Project64: Make UniqueSaveDir on by default
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@ -128,11 +128,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false));
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AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false));
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AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (uint32_t)false));
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AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (uint32_t)false));
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#ifdef ANDROID
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AddHandler(Setting_UniqueSaveDir, new CSettingTypeApplication("Settings", "Unique Game Dir", true));
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AddHandler(Setting_UniqueSaveDir, new CSettingTypeTempBool(true));
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#else
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AddHandler(Setting_UniqueSaveDir, new CSettingTypeApplication("Settings", "Unique Game Dir", (uint32_t)false));
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#endif
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AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("Settings", "Current Language", ""));
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AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("Settings", "Current Language", ""));
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AddHandler(Setting_EnableDisk, new CSettingTypeTempBool(false));
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AddHandler(Setting_EnableDisk, new CSettingTypeTempBool(false));
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AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang", ""));
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AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang", ""));
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