Project64: Make UniqueSaveDir on by default

This commit is contained in:
zilmar 2020-10-27 17:00:28 +10:30
parent 1751b2fd8b
commit 5ed48cbb97
1 changed files with 1 additions and 5 deletions

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@ -128,11 +128,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false)); AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false));
AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (uint32_t)false)); AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (uint32_t)false));
#ifdef ANDROID AddHandler(Setting_UniqueSaveDir, new CSettingTypeApplication("Settings", "Unique Game Dir", true));
AddHandler(Setting_UniqueSaveDir, new CSettingTypeTempBool(true));
#else
AddHandler(Setting_UniqueSaveDir, new CSettingTypeApplication("Settings", "Unique Game Dir", (uint32_t)false));
#endif
AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("Settings", "Current Language", "")); AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("Settings", "Current Language", ""));
AddHandler(Setting_EnableDisk, new CSettingTypeTempBool(false)); AddHandler(Setting_EnableDisk, new CSettingTypeTempBool(false));
AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang", "")); AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang", ""));