Update SettingsConfig.cpp
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@ -251,7 +251,7 @@ void CSettingConfig::ApplySettings(bool UpdateScreen)
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if (!GameIni.empty())
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{
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stdstr GoodName;
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if (!g_Settings->LoadStringVal(Rdb_GoodName, GoodName))
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if (g_Settings->LoadStringVal(Rdb_GoodName, GoodName))
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{
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g_Settings->SaveString(Cfg_GoodName, GoodName);
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}
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