Merge pull request #1269 from Frank-74/Rename-Game_GoodName
Fix GoodName missing from Project64.cfg
This commit is contained in:
commit
6d8933674d
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@ -298,7 +298,7 @@ bool CN64System::LoadFileImage(const char * FileLoc)
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g_Settings->SaveString(Game_File, FileLoc);
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g_Settings->SaveString(Game_File, FileLoc);
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g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
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g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
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WriteTrace(TraceN64System, TraceDebug, "Finished Loading (GoodName: %s)", g_Settings->LoadStringVal(Game_GoodName).c_str());
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WriteTrace(TraceN64System, TraceDebug, "Finished Loading (GoodName: %s)", g_Settings->LoadStringVal(Rdb_GoodName).c_str());
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}
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}
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else
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else
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{
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{
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@ -1513,7 +1513,7 @@ bool CN64System::SaveState()
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{
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{
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SaveFile.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
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SaveFile.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
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}
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}
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SaveFile.SetName(g_Settings->LoadStringVal(Game_GoodName).c_str());
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SaveFile.SetName(g_Settings->LoadStringVal(Rdb_GoodName).c_str());
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g_Settings->SaveDword(Game_LastSaveSlot, g_Settings->LoadDword(Game_CurrentSaveState));
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g_Settings->SaveDword(Game_LastSaveSlot, g_Settings->LoadDword(Game_CurrentSaveState));
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}
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}
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stdstr_f target_ext("pj%s", Slot != 0 ? stdstr_f("%d", Slot).c_str() : "");
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stdstr_f target_ext("pj%s", Slot != 0 ? stdstr_f("%d", Slot).c_str() : "");
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@ -1669,11 +1669,11 @@ bool CN64System::LoadState()
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}
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}
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if (g_Settings->LoadDword(Game_CurrentSaveState) != 0)
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if (g_Settings->LoadDword(Game_CurrentSaveState) != 0)
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{
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{
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FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Game_GoodName).c_str(), g_Settings->LoadDword(Game_CurrentSaveState)).c_str());
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FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Rdb_GoodName).c_str(), g_Settings->LoadDword(Game_CurrentSaveState)).c_str());
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}
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}
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else
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else
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{
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{
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FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Game_GoodName).c_str()).c_str());
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FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Rdb_GoodName).c_str()).c_str());
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}
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}
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CPath ZipFileName;
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CPath ZipFileName;
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@ -102,7 +102,7 @@ enum SettingID
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Game_File,
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Game_File,
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Game_UniqueSaveDir,
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Game_UniqueSaveDir,
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Game_GameName,
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Game_GameName,
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Game_GoodName,
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Cfg_GoodName,
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Game_TempLoaded,
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Game_TempLoaded,
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Game_SystemType,
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Game_SystemType,
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Game_EditPlugin_Gfx,
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Game_EditPlugin_Gfx,
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@ -171,7 +171,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Game_File, new CSettingTypeTempString(""));
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AddHandler(Game_File, new CSettingTypeTempString(""));
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AddHandler(Game_UniqueSaveDir, new CSettingTypeTempString(""));
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AddHandler(Game_UniqueSaveDir, new CSettingTypeTempString(""));
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AddHandler(Game_GameName, new CSettingTypeTempString(""));
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AddHandler(Game_GameName, new CSettingTypeTempString(""));
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AddHandler(Game_GoodName, new CSettingTypeGame("Good Name", Rdb_GoodName));
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AddHandler(Cfg_GoodName, new CSettingTypeGame("Good Name", ""));
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AddHandler(Game_TempLoaded, new CSettingTypeTempBool(false));
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AddHandler(Game_TempLoaded, new CSettingTypeTempBool(false));
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AddHandler(Game_SystemType, new CSettingTypeTempNumber(SYSTEM_NTSC));
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AddHandler(Game_SystemType, new CSettingTypeTempNumber(SYSTEM_NTSC));
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AddHandler(Game_EditPlugin_Gfx, new CSettingTypeGame("Plugin-Gfx", Default_None));
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AddHandler(Game_EditPlugin_Gfx, new CSettingTypeGame("Plugin-Gfx", Default_None));
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@ -201,7 +201,7 @@ void CMainGui::GameLoaded(CMainGui * Gui)
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{
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{
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WriteTrace(TraceUserInterface, TraceDebug, "Add Recent Rom");
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WriteTrace(TraceUserInterface, TraceDebug, "Add Recent Rom");
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Gui->AddRecentRom(FileLoc.c_str());
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Gui->AddRecentRom(FileLoc.c_str());
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Gui->SetWindowCaption(stdstr(g_Settings->LoadStringVal(Game_GoodName)).ToUTF16().c_str());
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Gui->SetWindowCaption(stdstr(g_Settings->LoadStringVal(Rdb_GoodName)).ToUTF16().c_str());
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}
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}
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}
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}
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@ -625,11 +625,11 @@ std::wstring CMainMenu::GetSaveSlotString(int Slot)
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}
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}
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if (Slot != 0)
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if (Slot != 0)
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{
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{
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FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Game_GoodName).c_str(), Slot).c_str());
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FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Rdb_GoodName).c_str(), Slot).c_str());
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}
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}
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else
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else
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{
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{
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FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Game_GoodName).c_str()).c_str());
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FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Rdb_GoodName).c_str()).c_str());
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}
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}
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if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
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if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
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@ -77,7 +77,7 @@ CGameGeneralPage::CGameGeneralPage(HWND hParent, const RECT & rcDispay)
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ComboBox->AddItemW(wGS(NUMBER_6).c_str(), 6);
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ComboBox->AddItemW(wGS(NUMBER_6).c_str(), 6);
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}
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}
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SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Game_GoodName).c_str());
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SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Rdb_GoodName).c_str());
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CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false);
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CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false);
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TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
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TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
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@ -80,7 +80,7 @@ LRESULT CSettingConfig::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*
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if (!GameIni.empty())
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if (!GameIni.empty())
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{
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{
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ConfigRomTitle.Format("Config: %s", g_Settings->LoadStringVal(Game_GoodName).c_str());
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ConfigRomTitle.Format("Config: %s", g_Settings->LoadStringVal(Rdb_GoodName).c_str());
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}
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}
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RECT rcSettingInfo;
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RECT rcSettingInfo;
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@ -251,9 +251,9 @@ void CSettingConfig::ApplySettings(bool UpdateScreen)
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if (!GameIni.empty())
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if (!GameIni.empty())
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{
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{
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stdstr GoodName;
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stdstr GoodName;
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if (!g_Settings->LoadStringVal(Game_GoodName, GoodName))
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if (g_Settings->LoadStringVal(Rdb_GoodName, GoodName))
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{
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{
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g_Settings->SaveString(Game_GoodName, GoodName);
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g_Settings->SaveString(Cfg_GoodName, GoodName);
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}
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}
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}
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}
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@ -279,7 +279,7 @@ void CSettingConfig::ApplySettings(bool UpdateScreen)
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stdstr GoodName = g_Settings->LoadStringVal(Rdb_GoodName);
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stdstr GoodName = g_Settings->LoadStringVal(Rdb_GoodName);
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if (GoodName.length() > 0)
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if (GoodName.length() > 0)
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{
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{
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g_Settings->SaveString(Game_GoodName, GoodName);
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g_Settings->SaveString(Cfg_GoodName, GoodName);
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}
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}
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}
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}
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CSettingTypeApplication::Flush();
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CSettingTypeApplication::Flush();
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