[Video] Rename grDepthBufferFunction to gfxDepthBufferFunction

This commit is contained in:
zilmar 2017-05-25 08:49:39 +10:00
parent c4dc8f587e
commit 704e132ddc
9 changed files with 18 additions and 19 deletions

View File

@ -90,7 +90,7 @@ static int SetupFBtoScreenCombiner(uint32_t texture_size, uint32_t opaque)
GR_BLEND_ONE,
GR_BLEND_ZERO);
}
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxCullMode(GR_CULL_DISABLE);
grDepthMask(FXFALSE);
rdp.update |= UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
@ -499,7 +499,7 @@ static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
GR_BLEND_ONE_MINUS_SRC_ALPHA,
GR_BLEND_ONE,
GR_BLEND_ZERO);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
gfxCullMode(GR_CULL_DISABLE);
gfxTexCombine(GR_TMU1,

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@ -538,7 +538,7 @@ int InitGfx()
}
gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
grDepthBufferFunction(GR_CMP_LESS);
gfxDepthBufferFunction(GR_CMP_LESS);
grDepthMask(FXTRUE);
ChangeSize();
@ -548,7 +548,7 @@ int InitGfx()
gfxCullMode(GR_CULL_DISABLE);
gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
gfxColorMask(FXTRUE, FXTRUE);
grDepthMask(FXTRUE);
@ -1318,7 +1318,7 @@ void newSwapBuffers()
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
gfxCullMode(GR_CULL_DISABLE);

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@ -240,8 +240,7 @@ void gfxDepthBufferMode(GrDepthBufferMode_t mode)
}
}
FX_ENTRY void FX_CALL
grDepthBufferFunction(GrCmpFnc_t function)
void gfxDepthBufferFunction(GrCmpFnc_t function)
{
WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
switch (function)

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@ -171,8 +171,7 @@ void gfxDepthBufferMode(GrDepthBufferMode_t mode)
grDisplayGLError("gfxDepthBufferMode");
}
FX_ENTRY void FX_CALL
grDepthBufferFunction(GrCmpFnc_t function)
void gfxDepthBufferFunction(GrCmpFnc_t function)
{
WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
switch (function)
@ -217,7 +216,7 @@ grDepthBufferFunction(GrCmpFnc_t function)
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer function : %x", function);
}
grDisplayGLError("grDepthBufferFunction");
grDisplayGLError("gfxDepthBufferFunction");
}
FX_ENTRY void FX_CALL

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@ -44,6 +44,7 @@ void gfxConstantColorValueExt(GrChipID_t tmu, GrColor_t value);
void gfxVertexLayout(FxU32 param, FxI32 offset, FxU32 mode);
void gfxCullMode(GrCullMode_t mode);
void gfxDepthBufferMode(GrDepthBufferMode_t mode);
void gfxDepthBufferFunction(GrCmpFnc_t function);
extern uint32_t nbTextureUnits;
extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;

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@ -340,7 +340,7 @@ static GrTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
GR_BLEND_ONE,
GR_BLEND_ZERO);
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
gfxCullMode(GR_CULL_DISABLE);
gfxFogMode(GR_FOG_DISABLE);

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@ -1752,27 +1752,27 @@ void update()
switch ((rdp.rm & 0xC00) >> 10) {
case 0:
grDepthBiasLevel(0);
grDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
break;
case 1:
grDepthBiasLevel(-4);
grDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
break;
case 2:
grDepthBiasLevel(g_settings->ucode() == CSettings::ucode_PerfectDark ? -4 : 0);
grDepthBufferFunction(GR_CMP_LESS);
gfxDepthBufferFunction(GR_CMP_LESS);
break;
case 3:
// will be set dynamically per polygon
//grDepthBiasLevel(-deltaZ);
grDepthBufferFunction(GR_CMP_LEQUAL);
gfxDepthBufferFunction(GR_CMP_LEQUAL);
break;
}
}
else
{
grDepthBiasLevel(0);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
}
if (rdp.flags & ZBUF_UPDATE)
@ -1783,7 +1783,7 @@ void update()
else
{
grDepthBiasLevel(0);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
}
}

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@ -2521,7 +2521,7 @@ void rdp_fillrect()
gfxCullMode(GR_CULL_DISABLE);
gfxFogMode(GR_FOG_DISABLE);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
rdp.update |= UPDATE_COMBINE | UPDATE_CULL_MODE | UPDATE_FOG_ENABLED | UPDATE_ZBUF_ENABLED;

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@ -172,7 +172,7 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
GR_BLEND_ZERO,
GR_BLEND_ONE,
GR_BLEND_ZERO);
grDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
GrLOD_t LOD = g_scr_res_x > 1024 ? GFX_LOD_LOG2_2048 : GFX_LOD_LOG2_1024;