[Glide64] Fix up to work on android

This commit is contained in:
zilmar 2016-03-11 05:29:41 +11:00
parent a7a0974b88
commit 52aea8738f
17 changed files with 1419 additions and 923 deletions

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@ -261,6 +261,9 @@ extern "C" {
uint32_t * VI_Y_SCALE_REG; uint32_t * VI_Y_SCALE_REG;
void(*CheckInterrupts)(void); void(*CheckInterrupts)(void);
#ifdef ANDROID
void(CALL *SwapBuffers)(void);
#endif
} GFX_INFO; } GFX_INFO;
extern GFX_INFO gfx; extern GFX_INFO gfx;
@ -490,6 +493,22 @@ extern "C" {
*******************************************************************/ *******************************************************************/
EXPORT void CALL ViWidthChanged(void); EXPORT void CALL ViWidthChanged(void);
#ifdef ANDROID
/******************************************************************
Function: SurfaceCreated
Purpose: this function is called when the surface is created.
input: none
output: none
*******************************************************************/
EXPORT void CALL SurfaceCreated(void);
/******************************************************************
Function: SurfaceChanged
Purpose: this function is called when the surface is has changed.
input: none
output: none
*******************************************************************/
EXPORT void CALL SurfaceChanged(int width, int height);
#endif
/****************************************************************** /******************************************************************
Function: FrameBufferWrite Function: FrameBufferWrite
Purpose: This function is called to notify the dll that the Purpose: This function is called to notify the dll that the

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@ -44,22 +44,21 @@ typedef FxU32 GrCombineMode_t;
#define GR_TEXTURE_UMA_EXT 0x06 #define GR_TEXTURE_UMA_EXT 0x06
//wrapper specific //wrapper specific
#ifdef _WIN32
FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool); FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool);
#else
FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxBool, FxBool);
#endif
FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*); FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*);
FX_ENTRY char ** FX_CALL grQueryResolutionsExt(int32_t*); FX_ENTRY char ** FX_CALL grQueryResolutionsExt(int32_t*);
FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key); FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key);
FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*); FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*);
FX_ENTRY GrContext_t FX_CALL #ifdef _WIN32
grSstWinOpenExt( FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt(HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers);
HWND hWnd, #else
GrScreenResolution_t screen_resolution, FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt(GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers);
GrScreenRefresh_t refresh_rate, #endif
GrColorFormat_t color_format,
GrOriginLocation_t origin_location,
GrPixelFormat_t pixelformat,
int nColBuffers,
int nAuxBuffers);
//color combiner //color combiner
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL

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@ -281,7 +281,11 @@ void ChangeSize()
void ConfigWrapper() void ConfigWrapper()
{ {
#ifdef _WIN32
grConfigWrapperExt(g_settings->wrpResolution, g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic); grConfigWrapperExt(g_settings->wrpResolution, g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic);
#else
grConfigWrapperExt(g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic);
#endif
} }
void UseUnregisteredSetting(int /*SettingID*/) void UseUnregisteredSetting(int /*SettingID*/)
@ -290,20 +294,31 @@ void UseUnregisteredSetting(int /*SettingID*/)
DebugBreak(); DebugBreak();
#endif #endif
} }
#ifdef ANDROID
extern int g_width, g_height;
#endif
void ReadSettings() void ReadSettings()
{ {
g_settings->card_id = GetSetting(Set_CardId); g_settings->card_id = GetSetting(Set_CardId);
#ifdef ANDROID
g_settings->scr_res_x = g_settings->res_x = g_width;
g_settings->scr_res_y = g_settings->res_y = g_height;
#else
g_settings->res_data = (uint32_t)GetSetting(Set_Resolution); g_settings->res_data = (uint32_t)GetSetting(Set_Resolution);
if (g_settings->res_data >= 24) g_settings->res_data = 12; if (g_settings->res_data >= 24) g_settings->res_data = 12;
g_settings->scr_res_x = g_settings->res_x = resolutions[g_settings->res_data][0]; g_settings->scr_res_x = g_settings->res_x = resolutions[g_settings->res_data][0];
g_settings->scr_res_y = g_settings->res_y = resolutions[g_settings->res_data][1]; g_settings->scr_res_y = g_settings->res_y = resolutions[g_settings->res_data][1];
g_settings->wrpResolution = GetSetting(Set_wrpResolution); g_settings->wrpResolution = GetSetting(Set_wrpResolution);
#endif
g_settings->vsync = GetSetting(Set_vsync); g_settings->vsync = GetSetting(Set_vsync);
g_settings->ssformat = (uint8_t)GetSetting(Set_ssformat); g_settings->ssformat = (uint8_t)GetSetting(Set_ssformat);
g_settings->show_fps = (uint8_t)GetSetting(Set_ShowFps); g_settings->show_fps = (uint8_t)GetSetting(Set_ShowFps);
g_settings->clock = GetSetting(Set_clock); g_settings->clock = GetSetting(Set_clock);
g_settings->clock_24_hr = GetSetting(Set_clock_24_hr); g_settings->clock_24_hr = GetSetting(Set_clock_24_hr);
#ifdef ANDROID
g_settings->rotate = GetSetting(Set_Rotate);
#endif
g_settings->advanced_options = Set_basic_mode ? !GetSystemSetting(Set_basic_mode) : 0; g_settings->advanced_options = Set_basic_mode ? !GetSystemSetting(Set_basic_mode) : 0;
g_settings->texenh_options = GetSetting(Set_texenh_options); g_settings->texenh_options = GetSetting(Set_texenh_options);
g_settings->use_hotkeys = GetSetting(Set_hotkeys); g_settings->use_hotkeys = GetSetting(Set_hotkeys);
@ -532,6 +547,9 @@ void WriteSettings(bool saveEmulationSettings)
SetSetting(Set_ShowFps, g_settings->show_fps); SetSetting(Set_ShowFps, g_settings->show_fps);
SetSetting(Set_clock, g_settings->clock); SetSetting(Set_clock, g_settings->clock);
SetSetting(Set_clock_24_hr, g_settings->clock_24_hr); SetSetting(Set_clock_24_hr, g_settings->clock_24_hr);
#ifdef ANDROID
SetSetting(Set_Rotate, g_settings->rotate);
#endif
//SetSetting(Set_advanced_options,g_settings->advanced_options); //SetSetting(Set_advanced_options,g_settings->advanced_options);
SetSetting(Set_texenh_options, g_settings->texenh_options); SetSetting(Set_texenh_options, g_settings->texenh_options);
@ -866,6 +884,10 @@ int InitGfx()
grGlideShutdown(); grGlideShutdown();
return FALSE; return FALSE;
} }
#else
gfx_context = grSstWinOpen(GR_REFRESH_60Hz, GR_COLORFORMAT_RGBA, GR_ORIGIN_UPPER_LEFT, 2, 1);
g_settings->scr_res_x = g_settings->res_x = g_width;
g_settings->scr_res_y = g_settings->res_y = g_height;
#endif #endif
GfxInitDone = TRUE; GfxInitDone = TRUE;
@ -1379,7 +1401,9 @@ int CALL InitiateGFX(GFX_INFO Gfx_Info)
ReadSettings(); ReadSettings();
char name[21] = "DEFAULT"; char name[21] = "DEFAULT";
ReadSpecialSettings(name); ReadSpecialSettings(name);
#ifdef _WIN32
g_settings->res_data_org = g_settings->res_data; g_settings->res_data_org = g_settings->res_data;
#endif
#ifdef FPS #ifdef FPS
fps_last.SetToNow(); fps_last.SetToNow();
@ -1406,7 +1430,11 @@ int CALL InitiateGFX(GFX_INFO Gfx_Info)
if (fb_depth_render_enabled) if (fb_depth_render_enabled)
ZLUT_init(); ZLUT_init();
#ifdef _WIN32
grConfigWrapperExt(g_settings->wrpResolution, g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic); grConfigWrapperExt(g_settings->wrpResolution, g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic);
#else
grConfigWrapperExt(g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic);
#endif
grGlideInit(); grGlideInit();
grSstSelect(0); grSstSelect(0);
@ -1473,7 +1501,12 @@ void CALL PluginLoaded(void)
general_setting(Set_texenh_options, "texenh_options", 0); general_setting(Set_texenh_options, "texenh_options", 0);
general_setting(Set_hotkeys, "hotkeys", 1); general_setting(Set_hotkeys, "hotkeys", 1);
general_setting(Set_wrpVRAM, "wrpVRAM", 0); general_setting(Set_wrpVRAM, "wrpVRAM", 0);
#ifndef ANDROID
general_setting(Set_wrpFBO, "wrpFBO", 0); general_setting(Set_wrpFBO, "wrpFBO", 0);
#else
general_setting(Set_Rotate, "rotate", 0);
general_setting(Set_wrpFBO, "wrpFBO", 1);
#endif
general_setting(Set_wrpAnisotropic, "wrpAnisotropic", 0); general_setting(Set_wrpAnisotropic, "wrpAnisotropic", 0);
general_setting(Set_autodetect_ucode, "autodetect_ucode", 1); general_setting(Set_autodetect_ucode, "autodetect_ucode", 1);
general_setting(Set_ucode, "ucode", 2); general_setting(Set_ucode, "ucode", 2);
@ -2322,6 +2355,33 @@ void CALL ViWidthChanged(void)
{ {
} }
#ifdef ANDROID
/******************************************************************
Function: SurfaceCreated
Purpose: this function is called when the surface is created.
input: none
output: none
*******************************************************************/
void CALL SurfaceCreated(void)
{
}
/******************************************************************
Function: SurfaceChanged
Purpose: this function is called when the surface is has changed.
input: none
output: none
*******************************************************************/
void init_combiner();
void CALL SurfaceChanged(int width, int height)
{
g_width = width;
g_height = height;
init_combiner();
}
#endif
#ifdef WINPROC_OVERRIDE #ifdef WINPROC_OVERRIDE
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{ {
@ -2408,3 +2468,10 @@ LRESULT CALLBACK LowLevelKeyboardProc(int nCode,
return CallNextHookEx(NULL, nCode, wParam, lParam); return CallNextHookEx(NULL, nCode, wParam, lParam);
} }
#endif #endif
#ifdef ANDROID
void Android_JNI_SwapWindow()
{
gfx.SwapBuffers();
}
#endif

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@ -6,8 +6,10 @@ CSettings::CSettings() :
scr_res_x(640), scr_res_x(640),
res_y(480), res_y(480),
scr_res_y(480), scr_res_y(480),
#ifdef _WIN32
res_data(GR_RESOLUTION_640x480), res_data(GR_RESOLUTION_640x480),
res_data_org(GR_RESOLUTION_640x480), res_data_org(GR_RESOLUTION_640x480),
#endif
advanced_options(0), advanced_options(0),
texenh_options(0), texenh_options(0),
ssformat(0), ssformat(0),
@ -16,6 +18,9 @@ CSettings::CSettings() :
show_fps(0), show_fps(0),
clock(0), clock(0),
clock_24_hr(0), clock_24_hr(0),
#ifdef ANDROID
rotate(0),
#endif
filtering(0), filtering(0),
fog(0), fog(0),
@ -89,7 +94,9 @@ CSettings::CSettings() :
hacks(0), hacks(0),
//wrapper settings //wrapper settings
#ifdef _WIN32
wrpResolution(0), wrpResolution(0),
#endif
wrpVRAM(0), wrpVRAM(0),
wrpFBO(0), wrpFBO(0),
wrpAnisotropic(0) wrpAnisotropic(0)

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@ -9,7 +9,9 @@ public:
uint32_t res_x, scr_res_x; uint32_t res_x, scr_res_x;
uint32_t res_y, scr_res_y; uint32_t res_y, scr_res_y;
#ifdef _WIN32
uint32_t res_data, res_data_org; uint32_t res_data, res_data_org;
#endif
int advanced_options; int advanced_options;
int texenh_options; int texenh_options;
@ -19,6 +21,9 @@ public:
int show_fps; int show_fps;
int clock; int clock;
int clock_24_hr; int clock_24_hr;
#ifdef ANDROID
int rotate;
#endif
int filtering; int filtering;
int fog; int fog;
@ -152,7 +157,9 @@ public:
uint32_t hacks; uint32_t hacks;
//wrapper settings //wrapper settings
#ifdef _WIN32
int wrpResolution; int wrpResolution;
#endif
int wrpVRAM; int wrpVRAM;
int wrpFBO; int wrpFBO;
int wrpAnisotropic; int wrpAnisotropic;

