name=Mystical Ninja Starring Goemon (E)
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Internal Name=MYSTICAL NINJA
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Status=Compatible
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Counter Factor=1
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Culling=1
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RDRAM Size=8
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[FCBCCB21-72903C6B-C:45]
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Good Name=Mystical Ninja Starring Goemon (U)
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Internal Name=MYSTICAL NINJA
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Status=Compatible
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Counter Factor=1
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Culling=1
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RDRAM Size=8
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//================ N ================
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