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@ -44,15 +44,13 @@ void SetupTrace(void)
g_AndroidLogger = new AndroidLogger(); g_AndroidLogger = new AndroidLogger();
} }
TraceAddModule(g_AndroidLogger); TraceAddModule(g_AndroidLogger);
#endif
TraceSetMaxModule(MaxTraceModuleGlide64, TraceVerbose);
#else
#ifdef _DEBUG #ifdef _DEBUG
TraceSetMaxModule(MaxTraceModuleGlide64, TraceInfo); TraceSetMaxModule(MaxTraceModuleGlide64, TraceInfo);
#else #else
TraceSetMaxModule(MaxTraceModuleGlide64, TraceError); TraceSetMaxModule(MaxTraceModuleGlide64, TraceError);
#endif #endif
#endif
TraceSetModuleName(TraceMD5, "MD5"); TraceSetModuleName(TraceMD5, "MD5");
TraceSetModuleName(TraceSettings, "Settings"); TraceSetModuleName(TraceSettings, "Settings");
@ -64,6 +62,7 @@ void SetupTrace(void)
TraceSetModuleName(TraceRDP, "RDP"); TraceSetModuleName(TraceRDP, "RDP");
TraceSetModuleName(TraceTLUT, "TLUT"); TraceSetModuleName(TraceTLUT, "TLUT");
TraceSetModuleName(TracePNG, "PNG"); TraceSetModuleName(TracePNG, "PNG");
TraceSetModuleName(TraceOGLWrapper, "OGL Wrapper");
char log_dir[260]; char log_dir[260];
memset(log_dir, 0, sizeof(log_dir)); memset(log_dir, 0, sizeof(log_dir));

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@ -13,6 +13,7 @@ enum TraceModuleGlide64
TraceRDP, TraceRDP,
TraceTLUT, TraceTLUT,
TracePNG, TracePNG,
TraceOGLWrapper,
MaxTraceModuleGlide64, MaxTraceModuleGlide64,
}; };

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@ -54,11 +54,18 @@
<ClCompile Include="OGLEStextures.cpp"> <ClCompile Include="OGLEStextures.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild> <ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="OGLESwrappers.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="OGLgeometry.cpp" /> <ClCompile Include="OGLgeometry.cpp" />
<ClCompile Include="OGLglitchmain.cpp" /> <ClCompile Include="OGLglitchmain.cpp" />
<ClCompile Include="OGLtextures.cpp" /> <ClCompile Include="OGLtextures.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="glitchmain.h" /> <ClInclude Include="glitchmain.h" />
<ClInclude Include="OGLESwrappers.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -35,10 +35,19 @@
<ClCompile Include="OGLEStextures.cpp"> <ClCompile Include="OGLEStextures.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="OGLESwrappers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="glitchmain.h"> <ClInclude Include="glitchmain.h">
<Filter>Headers</Filter> <Filter>Headers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="OGLESwrappers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="opengl.h">
<Filter>Headers</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -26,8 +26,11 @@
#endif // _WIN32 #endif // _WIN32
#include <math.h> #include <math.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h>
#include "glide.h" #include "glide.h"
#include "glitchmain.h" #include "glitchmain.h"
#include <Glide64/trace.h>
#include <Glide64/Settings.h>
void vbo_draw(); void vbo_draw();
@ -68,6 +71,7 @@ static GLuint vertex_shader_object;
static GLuint program_object_default; static GLuint program_object_default;
static GLuint program_object_depth; static GLuint program_object_depth;
static GLuint program_object; static GLuint program_object;
static GLuint rotation_matrix_location;
static int constant_color_location; static int constant_color_location;
static int ccolor0_location; static int ccolor0_location;
static int ccolor1_location; static int ccolor1_location;
@ -176,6 +180,7 @@ SHADER_HEADER
"uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader "uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader
"uniform vec4 textureSizes; \n" "uniform vec4 textureSizes; \n"
"uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale "uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale
"uniform mat4 rotation_matrix; \n"
SHADER_VARYING SHADER_VARYING
" \n" " \n"
"void main() \n" "void main() \n"
@ -187,6 +192,7 @@ SHADER_VARYING
" gl_Position.z = aVertex.z / Z_MAX; \n" " gl_Position.z = aVertex.z / Z_MAX; \n"
" gl_Position.w = 1.0; \n" " gl_Position.w = 1.0; \n"
" gl_Position /= q; \n" " gl_Position /= q; \n"
" gl_Position = rotation_matrix * gl_Position; \n"
" gl_FrontColor = aColor.bgra; \n" " gl_FrontColor = aColor.bgra; \n"
" \n" " \n"
" gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n" " gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
@ -220,7 +226,7 @@ void check_compile(GLuint shader)
{ {
char log[1024]; char log[1024];
glGetShaderInfoLog(shader, 1024, NULL, log); glGetShaderInfoLog(shader, 1024, NULL, log);
LOGINFO(log); //LOGINFO(log);
} }
} }
@ -232,16 +238,79 @@ void check_link(GLuint program)
{ {
char log[1024]; char log[1024];
glGetProgramInfoLog(program, 1024, NULL, log); glGetProgramInfoLog(program, 1024, NULL, log);
LOGINFO(log); //LOGINFO(log);
} }
} }
void set_rotation_matrix(GLuint loc, int rotate)
{
GLfloat mat[16];
/* first setup everything which is the same everytime */
/* (X, X, 0, 0)
* (X, X, 0, 0)
* (0, 0, 1, 0)
* (0, 0, 0, 1)
*/
//mat[0] = cos(angle);
//mat[1] = sin(angle);
mat[2] = 0;
mat[3] = 0;
//mat[4] = -sin(angle);
//mat[5] = cos(angle);
mat[6] = 0;
mat[7] = 0;
mat[8] = 0;
mat[9] = 0;
mat[10] = 1;
mat[11] = 0;
mat[12] = 0;
mat[13] = 0;
mat[14] = 0;
mat[15] = 1;
/* now set the actual rotation */
if (1 == rotate) // 90 degree
{
mat[0] = 0;
mat[1] = 1;
mat[4] = -1;
mat[5] = 0;
}
else if (2 == rotate) // 180 degree
{
mat[0] = -1;
mat[1] = 0;
mat[4] = 0;
mat[5] = -1;
}
else if (3 == rotate) // 270 degree
{
mat[0] = 0;
mat[1] = -1;
mat[4] = 1;
mat[5] = 0;
}
else /* 0 degree, also fallback if input is wrong) */
{
mat[0] = 1;
mat[1] = 0;
mat[4] = 0;
mat[5] = 1;
}
glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
}
void init_combiner() void init_combiner()
{ {
int texture[4] = { 0, 0, 0, 0 }; int texture[4] = { 0, 0, 0, 0 };
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
// creating a fake texture // creating a fake texture
glBindTexture(GL_TEXTURE_2D, default_texture); glBindTexture(GL_TEXTURE_2D, default_texture);
@ -251,8 +320,8 @@ void init_combiner()
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, default_texture); glBindTexture(GL_TEXTURE_2D, default_texture);
glEnable(GL_TEXTURE_2D);
int rotation_matrix_location;
int texture0_location; int texture0_location;
int texture1_location; int texture1_location;
char *fragment_shader; char *fragment_shader;
@ -299,6 +368,7 @@ void init_combiner()
check_compile(vertex_shader_object); check_compile(vertex_shader_object);
// depth program // depth program
#ifndef ANDROID
program_object = glCreateProgram(); program_object = glCreateProgram();
program_object_depth = program_object; program_object_depth = program_object;
glAttachShader(program_object, fragment_depth_shader_object); glAttachShader(program_object, fragment_depth_shader_object);
@ -314,10 +384,14 @@ void init_combiner()
check_link(program_object); check_link(program_object);
glUseProgram(program_object); glUseProgram(program_object);
rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
set_rotation_matrix(rotation_matrix_location, g_settings->rotate);
texture0_location = glGetUniformLocation(program_object, "texture0"); texture0_location = glGetUniformLocation(program_object, "texture0");
texture1_location = glGetUniformLocation(program_object, "texture1"); texture1_location = glGetUniformLocation(program_object, "texture1");
glUniform1i(texture0_location, 0); glUniform1i(texture0_location, 0);
glUniform1i(texture1_location, 1); glUniform1i(texture1_location, 1);
#endif
// default program // default program
program_object = glCreateProgram(); program_object = glCreateProgram();
@ -334,6 +408,8 @@ void init_combiner()
glLinkProgram(program_object); glLinkProgram(program_object);
check_link(program_object); check_link(program_object);
glUseProgram(program_object); glUseProgram(program_object);
rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
set_rotation_matrix(rotation_matrix_location, g_settings->rotate);
texture0_location = glGetUniformLocation(program_object, "texture0"); texture0_location = glGetUniformLocation(program_object, "texture0");
texture1_location = glGetUniformLocation(program_object, "texture1"); texture1_location = glGetUniformLocation(program_object, "texture1");
@ -410,6 +486,7 @@ typedef struct _shader_program_key
int blackandwhite1; int blackandwhite1;
GLuint fragment_shader_object; GLuint fragment_shader_object;
GLuint program_object; GLuint program_object;
int rotation_matrix_location;
int texture0_location; int texture0_location;
int texture1_location; int texture1_location;
int vertexOffset_location; int vertexOffset_location;
@ -469,6 +546,11 @@ void update_uniforms(shader_program_key prog)
glUniform1i(prog.ditherTex_location, 2); glUniform1i(prog.ditherTex_location, 2);
} }
rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
set_rotation_matrix(rotation_matrix_location, g_settings->rotate);
rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
set_rotation_matrix(rotation_matrix_location, g_settings->rotate);
set_lambda(); set_lambda();
} }
@ -480,6 +562,7 @@ void disable_textureSizes()
void compile_shader() void compile_shader()
{ {
int rotation_matrix_location;
int texture0_location; int texture0_location;
int texture1_location; int texture1_location;
int ditherTex_location; int ditherTex_location;
@ -582,6 +665,7 @@ void compile_shader()
check_link(program_object); check_link(program_object);
glUseProgram(program_object); glUseProgram(program_object);
shader_programs[number_of_programs].rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0"); shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0");
shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1"); shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1");
shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset"); shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset");
@ -589,6 +673,7 @@ void compile_shader()
shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale"); shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale");
shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor"); shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor");
shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef"); shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef");
shader_programs[number_of_programs].chroma_color_location = glGetUniformLocation(program_object, "chroma_color");
update_uniforms(shader_programs[number_of_programs]); update_uniforms(shader_programs[number_of_programs]);
@ -639,7 +724,7 @@ void set_lambda()
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grConstantColorValue(GrColor_t value) grConstantColorValue(GrColor_t value)
{ {
LOG("grConstantColorValue(%d)\r\n", value); WriteTrace(TraceResolution, TraceDebug, "value: %d", value);
switch (lfb_color_fmt) switch (lfb_color_fmt)
{ {
case GR_COLORFORMAT_ARGB: case GR_COLORFORMAT_ARGB:
@ -752,7 +837,7 @@ GrCombineFunction_t function, GrCombineFactor_t factor,
GrCombineLocal_t local, GrCombineOther_t other, GrCombineLocal_t local, GrCombineOther_t other,
FxBool invert) FxBool invert)
{ {
LOG("grColorCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); WriteTrace(TraceResolution, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert);
static int last_function = 0; static int last_function = 0;
static int last_factor = 0; static int last_factor = 0;
static int last_local = 0; static int last_local = 0;
@ -962,7 +1047,7 @@ GrCombineLocal_t local, GrCombineOther_t other,
FxBool invert FxBool invert
) )
{ {
LOG("grAlphaCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); WriteTrace(TraceResolution, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert);
static int last_function = 0; static int last_function = 0;
static int last_factor = 0; static int last_factor = 0;
static int last_local = 0; static int last_local = 0;
@ -1200,7 +1285,7 @@ FxBool rgb_invert,
FxBool alpha_invert FxBool alpha_invert
) )
{ {
LOG("grTexCombine(%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); WriteTrace(TraceResolution, TraceDebug, "tmu: %d rgb_function: %d rgb_factor: %d alpha_function: %d alpha_factor: %d rgb_invert: %d alpha_invert: %d", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert);
int num_tex; int num_tex;
if (tmu == GR_TMU0) num_tex = 1; if (tmu == GR_TMU0) num_tex = 1;
@ -1451,7 +1536,7 @@ GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df
) )
{ {
int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0; int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
LOG("grAlphaBlendFunction(%d,%d,%d,%d)\r\n", rgb_sf, rgb_df, alpha_sf, alpha_df); WriteTrace(TraceResolution, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
switch (rgb_sf) switch (rgb_sf)
{ {
@ -1525,7 +1610,7 @@ GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grAlphaTestReferenceValue(GrAlpha_t value) grAlphaTestReferenceValue(GrAlpha_t value)
{ {
LOG("grAlphaTestReferenceValue(%d)\r\n", value); WriteTrace(TraceResolution, TraceDebug, "value: %d", value);
alpha_ref = value; alpha_ref = value;
grAlphaTestFunction(alpha_func); grAlphaTestFunction(alpha_func);
} }
@ -1533,7 +1618,7 @@ grAlphaTestReferenceValue(GrAlpha_t value)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grAlphaTestFunction(GrCmpFnc_t function) grAlphaTestFunction(GrCmpFnc_t function)
{ {
LOG("grAlphaTestFunction(%d)\r\n", function); WriteTrace(TraceResolution, TraceDebug, "function: %d", function);
alpha_func = function; alpha_func = function;
switch (function) switch (function)
{ {
@ -1561,7 +1646,7 @@ grAlphaTestFunction(GrCmpFnc_t function)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grFogMode(GrFogMode_t mode) grFogMode(GrFogMode_t mode)
{ {
LOG("grFogMode(%d)\r\n", mode); WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode);
switch (mode) switch (mode)
{ {
case GR_FOG_DISABLE: case GR_FOG_DISABLE:
@ -1587,7 +1672,7 @@ grFogMode(GrFogMode_t mode)
FX_ENTRY float FX_CALL FX_ENTRY float FX_CALL
guFogTableIndexToW(int i) guFogTableIndexToW(int i)
{ {
LOG("guFogTableIndexToW(%d)\r\n", i); WriteTrace(TraceResolution, TraceDebug, "i: %d", i);
return (float)(pow(2.0, 3.0 + (double)(i >> 2)) / (8 - (i & 3))); return (float)(pow(2.0, 3.0 + (double)(i >> 2)) / (8 - (i & 3)));
} }
@ -1595,7 +1680,7 @@ FX_ENTRY void FX_CALL
guFogGenerateLinear(GrFog_t *fogtable, guFogGenerateLinear(GrFog_t *fogtable,
float nearZ, float farZ) float nearZ, float farZ)
{ {
LOG("guFogGenerateLinear(%f,%f)\r\n", nearZ, farZ); WriteTrace(TraceResolution, TraceDebug, "nearZ: %f farZ: %f", nearZ, farZ);
/* /*
glFogi(GL_FOG_MODE, GL_LINEAR); glFogi(GL_FOG_MODE, GL_LINEAR);
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
@ -1607,15 +1692,15 @@ float nearZ, float farZ)
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grFogTable(const GrFog_t ft[]) grFogTable(const GrFog_t /*ft */[])
{ {
LOG("grFogTable()\r\n"); WriteTrace(TraceResolution, TraceDebug, "-");
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grFogColorValue(GrColor_t fogcolor) grFogColorValue(GrColor_t fogcolor)
{ {
LOG("grFogColorValue(%x)\r\n", fogcolor); WriteTrace(TraceResolution, TraceDebug, "fogcolor: %x", fogcolor);
switch (lfb_color_fmt) switch (lfb_color_fmt)
{ {
@ -1643,7 +1728,7 @@ grFogColorValue(GrColor_t fogcolor)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grChromakeyMode(GrChromakeyMode_t mode) grChromakeyMode(GrChromakeyMode_t mode)
{ {
LOG("grChromakeyMode(%d)\r\n", mode); WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode);
switch (mode) switch (mode)
{ {
case GR_CHROMAKEY_DISABLE: case GR_CHROMAKEY_DISABLE:
@ -1661,7 +1746,7 @@ grChromakeyMode(GrChromakeyMode_t mode)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grChromakeyValue(GrColor_t value) grChromakeyValue(GrColor_t value)
{ {
LOG("grChromakeyValue(%x)\r\n", value); WriteTrace(TraceResolution, TraceDebug, "value: %d", value);
int chroma_color_location; int chroma_color_location;
switch (lfb_color_fmt) switch (lfb_color_fmt)
@ -1716,19 +1801,17 @@ static void setPattern()
} }
} }
glActiveTexture(GL_TEXTURE2); glActiveTexture(GL_TEXTURE2);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 33 * 1024 * 1024); glBindTexture(GL_TEXTURE_2D, 33 * 1024 * 1024);
glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glDisable(GL_TEXTURE_2D);
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grStipplePattern( grStipplePattern(
GrStipplePattern_t stipple) GrStipplePattern_t stipple)
{ {
LOG("grStipplePattern(%x)\r\n", stipple); WriteTrace(TraceResolution, TraceDebug, "value: %x", stipple);
srand(stipple); srand(stipple);
setPattern(); setPattern();
} }
@ -1736,25 +1819,22 @@ GrStipplePattern_t stipple)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grStippleMode(GrStippleMode_t mode) grStippleMode(GrStippleMode_t mode)
{ {
LOG("grStippleMode(%d)\r\n", mode); WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode);
switch (mode) switch (mode)
{ {
case GR_STIPPLE_DISABLE: case GR_STIPPLE_DISABLE:
dither_enabled = 0; dither_enabled = 0;
glActiveTexture(GL_TEXTURE2); glActiveTexture(GL_TEXTURE2);
glDisable(GL_TEXTURE_2D);
break; break;
case GR_STIPPLE_PATTERN: case GR_STIPPLE_PATTERN:
setPattern(); setPattern();
dither_enabled = 1; dither_enabled = 1;
glActiveTexture(GL_TEXTURE2); glActiveTexture(GL_TEXTURE2);
glEnable(GL_TEXTURE_2D);
break; break;
case GR_STIPPLE_ROTATE: case GR_STIPPLE_ROTATE:
setPattern(); setPattern();
dither_enabled = 1; dither_enabled = 1;
glActiveTexture(GL_TEXTURE2); glActiveTexture(GL_TEXTURE2);
glEnable(GL_TEXTURE_2D);
break; break;
default: default:
WriteTrace(TraceGlitch, TraceWarning, "grStippleMode:%x", mode); WriteTrace(TraceGlitch, TraceWarning, "grStippleMode:%x", mode);
@ -1769,7 +1849,7 @@ GrCCUColor_t c, FxBool c_invert,
GrCCUColor_t d, FxBool d_invert, GrCCUColor_t d, FxBool d_invert,
FxU32 shift, FxBool invert) FxU32 shift, FxBool invert)
{ {
LOG("grColorCombineExt(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); WriteTrace(TraceResolution, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : inverted result"); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : shift = %d", shift); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : shift = %d", shift);
@ -1951,7 +2031,7 @@ GrACUColor_t c, FxBool c_invert,
GrACUColor_t d, FxBool d_invert, GrACUColor_t d, FxBool d_invert,
FxU32 shift, FxBool invert) FxU32 shift, FxBool invert)
{ {
LOG("grAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); WriteTrace(TraceResolution, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : inverted result"); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : shift = %d", shift); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : shift = %d", shift);
@ -2105,7 +2185,7 @@ GrTCCUColor_t d, FxBool d_invert,
FxU32 shift, FxBool invert) FxU32 shift, FxBool invert)
{ {
int num_tex; int num_tex;
LOG("grTexColorCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); WriteTrace(TraceResolution, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : inverted result"); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : shift = %d", shift); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : shift = %d", shift);
@ -2470,7 +2550,7 @@ GrTACUColor_t d, FxBool d_invert,
FxU32 shift, FxBool invert) FxU32 shift, FxBool invert)
{ {
int num_tex; int num_tex;
LOG("grTexAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); WriteTrace(TraceResolution, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift, invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : inverted result"); if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : shift = %d", shift); if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : shift = %d", shift);
@ -2750,7 +2830,7 @@ grConstantColorValueExt(GrChipID_t tmu,
GrColor_t value) GrColor_t value)
{ {
int num_tex; int num_tex;
LOG("grConstantColorValueExt(%d,%d)\r\n", tmu, value); WriteTrace(TraceResolution, TraceDebug, "tmu: %d value: %d", tmu, value);
if (tmu == GR_TMU0) num_tex = 1; if (tmu == GR_TMU0) num_tex = 1;
else num_tex = 0; else num_tex = 0;

View File

@ -27,16 +27,11 @@
#include "glitchmain.h" #include "glitchmain.h"
#include "../Glide64/winlnxdefs.h" #include "../Glide64/winlnxdefs.h"
#include "../Glide64/rdp.h" #include "../Glide64/rdp.h"
#include <Glide64/trace.h>
#define Z_MAX (65536.0f) #define Z_MAX (65536.0f)
#define VERTEX_SIZE sizeof(VERTEX) //Size of vertex struct #define VERTEX_SIZE sizeof(VERTEX) //Size of vertex struct
#ifdef ANDROID_EDITION
#include "ae_imports.h"
static float polygonOffsetFactor;
static float polygonOffsetUnits;
#endif
static int xy_off; static int xy_off;
static int xy_en; static int xy_en;
static int z_en; static int z_en;
@ -64,15 +59,16 @@ static bool vertex_buffer_enabled = false;
void vbo_init() void vbo_init()
{ {
} }
void vbo_draw() void vbo_draw()
{ {
if (vertex_buffer_count) if (vertex_buffer_count)
{ {
WriteTrace(TraceGlide64, TraceDebug, "vertex_draw_mode: %d vertex_buffer_count: %d", vertex_draw_mode, vertex_buffer_count);
glDrawArrays(vertex_draw_mode, 0, vertex_buffer_count); glDrawArrays(vertex_draw_mode, 0, vertex_buffer_count);
vertex_buffer_count = 0; vertex_buffer_count = 0;
WriteTrace(TraceGlide64, TraceDebug, "done (glGetError() = %X)", glGetError());
} }
} }
@ -96,8 +92,6 @@ void vbo_buffer(GLenum mode,GLint first,GLsizei count,void* pointers)
vertex_draw_mode = mode; vertex_draw_mode = mode;
vbo_draw(); //Triangle fans and strips can't be joined as easily, just draw them straight away. vbo_draw(); //Triangle fans and strips can't be joined as easily, just draw them straight away.
} }
} }
void vbo_enable() void vbo_enable()
@ -128,7 +122,6 @@ void vbo_disable()
vertex_buffer_enabled = false; vertex_buffer_enabled = false;
} }
inline float ZCALC(const float & z, const float & q) { inline float ZCALC(const float & z, const float & q) {
float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f; float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f;
return res; return res;
@ -144,7 +137,6 @@ static inline void zclamp_glVertex4f(float a, float b, float c, float d)
#define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d) #define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d)
*/ */
static inline float ytex(int tmu, float y) { static inline float ytex(int tmu, float y) {
if (invtex[tmu]) if (invtex[tmu])
return invtex[tmu] - y; return invtex[tmu] - y;
@ -167,7 +159,7 @@ void init_geometry()
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grCoordinateSpace(GrCoordinateSpaceMode_t mode) grCoordinateSpace(GrCoordinateSpaceMode_t mode)
{ {
LOG("grCoordinateSpace(%d)\r\n", mode); WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
switch (mode) switch (mode)
{ {
case GR_WINDOW_COORDS: case GR_WINDOW_COORDS:
@ -180,7 +172,7 @@ grCoordinateSpace( GrCoordinateSpaceMode_t mode )
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grVertexLayout(FxU32 param, FxI32 offset, FxU32 mode) grVertexLayout(FxU32 param, FxI32 offset, FxU32 mode)
{ {
LOG("grVertexLayout(%d,%d,%d)\r\n", param, offset, mode); WriteTrace(TraceGlitch, TraceDebug, "param: %d offset: %d mode: %d", param, offset, mode);
switch (param) switch (param)
{ {
case GR_PARAM_XY: case GR_PARAM_XY:
@ -219,7 +211,7 @@ grVertexLayout(FxU32 param, FxI32 offset, FxU32 mode)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grCullMode(GrCullMode_t mode) grCullMode(GrCullMode_t mode)
{ {
LOG("grCullMode(%d)\r\n", mode); WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
static int oldmode = -1, oldinv = -1; static int oldmode = -1, oldinv = -1;
culling_mode = mode; culling_mode = mode;
if (inverted_culling == oldinv && oldmode == mode) if (inverted_culling == oldinv && oldmode == mode)
@ -255,7 +247,7 @@ grCullMode( GrCullMode_t mode )
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDepthBufferMode(GrDepthBufferMode_t mode) grDepthBufferMode(GrDepthBufferMode_t mode)
{ {
LOG("grDepthBufferMode(%d)\r\n", mode); WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
switch (mode) switch (mode)
{ {
case GR_DEPTHBUFFER_DISABLE: case GR_DEPTHBUFFER_DISABLE:
@ -280,7 +272,7 @@ grDepthBufferMode( GrDepthBufferMode_t mode )
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDepthBufferFunction(GrCmpFnc_t function) grDepthBufferFunction(GrCmpFnc_t function)
{ {
LOG("grDepthBufferFunction(%d)\r\n", function); WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
switch (function) switch (function)
{ {
case GR_CMP_GEQUAL: case GR_CMP_GEQUAL:
@ -328,17 +320,13 @@ grDepthBufferFunction( GrCmpFnc_t function )
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDepthMask(FxBool mask) grDepthMask(FxBool mask)
{ {
LOG("grDepthMask(%d)\r\n", mask); WriteTrace(TraceGlitch, TraceDebug, "mask: %d", mask);
glDepthMask(mask); glDepthMask(mask);
} }
float biasFactor = 0; float biasFactor = 0;
#if 0 #if 0
void FindBestDepthBias() void FindBestDepthBias()
{ {
#ifdef ANDROID_EDITION
int hardwareType = Android_JNI_GetHardwareType();
Android_JNI_GetPolygonOffset(hardwareType, 1, &polygonOffsetFactor, &polygonOffsetUnits);
#else
float f, bestz = 0.25f; float f, bestz = 0.25f;
int x; int x;
if (biasFactor) return; if (biasFactor) return;
@ -374,24 +362,23 @@ void FindBestDepthBias()
} }
//printf(" --> bias factor %g\n", biasFactor); //printf(" --> bias factor %g\n", biasFactor);
glPopAttrib(); glPopAttrib();
#endif
} }
#endif #endif
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDepthBiasLevel(FxI32 level) grDepthBiasLevel(FxI32 level)
{ {
LOG("grDepthBiasLevel(%d)\r\n", level); WriteTrace(TraceGlitch, TraceDebug, "level: %d", level);
if (level) if (level)
{ {
#ifdef ANDROID_EDITION
glPolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
#else
if (w_buffer_mode) if (w_buffer_mode)
{
glPolygonOffset(1.0f, -(float)level*zscale / 255.0f); glPolygonOffset(1.0f, -(float)level*zscale / 255.0f);
}
else else
{
glPolygonOffset(0, (float)level*biasFactor); glPolygonOffset(0, (float)level*biasFactor);
#endif }
glEnable(GL_POLYGON_OFFSET_FILL); glEnable(GL_POLYGON_OFFSET_FILL);
} }
else else
@ -406,7 +393,7 @@ grDepthBiasLevel( FxI32 level )
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDrawTriangle(const void *a, const void *b, const void *c) grDrawTriangle(const void *a, const void *b, const void *c)
{ {
LOG("grDrawTriangle()\r\n\t"); WriteTrace(TraceGlitch, TraceDebug, "start");
if (nvidia_viewport_hack && !render_to_texture) if (nvidia_viewport_hack && !render_to_texture)
{ {
@ -427,6 +414,8 @@ grDrawTriangle( const void *a, const void *b, const void *c )
memcpy(&vertex_buffer[vertex_buffer_count + 1], b, VERTEX_SIZE); memcpy(&vertex_buffer[vertex_buffer_count + 1], b, VERTEX_SIZE);
memcpy(&vertex_buffer[vertex_buffer_count + 2], c, VERTEX_SIZE); memcpy(&vertex_buffer[vertex_buffer_count + 2], c, VERTEX_SIZE);
vertex_buffer_count += 3; vertex_buffer_count += 3;
WriteTrace(TraceGlitch, TraceDebug, "Done");
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
@ -443,7 +432,7 @@ grDrawPoint( const void *pt )
float *s1 = (float*)pt + st1_off/sizeof(float); float *s1 = (float*)pt + st1_off/sizeof(float);
float *t1 = (float*)pt + st1_off/sizeof(float) + 1; float *t1 = (float*)pt + st1_off/sizeof(float) + 1;
float *fog = (float*)pt + fog_ext_off/sizeof(float); float *fog = (float*)pt + fog_ext_off/sizeof(float);
LOG("grDrawPoint()\r\n"); WriteTrace(TraceGlitch, TraceDebug,"grDrawPoint()\r\n");
if(nvidia_viewport_hack && !render_to_texture) if(nvidia_viewport_hack && !render_to_texture)
{ {
@ -513,7 +502,7 @@ grDrawLine( const void *a, const void *b )
float *b_s1 = (float*)b + st1_off/sizeof(float); float *b_s1 = (float*)b + st1_off/sizeof(float);
float *b_t1 = (float*)b + st1_off/sizeof(float) + 1; float *b_t1 = (float*)b + st1_off/sizeof(float) + 1;
float *b_fog = (float*)b + fog_ext_off/sizeof(float); float *b_fog = (float*)b + fog_ext_off/sizeof(float);
LOG("grDrawLine()\r\n"); WriteTrace(TraceGlitch, TraceDebug,"grDrawLine()\r\n");
if(nvidia_viewport_hack && !render_to_texture) if(nvidia_viewport_hack && !render_to_texture)
{ {
@ -586,7 +575,7 @@ FX_ENTRY void FX_CALL
grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2) grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
{ {
void **pointers = (void**)pointers2; void **pointers = (void**)pointers2;
LOG("grDrawVertexArray(%d,%d)\r\n", mode, Count); WriteTrace(TraceGlitch, TraceDebug, "grDrawVertexArray(%d,%d)\r\n", mode, Count);
if (nvidia_viewport_hack && !render_to_texture) if (nvidia_viewport_hack && !render_to_texture)
{ {
@ -610,7 +599,7 @@ grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride) grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride)
{ {
LOG("grDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride); WriteTrace(TraceGlitch, TraceDebug, "grDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride);
if (nvidia_viewport_hack && !render_to_texture) if (nvidia_viewport_hack && !render_to_texture)
{ {
@ -620,7 +609,7 @@ grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 strid
if (stride != 156) if (stride != 156)
{ {
LOGINFO("Incompatible stride\n"); //LOGINFO("Incompatible stride\n");
} }
reloadTexture(); reloadTexture();

View File

@ -27,7 +27,6 @@
#include <stdint.h> #include <stdint.h>
#include <stdarg.h> #include <stdarg.h>
#include <string.h> #include <string.h>
#include <SDL.h>
#endif // _WIN32 #endif // _WIN32
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
@ -37,10 +36,7 @@
#include "glide.h" #include "glide.h"
#include "g3ext.h" #include "g3ext.h"
#include "glitchmain.h" #include "glitchmain.h"
#include "m64p.h" #include <Glide64/trace.h>
#include <SDL_opengles.h>
//#include <GL/glext.h>
#define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); } #define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); }
@ -50,9 +46,11 @@
extern void(*renderCallback)(int); extern void(*renderCallback)(int);
wrapper_config config = { 0, 0, 0, 0 }; wrapper_config config = { 0, 0, 0 };
int screen_width, screen_height; int screen_width, screen_height;
void Android_JNI_SwapWindow(void);
/* /*
static inline void opt_glCopyTexImage2D( GLenum target, static inline void opt_glCopyTexImage2D( GLenum target,
GLint level, GLint level,
@ -148,7 +146,7 @@ typedef struct
int nbTextureUnits; int nbTextureUnits;
int nbAuxBuffers, current_buffer; int nbAuxBuffers, current_buffer;
int width, widtho, heighto, height; int g_width, widtho, heighto, g_height;
int saved_width, saved_height; int saved_width, saved_height;
int blend_func_separate_support; int blend_func_separate_support;
int npot_support; int npot_support;
@ -203,11 +201,28 @@ struct texbuf_t {
static texbuf_t texbufs[NB_TEXBUFS]; static texbuf_t texbufs[NB_TEXBUFS];
static int texbuf_i; static int texbuf_i;
unsigned short frameBuffer[2048 * 2048]; unsigned short frameBuffer[2048 * 2048 * 2]; // Support 2048x2048 screen resolution at 32 bits (RGBA) per pixel
unsigned short depthBuffer[2048 * 2048]; unsigned short depthBuffer[2048 * 2048]; // Support 2048x2048 screen resolution at 16 bits (depth) per pixel
//#define VOODOO1 //#define VOODOO1
void display_warning(const char *text, ...)
{
static int first_message = 100;
if (first_message)
{
char buf[4096];
va_list ap;
va_start(ap, text);
vsprintf(buf, text, ap);
va_end(ap);
first_message--;
//LOGINFO(buf);
}
}
#ifdef _WIN32 #ifdef _WIN32
void display_error() void display_error()
{ {
@ -236,66 +251,10 @@ void display_error()
} }
#endif // _WIN32 #endif // _WIN32
#ifdef LOGGING
char out_buf[256];
bool log_open = false;
std::ofstream log_file;
void OPEN_LOG()
{
if (!log_open)
{
log_file.open ("wrapper_log.txt", std::ios_base::out|std::ios_base::app);
log_open = true;
}
}
void CLOSE_LOG()
{
if (log_open)
{
log_file.close();
log_open = false;
}
}
void LOG(const char *text, ...)
{
#ifdef VPDEBUG
if (!dumping) return;
#endif
if (!log_open)
return;
va_list ap;
va_start(ap, text);
vsprintf(out_buf, text, ap);
log_file << out_buf;
log_file.flush();
va_end(ap);
}
class LogManager {
public:
LogManager() {
OPEN_LOG();
}
~LogManager() {
CLOSE_LOG();
}
};
LogManager logManager;
#else // LOGGING
#define OPEN_LOG()
#define CLOSE_LOG()
//#define LOG
#endif // LOGGING
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grSstOrigin(GrOriginLocation_t origin) grSstOrigin(GrOriginLocation_t origin)
{ {
LOG("grSstOrigin(%d)\r\n", origin); WriteTrace(TraceGlitch, TraceDebug, "origin = %d", origin);
if (origin != GR_ORIGIN_UPPER_LEFT) if (origin != GR_ORIGIN_UPPER_LEFT)
WriteTrace(TraceGlitch, TraceWarning, "grSstOrigin : %x", origin); WriteTrace(TraceGlitch, TraceWarning, "grSstOrigin : %x", origin);
} }
@ -303,7 +262,7 @@ grSstOrigin(GrOriginLocation_t origin)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy) grClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy)
{ {
LOG("grClipWindow(%d,%d,%d,%d)\r\n", minx, miny, maxx, maxy); WriteTrace(TraceGlitch, TraceDebug, "minx = %d, miny: %d maxy: %d", minx, miny, maxy);
if (use_fbo && render_to_texture) { if (use_fbo && render_to_texture) {
if (int(minx) < 0) minx = 0; if (int(minx) < 0) minx = 0;
@ -316,14 +275,14 @@ grClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy)
} }
if (!use_fbo) { if (!use_fbo) {
int th = height; int th = g_height;
if (th > screen_height) if (th > screen_height)
th = screen_height; th = screen_height;
maxy = th - maxy; maxy = th - maxy;
miny = th - miny; miny = th - miny;
FxU32 tmp = maxy; maxy = miny; miny = tmp; FxU32 tmp = maxy; maxy = miny; miny = tmp;
if (maxx > (FxU32)width) maxx = width; if (maxx > (FxU32)g_width) maxx = g_width;
if (maxy > (FxU32)height) maxy = height; if (maxy > (FxU32)g_height) maxy = g_height;
if (int(minx) < 0) minx = 0; if (int(minx) < 0) minx = 0;
if (int(miny) < 0) miny = 0; if (int(miny) < 0) miny = 0;
if (maxx < minx) maxx = minx; if (maxx < minx) maxx = minx;
@ -332,7 +291,7 @@ grClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy)
//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy); //printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
} }
else { else {
glScissor(minx, (viewport_offset)+height - maxy, maxx - minx, maxy - miny); glScissor(minx, (viewport_offset)+g_height - maxy, maxx - minx, maxy - miny);
} }
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
} }
@ -340,20 +299,20 @@ grClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grColorMask(FxBool rgb, FxBool a) grColorMask(FxBool rgb, FxBool a)
{ {
LOG("grColorMask(%d, %d)\r\n", rgb, a); WriteTrace(TraceGlitch, TraceDebug, "rgb = %d, a: %d", rgb, a);
glColorMask(rgb, rgb, rgb, a); glColorMask(rgb, rgb, rgb, a);
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grGlideInit(void) grGlideInit(void)
{ {
LOG("grGlideInit()\r\n"); WriteTrace(TraceGlitch, TraceDebug, "-");
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grSstSelect(int which_sst) grSstSelect(int which_sst)
{ {
LOG("grSstSelect(%d)\r\n", which_sst); WriteTrace(TraceGlitch, TraceDebug, "which_sst = %d", which_sst);
} }
int isExtensionSupported(const char *extension) int isExtensionSupported(const char *extension)
@ -421,38 +380,20 @@ int isWglExtensionSupported(const char *extension)
#define GrPixelFormat_t int #define GrPixelFormat_t int
FX_ENTRY GrContext_t FX_CALL FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt(GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers)
grSstWinOpenExt(
HWND hWnd,
GrScreenResolution_t screen_resolution,
GrScreenRefresh_t refresh_rate,
GrColorFormat_t color_format,
GrOriginLocation_t origin_location,
GrPixelFormat_t pixelformat,
int nColBuffers,
int nAuxBuffers)
{ {
LOG("grSstWinOpenExt(%d, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); WriteTrace(TraceGlitch, TraceDebug, "refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
return grSstWinOpen(hWnd, screen_resolution, refresh_rate, color_format, return grSstWinOpen(refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
origin_location, nColBuffers, nAuxBuffers);
} }
#ifdef WIN32 #ifdef _WIN32
# include <fcntl.h> # include <fcntl.h>
# ifndef ATTACH_PARENT_PROCESS # ifndef ATTACH_PARENT_PROCESS
# define ATTACH_PARENT_PROCESS ((FxU32)-1) # define ATTACH_PARENT_PROCESS ((FxU32)-1)
# endif # endif
#endif #endif
FX_ENTRY GrContext_t FX_CALL FX_ENTRY GrContext_t FX_CALL grSstWinOpen( GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers)
grSstWinOpen(
HWND hWnd,
GrScreenResolution_t screen_resolution,
GrScreenRefresh_t refresh_rate,
GrColorFormat_t color_format,
GrOriginLocation_t origin_location,
int nColBuffers,
int nAuxBuffers)
{ {
static int show_warning = 1; static int show_warning = 1;
@ -464,56 +405,16 @@ int nAuxBuffers)
color_texture = free_texture++; color_texture = free_texture++;
depth_texture = free_texture++; depth_texture = free_texture++;
LOG("grSstWinOpen(%08lx, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution&~0x80000000, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); WriteTrace(TraceGlitch, TraceDebug, "refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
WriteTrace(TraceGlitch, TraceDebug, "g_width: %d, g_height: %d fullscreen: %d", g_width, g_height, fullscreen);
#ifdef _WIN32
if ((HWND)hWnd == NULL) hWnd = GetActiveWindow();
hwnd_win = (HWND)hWnd;
#endif // _WIN32
width = height = 0;
m64p_handle video_general_section;
printf("&ConfigOpenSection is %p\n", &ConfigOpenSection);
if (ConfigOpenSection("Video-General", &video_general_section) != M64ERR_SUCCESS)
{
printf("Could not open video settings");
return false;
}
width = ConfigGetParamInt(video_general_section, "ScreenWidth");
height = ConfigGetParamInt(video_general_section, "ScreenHeight");
fullscreen = ConfigGetParamBool(video_general_section, "Fullscreen");
int vsync = ConfigGetParamBool(video_general_section, "VerticalSync");
//viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20; //viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero // ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
viewport_offset = 0; //-10 //-20; viewport_offset = 0; //-10 //-20;
CoreVideo_Init(); printf("(II) Setting video mode %dx%d...\n", g_width, g_height);
CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, vsync);
CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 16);
// SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
// SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
// SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
// SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
// SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16);
printf("(II) Setting video mode %dx%d...\n", width, height); glViewport(0, viewport_offset, g_width, g_height);
if (CoreVideo_SetVideoMode(width, height, 0, fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED, (m64p_video_flags)0) != M64ERR_SUCCESS)
{
printf("(EE) Error setting videomode %dx%d\n", width, height);
return false;
}
char caption[500];
# ifdef _DEBUG
sprintf(caption, "Glide64mk2 debug");
# else // _DEBUG
sprintf(caption, "Glide64mk2");
# endif // _DEBUG
CoreVideo_SetCaption(caption);
glViewport(0, viewport_offset, width, height);
lfb_color_fmt = color_format; lfb_color_fmt = color_format;
if (origin_location != GR_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "origin must be in upper left corner"); if (origin_location != GR_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "origin must be in upper left corner");
if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "number of color buffer is not 2"); if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "number of color buffer is not 2");
@ -603,7 +504,7 @@ int nAuxBuffers)
use_fbo = config.fbo; use_fbo = config.fbo;
#endif // _WIN32 #endif // _WIN32
LOGINFO("use_fbo %d\n", use_fbo); //LOGINFO("use_fbo %d\n", use_fbo);
if (isExtensionSupported("GL_ARB_shading_language_100") && if (isExtensionSupported("GL_ARB_shading_language_100") &&
isExtensionSupported("GL_ARB_shader_objects") && isExtensionSupported("GL_ARB_shader_objects") &&
@ -646,9 +547,9 @@ int nAuxBuffers)
viewport_height = height; viewport_height = height;
nvidia_viewport_hack = 1; nvidia_viewport_hack = 1;
#else #else
glViewport(0, viewport_offset, width, height); glViewport(0, viewport_offset, g_width, g_height);
viewport_width = width; viewport_width = g_width;
viewport_height = height; viewport_height = g_height;
#endif // _WIN32 #endif // _WIN32
// void do_benchmarks(); // void do_benchmarks();
@ -660,8 +561,8 @@ int nAuxBuffers)
// glTranslatef(0, 0, 1-zscale); // glTranslatef(0, 0, 1-zscale);
// glScalef(1, 1, zscale); // glScalef(1, 1, zscale);
widtho = width / 2; widtho = g_width / 2;
heighto = height / 2; heighto = g_height / 2;
pBufferWidth = pBufferHeight = -1; pBufferWidth = pBufferHeight = -1;
@ -677,12 +578,12 @@ int nAuxBuffers)
if (!use_fbo && nbAuxBuffers == 0) { if (!use_fbo && nbAuxBuffers == 0) {
// create the framebuffer saving texture // create the framebuffer saving texture
int w = width, h = height; int w = g_width, h = g_height;
glBindTexture(GL_TEXTURE_2D, color_texture); glBindTexture(GL_TEXTURE_2D, color_texture);
if (!npot_support) { if (!npot_support) {
w = h = 1; w = h = 1;
while (w < width) w *= 2; while (w < g_width) w *= 2;
while (h < height) h *= 2; while (h < g_height) h *= 2;
} }
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
@ -721,14 +622,14 @@ int nAuxBuffers)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grGlideShutdown(void) grGlideShutdown(void)
{ {
LOG("grGlideShutdown\r\n"); WriteTrace(TraceGlitch, TraceDebug, "-");
} }
FX_ENTRY FxBool FX_CALL FX_ENTRY FxBool FX_CALL
grSstWinClose(GrContext_t context) grSstWinClose(GrContext_t context)
{ {
int i, clear_texbuff = use_fbo; int i, clear_texbuff = use_fbo;
LOG("grSstWinClose(%d)\r\n", context); WriteTrace(TraceGlitch, TraceDebug, "context: %d", context);
for (i = 0; i < 2; i++) { for (i = 0; i < 2; i++) {
tmu_usage[i].min = 0xfffffff; tmu_usage[i].min = 0xfffffff;
@ -737,7 +638,7 @@ grSstWinClose(GrContext_t context)
} }
free_combiners(); free_combiners();
#ifndef WIN32 #ifndef _WIN32
try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz). try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
// ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call. // ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
{ {
@ -762,7 +663,7 @@ grSstWinClose(GrContext_t context)
nb_fb = 0; nb_fb = 0;
free_textures(); free_textures();
#ifndef WIN32 #ifndef _WIN32
// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
remove_tex(0, 0xfffffff); remove_tex(0, 0xfffffff);
#endif #endif
@ -787,13 +688,7 @@ grSstWinClose(GrContext_t context)
if (windowedMenu) SetMenu(hwnd_win, windowedMenu); if (windowedMenu) SetMenu(hwnd_win, windowedMenu);
fullscreen = 0; fullscreen = 0;
} }
#else
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
//sleep(2);
#endif #endif
CoreVideo_Quit();
return FXTRUE; return FXTRUE;
} }
@ -808,8 +703,7 @@ FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
int i; int i;
static int fbs_init = 0; static int fbs_init = 0;
//printf("grTextureBufferExt(%d, %d, %d, %d, %d, %d, %d)\r\n", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd); WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
LOG("grTextureBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "grTextureBufferExt : loading more than one LOD"); if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "grTextureBufferExt : loading more than one LOD");
if (!use_fbo) { if (!use_fbo) {
if (!render_to_texture) { //initialization if (!render_to_texture) { //initialization
@ -898,11 +792,11 @@ FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
// printf("tmu %d usage now %gMb - %gMb\n", // printf("tmu %d usage now %gMb - %gMb\n",
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f); // rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
width = pBufferWidth; g_width = pBufferWidth;
height = pBufferHeight; g_height = pBufferHeight;
widtho = width / 2; widtho = g_width / 2;
heighto = height / 2; heighto = g_height / 2;
// this could be improved, but might be enough as long as the set of // this could be improved, but might be enough as long as the set of
// texture buffer addresses stay small // texture buffer addresses stay small
@ -922,13 +816,13 @@ FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
add_tex(pBufferAddress); add_tex(pBufferAddress);
//printf("viewport %dx%d\n", width, height); //printf("viewport %dx%d\n", width, height);
if (height > screen_height) { if (g_height > screen_height) {
glViewport(0, viewport_offset + screen_height - height, width, height); glViewport(0, viewport_offset + screen_height - g_height, g_width, g_height);
} }
else else
glViewport(0, viewport_offset, width, height); glViewport(0, viewport_offset, g_width, g_height);
glScissor(0, viewport_offset, width, height); glScissor(0, viewport_offset, g_width, g_height);
} }
else { else {
if (!render_to_texture) //initialization if (!render_to_texture) //initialization
@ -956,25 +850,25 @@ FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
} }
pBufferAddress = startAddress + 1; pBufferAddress = startAddress + 1;
width = pBufferWidth; g_width = pBufferWidth;
height = pBufferHeight; g_height = pBufferHeight;
widtho = width / 2; widtho = g_width / 2;
heighto = height / 2; heighto = g_height / 2;
for (i = 0; i < nb_fb; i++) for (i = 0; i < nb_fb; i++)
{ {
if (fbs[i].address == pBufferAddress) if (fbs[i].address == pBufferAddress)
{ {
if (fbs[i].width == width && fbs[i].height == height) //select already allocated FBO if (fbs[i].width == g_width && fbs[i].height == g_height) //select already allocated FBO
{ {
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, fbs[i].fbid); glBindFramebuffer(GL_FRAMEBUFFER, fbs[i].fbid);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[i].texid, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[i].texid, 0);
glBindRenderbuffer(GL_RENDERBUFFER, fbs[i].zbid); glBindRenderbuffer(GL_RENDERBUFFER, fbs[i].zbid);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[i].zbid); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[i].zbid);
glViewport(0, 0, width, height); glViewport(0, 0, g_width, g_height);
glScissor(0, 0, width, height); glScissor(0, 0, g_width, g_height);
if (fbs[i].buff_clear) if (fbs[i].buff_clear)
{ {
glDepthMask(1); glDepthMask(1);
@ -997,20 +891,20 @@ FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
} }
} }
remove_tex(pBufferAddress, pBufferAddress + width*height * 2/*grTexFormatSize(fmt)*/); remove_tex(pBufferAddress, pBufferAddress + g_width*g_height * 2/*grTexFormatSize(fmt)*/);
//create new FBO //create new FBO
glGenFramebuffers(1, &(fbs[nb_fb].fbid)); glGenFramebuffers(1, &(fbs[nb_fb].fbid));
glGenRenderbuffers(1, &(fbs[nb_fb].zbid)); glGenRenderbuffers(1, &(fbs[nb_fb].zbid));
glBindRenderbuffer(GL_RENDERBUFFER, fbs[nb_fb].zbid); glBindRenderbuffer(GL_RENDERBUFFER, fbs[nb_fb].zbid);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, g_width, g_height);
fbs[nb_fb].address = pBufferAddress; fbs[nb_fb].address = pBufferAddress;
fbs[nb_fb].width = width; fbs[nb_fb].width = g_width;
fbs[nb_fb].height = height; fbs[nb_fb].height = g_height;
fbs[nb_fb].texid = pBufferAddress; fbs[nb_fb].texid = pBufferAddress;
fbs[nb_fb].buff_clear = 0; fbs[nb_fb].buff_clear = 0;
add_tex(fbs[nb_fb].texid); add_tex(fbs[nb_fb].texid);
glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid); glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_width, g_height, 0,
GL_RGB, GL_UNSIGNED_BYTE, NULL); GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -1019,8 +913,8 @@ FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
glFramebufferTexture2D(GL_FRAMEBUFFER, glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0); GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid);
glViewport(0, 0, width, height); glViewport(0, 0, g_width, g_height);
glScissor(0, 0, width, height); glScissor(0, 0, g_width, g_height);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glDepthMask(1); glDepthMask(1);
glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT);
@ -1125,7 +1019,7 @@ GrAspectRatio_t aspectRatio,
GrTextureFormat_t format, GrTextureFormat_t format,
FxU32 odd_even_mask) FxU32 odd_even_mask)
{ {
LOG("grTextureAuxBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask); WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d thisLOD: %d largeLOD: %d aspectRatio: %d format: %d odd_even_mask: %d", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask);
//WriteTrace(TraceGlitch, TraceWarning, "grTextureAuxBufferExt"); //WriteTrace(TraceGlitch, TraceWarning, "grTextureAuxBufferExt");
} }
@ -1134,7 +1028,7 @@ FX_ENTRY void FX_CALL grAuxBufferExt(GrBuffer_t buffer);
FX_ENTRY GrProc FX_CALL FX_ENTRY GrProc FX_CALL
grGetProcAddress(char *procName) grGetProcAddress(char *procName)
{ {
LOG("grGetProcAddress(%s)\r\n", procName); WriteTrace(TraceGlitch, TraceDebug, "procName: %s", procName);
if (!strcmp(procName, "grSstWinOpenExt")) if (!strcmp(procName, "grSstWinOpenExt"))
return (GrProc)grSstWinOpenExt; return (GrProc)grSstWinOpenExt;
if (!strcmp(procName, "grTextureBufferExt")) if (!strcmp(procName, "grTextureBufferExt"))
@ -1181,7 +1075,7 @@ grGetProcAddress(char *procName)
FX_ENTRY FxU32 FX_CALL FX_ENTRY FxU32 FX_CALL
grGet(FxU32 pname, FxU32 plength, FxI32 *params) grGet(FxU32 pname, FxU32 plength, FxI32 *params)
{ {
LOG("grGet(%d,%d)\r\n", pname, plength); WriteTrace(TraceGlitch, TraceDebug, "pname: %d plength: %d", pname, plength);
switch (pname) switch (pname)
{ {
case GR_MAX_TEXTURE_SIZE: case GR_MAX_TEXTURE_SIZE:
@ -1193,8 +1087,7 @@ grGet(FxU32 pname, FxU32 plength, FxI32 *params)
if (plength < 4 || params == NULL) return 0; if (plength < 4 || params == NULL) return 0;
if (!nbTextureUnits) if (!nbTextureUnits)
{ {
grSstWinOpen((unsigned long)NULL, GR_RESOLUTION_640x480 | 0x80000000, 0, GR_COLORFORMAT_ARGB, grSstWinOpen(0, GR_COLORFORMAT_ARGB, GR_ORIGIN_UPPER_LEFT, 2, 1);
GR_ORIGIN_UPPER_LEFT, 2, 1);
grSstWinClose(0); grSstWinClose(0);
} }
#ifdef VOODOO1 #ifdef VOODOO1
@ -1299,7 +1192,7 @@ grGet(FxU32 pname, FxU32 plength, FxI32 *params)
FX_ENTRY const char * FX_CALL FX_ENTRY const char * FX_CALL
grGetString(FxU32 pname) grGetString(FxU32 pname)
{ {
LOG("grGetString(%d)\r\n", pname); WriteTrace(TraceGlitch, TraceDebug, "pname: %d", pname);
switch (pname) switch (pname)
{ {
case GR_EXTENSION: case GR_EXTENSION:
@ -1343,7 +1236,7 @@ static void render_rectangle(int texture_number,
int src_width, int src_height, int src_width, int src_height,
int tex_width, int tex_height, int invert) int tex_width, int tex_height, int invert)
{ {
LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)", texture_number, dst_x, dst_y, src_width, src_height, tex_width, tex_height, invert); //LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert);
int vertexOffset_location; int vertexOffset_location;
int textureSizes_location; int textureSizes_location;
static float data[] = { static float data[] = {
@ -1420,7 +1313,7 @@ void reloadTexture()
if (use_fbo || !render_to_texture || buffer_cleared) if (use_fbo || !render_to_texture || buffer_cleared)
return; return;
LOG("reload texture %dx%d\n", width, height); WriteTrace(TraceGlitch, TraceDebug, "width: %d height: %d", g_width, g_height);
//printf("reload texture %dx%d\n", width, height); //printf("reload texture %dx%d\n", width, height);
buffer_cleared = 1; buffer_cleared = 1;
@ -1435,11 +1328,11 @@ void reloadTexture()
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
int w = 0, h = 0; int w = 0, h = 0;
if (height > screen_height) h = screen_height - height; if (g_height > screen_height) h = screen_height - g_height;
render_rectangle(texture_unit, render_rectangle(texture_unit,
-w, -h, -w, -h,
width, height, g_width, g_height,
width, height, -1); g_width, g_height, -1);
glBindTexture(GL_TEXTURE_2D, default_texture); glBindTexture(GL_TEXTURE_2D, default_texture);
//glPopAttrib(); //glPopAttrib();
} }
@ -1447,12 +1340,12 @@ void reloadTexture()
void updateTexture() void updateTexture()
{ {
if (!use_fbo && render_to_texture == 2) { if (!use_fbo && render_to_texture == 2) {
LOG("update texture %x\n", pBufferAddress); WriteTrace(TraceGlitch, TraceDebug, "pBufferAddress: %x", pBufferAddress);
//printf("update texture %x\n", pBufferAddress); //printf("update texture %x\n", pBufferAddress);
// nothing changed, don't update the texture // nothing changed, don't update the texture
if (!buffer_cleared) { if (!buffer_cleared) {
LOG("update cancelled\n", pBufferAddress); WriteTrace(TraceGlitch, TraceDebug, "update cancelled");
return; return;
} }
@ -1468,7 +1361,7 @@ void updateTexture()
//glDeleteTextures( 1, &pBufferAddress ); //glDeleteTextures( 1, &pBufferAddress );
glBindTexture(GL_TEXTURE_2D, pBufferAddress); glBindTexture(GL_TEXTURE_2D, pBufferAddress);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
0, viewport_offset, width, height, 0); 0, viewport_offset, g_width, g_height, 0);
glBindTexture(GL_TEXTURE_2D, default_texture); glBindTexture(GL_TEXTURE_2D, default_texture);
//glPopAttrib(); //glPopAttrib();
@ -1481,11 +1374,11 @@ FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
if (mode == GR_FBCOPY_MODE_DEPTH) { if (mode == GR_FBCOPY_MODE_DEPTH) {
int tw = 1, th = 1; int tw = 1, th = 1;
if (npot_support) { if (npot_support) {
tw = width; th = height; tw = g_width; th = g_height;
} }
else { else {
while (tw < width) tw <<= 1; while (tw < g_width) tw <<= 1;
while (th < height) th <<= 1; while (th < g_height) th <<= 1;
} }
if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) { if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) {
@ -1512,7 +1405,7 @@ FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
render_rectangle(texture_unit, render_rectangle(texture_unit,
0, 0, 0, 0,
width, height, g_width, g_height,
tw, th, -1); tw, th, -1);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glBindTexture(GL_TEXTURE_2D, default_texture); glBindTexture(GL_TEXTURE_2D, default_texture);
@ -1529,7 +1422,7 @@ grRenderBuffer(GrBuffer_t buffer)
static HANDLE region = NULL; static HANDLE region = NULL;
int realWidth = pBufferWidth, realHeight = pBufferHeight; int realWidth = pBufferWidth, realHeight = pBufferHeight;
#endif // _WIN32 #endif // _WIN32
LOG("grRenderBuffer(%d)\r\n", buffer); WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
//printf("grRenderBuffer(%d)\n", buffer); //printf("grRenderBuffer(%d)\n", buffer);
switch (buffer) switch (buffer)
@ -1547,8 +1440,8 @@ grRenderBuffer(GrBuffer_t buffer)
inverted_culling = 0; inverted_culling = 0;
grCullMode(culling_mode); grCullMode(culling_mode);
width = savedWidth; g_width = savedWidth;
height = savedHeight; g_height = savedHeight;
widtho = savedWidtho; widtho = savedWidtho;
heighto = savedHeighto; heighto = savedHeighto;
if (use_fbo) { if (use_fbo) {
@ -1557,8 +1450,8 @@ grRenderBuffer(GrBuffer_t buffer)
} }
curBufferAddr = 0; curBufferAddr = 0;
glViewport(0, viewport_offset, width, viewport_height); glViewport(0, viewport_offset, g_width, viewport_height);
glScissor(0, viewport_offset, width, height); glScissor(0, viewport_offset, g_width, g_height);
#ifdef SAVE_CBUFFER #ifdef SAVE_CBUFFER
if (!use_fbo && render_to_texture == 2) { if (!use_fbo && render_to_texture == 2) {
@ -1606,8 +1499,8 @@ grRenderBuffer(GrBuffer_t buffer)
case 6: // RENDER TO TEXTURE case 6: // RENDER TO TEXTURE
if (!render_to_texture) if (!render_to_texture)
{ {
savedWidth = width; savedWidth = g_width;
savedHeight = height; savedHeight = g_height;
savedWidtho = widtho; savedWidtho = widtho;
savedHeighto = heighto; savedHeighto = heighto;
} }
@ -1646,7 +1539,7 @@ grRenderBuffer(GrBuffer_t buffer)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grAuxBufferExt(GrBuffer_t buffer) grAuxBufferExt(GrBuffer_t buffer)
{ {
LOG("grAuxBufferExt(%d)\r\n", buffer); WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
//WriteTrace(TraceGlitch, TraceWarning, "grAuxBufferExt"); //WriteTrace(TraceGlitch, TraceWarning, "grAuxBufferExt");
if (buffer == GR_BUFFER_AUXBUFFER) { if (buffer == GR_BUFFER_AUXBUFFER) {
@ -1667,12 +1560,12 @@ grAuxBufferExt(GrBuffer_t buffer)
need_to_compile = 1; need_to_compile = 1;
} }
} }
void vbo_draw();
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grBufferClear(GrColor_t color, GrAlpha_t alpha, FxU32 depth) grBufferClear(GrColor_t color, GrAlpha_t alpha, FxU32 depth)
{ {
WriteTrace(TraceGlitch, TraceDebug, "color: %d alpha: %d depth: %d", color, alpha, depth);
vbo_draw(); vbo_draw();
LOG("grBufferClear(%d,%d,%d)\r\n", color, alpha, depth);
switch (lfb_color_fmt) switch (lfb_color_fmt)
{ {
case GR_COLORFORMAT_ARGB: case GR_COLORFORMAT_ARGB:
@ -1691,6 +1584,8 @@ grBufferClear(GrColor_t color, GrAlpha_t alpha, FxU32 depth)
WriteTrace(TraceGlitch, TraceWarning, "grBufferClear: unknown color format : %x", lfb_color_fmt); WriteTrace(TraceGlitch, TraceWarning, "grBufferClear: unknown color format : %x", lfb_color_fmt);
} }
glClear(GL_COLOR_BUFFER_BIT);
if (w_buffer_mode) if (w_buffer_mode)
glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0); glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0);
else else
@ -1710,22 +1605,22 @@ grBufferSwap(FxU32 swap_interval)
vbo_draw(); vbo_draw();
// glFinish(); // glFinish();
// printf("rendercallback is %p\n", renderCallback); // printf("rendercallback is %p\n", renderCallback);
if (renderCallback) { //if (renderCallback) {
// glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program); // glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program);
// glUseProgramObjectARB(0); // glUseProgramObjectARB(0);
(*renderCallback)(1); //(*renderCallback)(1);
// if (program) // if (program)
// glUseProgramObjectARB(program); // glUseProgramObjectARB(program);
} //}
int i; int i;
LOG("grBufferSwap(%d)\r\n", swap_interval); WriteTrace(TraceGlitch, TraceDebug, "swap_interval: %d", swap_interval);
//printf("swap\n"); //printf("swap\n");
if (render_to_texture) { if (render_to_texture) {
WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n"); WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n");
return; return;
} }
CoreVideo_GL_SwapBuffers(); Android_JNI_SwapWindow();
for (i = 0; i < nb_fb; i++) for (i = 0; i < nb_fb; i++)
fbs[i].buff_clear = 1; fbs[i].buff_clear = 1;
@ -1761,7 +1656,7 @@ grLfbLock(GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode,
GrOriginLocation_t origin, FxBool pixelPipeline, GrOriginLocation_t origin, FxBool pixelPipeline,
GrLfbInfo_t *info) GrLfbInfo_t *info)
{ {
LOG("grLfbLock(%d,%d,%d,%d,%d)\r\n", type, buffer, writeMode, origin, pixelPipeline); WriteTrace(TraceGlitch, TraceDebug, "type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d", type, buffer, writeMode, origin, pixelPipeline);
if (type == GR_LFB_WRITE_ONLY) if (type == GR_LFB_WRITE_ONLY)
{ {
WriteTrace(TraceGlitch, TraceWarning, "grLfbLock : write only"); WriteTrace(TraceGlitch, TraceWarning, "grLfbLock : write only");
@ -1788,28 +1683,28 @@ GrLfbInfo_t *info)
if (writeMode == GR_LFBWRITEMODE_888) { if (writeMode == GR_LFBWRITEMODE_888) {
//printf("LfbLock GR_LFBWRITEMODE_888\n"); //printf("LfbLock GR_LFBWRITEMODE_888\n");
info->lfbPtr = frameBuffer; info->lfbPtr = frameBuffer;
info->strideInBytes = width * 4; info->strideInBytes = g_width * 4;
info->writeMode = GR_LFBWRITEMODE_888; info->writeMode = GR_LFBWRITEMODE_888;
info->origin = origin; info->origin = origin;
//glReadPixels(0, viewport_offset, width, height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer); glReadPixels(0, viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer);
} }
else { else {
buf = (unsigned char*)malloc(width*height * 4); buf = (unsigned char*)malloc(g_width*g_height * 4);
info->lfbPtr = frameBuffer; info->lfbPtr = frameBuffer;
info->strideInBytes = width * 2; info->strideInBytes = g_width * 2;
info->writeMode = GR_LFBWRITEMODE_565; info->writeMode = GR_LFBWRITEMODE_565;
info->origin = origin; info->origin = origin;
glReadPixels(0, viewport_offset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf); glReadPixels(0, viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
for (j = 0; j < height; j++) for (j = 0; j < g_height; j++)
{ {
for (i = 0; i < width; i++) for (i = 0; i < g_width; i++)
{ {
frameBuffer[(height - j - 1)*width + i] = frameBuffer[(g_height - j - 1)*g_width + i] =
((buf[j*width * 4 + i * 4 + 0] >> 3) << 11) | ((buf[j*g_width * 4 + i * 4 + 0] >> 3) << 11) |
((buf[j*width * 4 + i * 4 + 1] >> 2) << 5) | ((buf[j*g_width * 4 + i * 4 + 1] >> 2) << 5) |
(buf[j*width * 4 + i * 4 + 2] >> 3); (buf[j*g_width * 4 + i * 4 + 2] >> 3);
} }
} }
free(buf); free(buf);
@ -1818,10 +1713,10 @@ GrLfbInfo_t *info)
else else
{ {
info->lfbPtr = depthBuffer; info->lfbPtr = depthBuffer;
info->strideInBytes = width * 2; info->strideInBytes = g_width * 2;
info->writeMode = GR_LFBWRITEMODE_ZA16; info->writeMode = GR_LFBWRITEMODE_ZA16;
info->origin = origin; info->origin = origin;
glReadPixels(0, viewport_offset, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); glReadPixels(0, viewport_offset, g_width, g_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
} }
} }
@ -1831,7 +1726,7 @@ GrLfbInfo_t *info)
FX_ENTRY FxBool FX_CALL FX_ENTRY FxBool FX_CALL
grLfbUnlock(GrLock_t type, GrBuffer_t buffer) grLfbUnlock(GrLock_t type, GrBuffer_t buffer)
{ {
LOG("grLfbUnlock(%d,%d)\r\n", type, buffer); WriteTrace(TraceGlitch, TraceDebug, "type: %d, buffer: %d", type, buffer);
if (type == GR_LFB_WRITE_ONLY) if (type == GR_LFB_WRITE_ONLY)
{ {
WriteTrace(TraceGlitch, TraceWarning, "grLfbUnlock : write only"); WriteTrace(TraceGlitch, TraceWarning, "grLfbUnlock : write only");
@ -1849,7 +1744,7 @@ FxU32 dst_stride, void *dst_data)
unsigned int i, j; unsigned int i, j;
unsigned short *frameBuffer = (unsigned short*)dst_data; unsigned short *frameBuffer = (unsigned short*)dst_data;
unsigned short *depthBuffer = (unsigned short*)dst_data; unsigned short *depthBuffer = (unsigned short*)dst_data;
LOG("grLfbReadRegion(%d,%d,%d,%d,%d,%d)\r\n", src_buffer, src_x, src_y, src_width, src_height, dst_stride); WriteTrace(TraceGlitch, TraceDebug, "src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
switch (src_buffer) switch (src_buffer)
{ {
@ -1870,7 +1765,7 @@ FxU32 dst_stride, void *dst_data)
{ {
buf = (unsigned char*)malloc(src_width*src_height * 4); buf = (unsigned char*)malloc(src_width*src_height * 4);
glReadPixels(src_x, (viewport_offset)+height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); glReadPixels(src_x, (viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
for (j = 0; j < src_height; j++) for (j = 0; j < src_height; j++)
{ {
@ -1888,7 +1783,7 @@ FxU32 dst_stride, void *dst_data)
{ {
buf = (unsigned char*)malloc(src_width*src_height * 2); buf = (unsigned char*)malloc(src_width*src_height * 2);
glReadPixels(src_x, (viewport_offset)+height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); glReadPixels(src_x, (viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
for (j = 0; j < src_height; j++) for (j = 0; j < src_height; j++)
{ {
@ -1917,7 +1812,7 @@ FxI32 src_stride, void *src_data)
unsigned short *frameBuffer = (unsigned short*)src_data; unsigned short *frameBuffer = (unsigned short*)src_data;
int texture_number; int texture_number;
unsigned int tex_width = 1, tex_height = 1; unsigned int tex_width = 1, tex_height = 1;
LOG("grLfbWriteRegion(%d,%d,%d,%d,%d,%d,%d,%d)\r\n", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride); WriteTrace(TraceGlitch, TraceDebug, "dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
//glPushAttrib(GL_ALL_ATTRIB_BITS); //glPushAttrib(GL_ALL_ATTRIB_BITS);
@ -2065,20 +1960,17 @@ FxI32 src_stride, void *src_data)
/* wrapper-specific glide extensions */ /* wrapper-specific glide extensions */
FX_ENTRY char ** FX_CALL FX_ENTRY char ** FX_CALL
grQueryResolutionsExt(FxI32 * Size) grQueryResolutionsExt(int32_t * Size)
{ {
WriteTrace(TraceGlitch, TraceDebug, "-");
return 0; return 0;
/*
LOG("grQueryResolutionsExt\r\n");
return g_FullScreenResolutions.getResolutionsList(Size);
*/
} }
FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32* width, FxU32* height) FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32* width, FxU32* height)
{ {
WriteTrace(TraceGlitch, TraceDebug, "-");
return 0; return 0;
/* /*
LOG("grWrapperFullScreenResolutionExt\r\n");
g_FullScreenResolutions.getResolution(config.res, width, height); g_FullScreenResolutions.getResolution(config.res, width, height);
return config.res; return config.res;
*/ */
@ -2087,35 +1979,11 @@ FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32* wi
FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key) FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key)
{ {
return 0; return 0;
/*
#ifdef _WIN32
return (GetAsyncKeyState(key) & 0x8000);
#else
if (key == 1) //LBUTTON
{
Uint8 mstate = SDL_GetMouseState(NULL, NULL);
return (mstate & SDL_BUTTON_LMASK);
}
else
{
Uint8 *keystates = SDL_GetKeyState( NULL );
if( keystates[ key ] )
{
return 1;
}
else
{
return 0;
}
}
#endif
*/
} }
FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32 resolution, FxI32 vram, FxBool fbo, FxBool aniso) FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32 vram, FxBool fbo, FxBool aniso)
{ {
LOG("grConfigWrapperExt\r\n"); WriteTrace(TraceGlitch, TraceDebug, "-");
config.res = resolution;
config.vram_size = vram; config.vram_size = vram;
config.fbo = fbo; config.fbo = fbo;
config.anisofilter = aniso; config.anisofilter = aniso;
@ -2130,7 +1998,7 @@ grQueryResolutions(const GrResolution *resTemplate, GrResolution *output)
int res_sup = 0xf; int res_sup = 0xf;
int i; int i;
int n = 0; int n = 0;
LOG("grQueryResolutions\r\n"); WriteTrace(TraceGlitch, TraceDebug, "-");
WriteTrace(TraceGlitch, TraceWarning, "grQueryResolutions"); WriteTrace(TraceGlitch, TraceWarning, "grQueryResolutions");
if ((unsigned int)resTemplate->resolution != GR_QUERY_ANY) if ((unsigned int)resTemplate->resolution != GR_QUERY_ANY)
{ {
@ -2162,7 +2030,7 @@ grReset(FxU32 what)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grEnable(GrEnableMode_t mode) grEnable(GrEnableMode_t mode)
{ {
LOG("grEnable(%d)\r\n", mode); WriteTrace(TraceGlitch, TraceDebug, "-");
if (mode == GR_TEXTURE_UMA_EXT) if (mode == GR_TEXTURE_UMA_EXT)
UMAmode = 1; UMAmode = 1;
} }
@ -2170,7 +2038,7 @@ grEnable(GrEnableMode_t mode)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grDisable(GrEnableMode_t mode) grDisable(GrEnableMode_t mode)
{ {
LOG("grDisable(%d)\r\n", mode); WriteTrace(TraceGlitch, TraceDebug, "-");
if (mode == GR_TEXTURE_UMA_EXT) if (mode == GR_TEXTURE_UMA_EXT)
UMAmode = 0; UMAmode = 0;
} }
@ -2363,40 +2231,11 @@ GrTexInfo *info)
WriteTrace(TraceGlitch, TraceWarning, "grTexMultibaseAddress"); WriteTrace(TraceGlitch, TraceWarning, "grTexMultibaseAddress");
} }
/*
inline void MySleep(FxU32 ms)
{
#ifdef _WIN32
Sleep(ms);
#else
SDL_Delay(ms);
#endif
}
*/
#ifdef _WIN32
static void CorrectGamma(LPVOID apGammaRamp)
{
HDC hdc = GetDC(NULL);
if (hdc != NULL)
{
SetDeviceGammaRamp(hdc, apGammaRamp);
ReleaseDC(NULL, hdc);
}
}
#else
static void CorrectGamma(const FxU16 aGammaRamp[3][256])
{
//TODO?
//int res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]);
//LOG("SDL_SetGammaRamp returned %d\r\n", res);
}
#endif
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue) grLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
{ {
LOG("grLoadGammaTable\r\n"); //TODO?
/*LOG("grLoadGammaTable\r\n");
if (!fullscreen) if (!fullscreen)
return; return;
FxU16 aGammaRamp[3][256]; FxU16 aGammaRamp[3][256];
@ -2406,8 +2245,7 @@ grLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF); aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF);
aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF); aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF);
} }
CorrectGamma(aGammaRamp); CorrectGamma(aGammaRamp);*/
//MySleep(1000); //workaround for Mupen64
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
@ -2442,6 +2280,8 @@ grGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
guGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB) guGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
{ {
//TODO?
/*
LOG("guGammaCorrectionRGB()\r\n"); LOG("guGammaCorrectionRGB()\r\n");
if (!fullscreen) if (!fullscreen)
return; return;
@ -2452,7 +2292,7 @@ guGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
} }
CorrectGamma(aGammaRamp); CorrectGamma(aGammaRamp);*/
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
@ -2547,7 +2387,8 @@ void dump_stop()
if (fmt != GL_DEPTH_COMPONENT && fmt != 0x1902) { if (fmt != GL_DEPTH_COMPONENT && fmt != 0x1902) {
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
ilTexImage(w, h, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, pixels); ilTexImage(w, h, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, pixels);
} else { }
else {
glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixels); glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixels);
int i; int i;
for (i = 0; i < w*h; i++) for (i = 0; i < w*h; i++)

View File

@ -26,6 +26,7 @@
#include "glide.h" #include "glide.h"
#include "glitchmain.h" #include "glitchmain.h"
#include <stdio.h> #include <stdio.h>
#include <Glide64/trace.h>
/* Napalm extensions to GrTextureFormat_t */ /* Napalm extensions to GrTextureFormat_t */
#define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_CMP_FXT1 0x11
@ -160,7 +161,7 @@ void free_textures()
FX_ENTRY FxU32 FX_CALL FX_ENTRY FxU32 FX_CALL
grTexMinAddress( GrChipID_t tmu ) grTexMinAddress( GrChipID_t tmu )
{ {
LOG("grTexMinAddress(%d)\r\n", tmu); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d", tmu);
if (UMAmode) if (UMAmode)
return 0; return 0;
else else
@ -170,7 +171,7 @@ grTexMinAddress( GrChipID_t tmu )
FX_ENTRY FxU32 FX_CALL FX_ENTRY FxU32 FX_CALL
grTexMaxAddress( GrChipID_t tmu ) grTexMaxAddress( GrChipID_t tmu )
{ {
LOG("grTexMaxAddress(%d)\r\n", tmu); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d", tmu);
if (UMAmode) if (UMAmode)
return TMU_SIZE*2 - 1; return TMU_SIZE*2 - 1;
else else
@ -181,8 +182,8 @@ FX_ENTRY FxU32 FX_CALL
grTexTextureMemRequired( FxU32 evenOdd, grTexTextureMemRequired( FxU32 evenOdd,
GrTexInfo *info ) GrTexInfo *info )
{ {
WriteTrace(TraceGlitch, TraceDebug, "evenOdd = %d", evenOdd);
int width, height; int width, height;
LOG("grTextureMemRequired(%d)\r\n", evenOdd);
if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : loading more than one LOD"); if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : loading more than one LOD");
if (info->aspectRatioLog2 < 0) if (info->aspectRatioLog2 < 0)
@ -231,8 +232,8 @@ grTexCalcMemRequired(
GrLOD_t lodmin, GrLOD_t lodmax, GrLOD_t lodmin, GrLOD_t lodmax,
GrAspectRatio_t aspect, GrTextureFormat_t fmt) GrAspectRatio_t aspect, GrTextureFormat_t fmt)
{ {
WriteTrace(TraceGlitch, TraceDebug, "lodmin = %d, lodmax: %d aspect: %d fmt: %d", lodmin, lodmax, aspect, fmt);
int width, height; int width, height;
LOG("grTexCalcMemRequired(%d, %d, %d, %d)\r\n", lodmin, lodmax, aspect, fmt);
if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "grTexCalcMemRequired : loading more than one LOD"); if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "grTexCalcMemRequired : loading more than one LOD");
if (aspect < 0) if (aspect < 0)
@ -413,11 +414,11 @@ grTexDownloadMipMap( GrChipID_t tmu,
FxU32 evenOdd, FxU32 evenOdd,
GrTexInfo *info ) GrTexInfo *info )
{ {
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, startAddress: %d evenOdd: %d", tmu, startAddress, evenOdd);
int width, height, i, j; int width, height, i, j;
int factor; int factor;
int glformat = 0; int glformat = 0;
int gltexfmt, glpixfmt, glpackfmt; int gltexfmt, glpixfmt, glpackfmt;
LOG("grTexDownloadMipMap(%d,%d,%d)\r\n", tmu, startAddress, evenOdd);
if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMap : loading more than one LOD"); if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMap : loading more than one LOD");
if (info->aspectRatioLog2 < 0) if (info->aspectRatioLog2 < 0)
@ -679,7 +680,7 @@ grTexSource( GrChipID_t tmu,
FxU32 evenOdd, FxU32 evenOdd,
GrTexInfo *info ) GrTexInfo *info )
{ {
LOG("grTexSource(%d,%d,%d)\r\n", tmu, startAddress, evenOdd); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, startAddress: %d evenOdd: %d", tmu, startAddress, evenOdd);
if (tmu == GR_TMU1 || nbTextureUnits <= 2) if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{ {
@ -762,7 +763,7 @@ grTexDetailControl(
float detail_max float detail_max
) )
{ {
LOG("grTexDetailControl(%d,%d,%d,%d)\r\n", tmu, lod_bias, detail_scale, detail_max); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, lod_bias: %d detail_scale: %d detail_max: %d", tmu, lod_bias, detail_scale, detail_max);
if (lod_bias != 31 && detail_scale != 7) if (lod_bias != 31 && detail_scale != 7)
{ {
if (!lod_bias && !detail_scale && !detail_max) return; if (!lod_bias && !detail_scale && !detail_max) return;
@ -782,7 +783,7 @@ grTexDetailControl(
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grTexLodBiasValue(GrChipID_t tmu, float bias ) grTexLodBiasValue(GrChipID_t tmu, float bias )
{ {
LOG("grTexLodBiasValue(%d,%f)\r\n", tmu, bias); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, bias: %f", tmu, bias);
} }
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
@ -792,7 +793,7 @@ grTexFilterMode(
GrTextureFilterMode_t magfilter_mode GrTextureFilterMode_t magfilter_mode
) )
{ {
LOG("grTexFilterMode(%d,%d,%d)\r\n", tmu, minfilter_mode, magfilter_mode); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, bias: %d magfilter_mode: %d", tmu, minfilter_mode, magfilter_mode);
if (tmu == GR_TMU1 || nbTextureUnits <= 2) if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{ {
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
@ -827,7 +828,7 @@ grTexClampMode(
GrTextureClampMode_t t_clampmode GrTextureClampMode_t t_clampmode
) )
{ {
LOG("grTexClampMode(%d, %d, %d)\r\n", tmu, s_clampmode, t_clampmode); WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, s_clampmode: %d t_clampmode: %d", tmu, s_clampmode, t_clampmode);
if (tmu == GR_TMU1 || nbTextureUnits <= 2) if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{ {
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;

View File

@ -0,0 +1,415 @@
/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "glitchmain.h"
#undef glActiveTexture
#undef glBindTexture
#undef glBlendEquation
#undef glBlendEquationSeparate
#undef glBlendFunc
#undef glBlendFuncSeparate
#undef glClearColor
#undef glClearDepthf
#undef glCullFace
#undef glDepthFunc
#undef glDepthMask
#undef glDepthRangef
#undef glDisable
#undef glEnable
#undef glFrontFace
#undef glPolygonOffset
#undef glScissor
#undef glUseProgram
#undef glViewport
void vbo_draw();
void cache_glActiveTexture (GLenum texture)
{
static GLenum cached_texture;
if(texture != cached_texture)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "texture: %d",texture);
vbo_draw();
glActiveTexture(texture);
cached_texture = texture;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - texture: %d",texture);
}
}
void cache_glBindTexture (GLenum target, GLuint texture)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "target: %d texture: %d",target, texture);
vbo_draw();
glBindTexture(target, texture);
}
void cache_glBlendEquation ( GLenum mode )
{
static GLenum cached_mode;
if(mode != cached_mode)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "mode: %d",mode);
vbo_draw();
glBlendEquation(mode);
cached_mode = mode;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - mode: %d",mode);
}
}
void cache_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
{
static GLenum cached_modeRGB;
static GLenum cached_modeAlpha;
if(modeRGB != cached_modeRGB || modeAlpha != cached_modeAlpha)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "modeRGB: %d cached_modeAlpha: %d",modeRGB, cached_modeAlpha);
vbo_draw();
glBlendEquationSeparate(modeRGB, modeAlpha);
cached_modeRGB = modeRGB;
cached_modeAlpha = modeAlpha;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - modeRGB: %d cached_modeAlpha: %d",modeRGB, cached_modeAlpha);
}
}
void cache_glBlendFunc (GLenum sfactor, GLenum dfactor)
{
static GLenum cached_sfactor;
static GLenum cached_dfactor;
if(sfactor != cached_sfactor || dfactor != cached_dfactor)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "sfactor: %d dfactor: %d",sfactor, dfactor);
vbo_draw();
glBlendFunc(sfactor, dfactor);
cached_sfactor = sfactor;
cached_dfactor = dfactor;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - sfactor: %d dfactor: %d",sfactor, dfactor);
}
}
void cache_glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
static GLenum cached_BlendFuncSeparate_srcRGB;
static GLenum cached_BlendFuncSeparate_dstRGB;
static GLenum cached_BlendFuncSeparate_srcAlpha;
static GLenum cached_BlendFuncSeparate_dstAlpha;
if(srcRGB != cached_BlendFuncSeparate_srcRGB || dstRGB != cached_BlendFuncSeparate_dstRGB || srcAlpha != cached_BlendFuncSeparate_srcAlpha || dstAlpha != cached_BlendFuncSeparate_dstAlpha)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "srcRGB: %d dstRGB: %d srcAlpha: %d dstAlpha: %d",srcRGB, dstRGB, srcAlpha, dstAlpha);
vbo_draw();
glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
cached_BlendFuncSeparate_srcRGB = srcRGB;
cached_BlendFuncSeparate_dstRGB = dstRGB;
cached_BlendFuncSeparate_srcAlpha = srcAlpha;
cached_BlendFuncSeparate_dstAlpha = dstAlpha;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - srcRGB: %d dstRGB: %d srcAlpha: %d dstAlpha: %d",srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
void cache_glClearDepthf (GLclampf depth)
{
static GLclampf cached_depth;
if(depth != cached_depth)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "depth: %d",depth);
vbo_draw();
glClearDepthf(depth);
cached_depth = depth;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - depth: %d",depth);
}
}
void cache_glCullFace (GLenum mode)
{
static GLenum cached_CullFace_mode;
if(mode != cached_CullFace_mode)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "mode: %d",mode);
vbo_draw();
glCullFace(mode);
cached_CullFace_mode = mode;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - mode: %d",mode);
}
}
void cache_glDepthFunc (GLenum func)
{
static GLenum cached_func;
if(func != cached_func)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "func: %d",func);
vbo_draw();
glDepthFunc(func);
cached_func = func;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - func: %d",func);
}
}
void cache_glDepthMask (GLboolean flag)
{
static GLboolean cached_DepthMask_flag;
if(flag != cached_DepthMask_flag)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "flag: %d",(int)flag);
vbo_draw();
glDepthMask(flag);
cached_DepthMask_flag = flag;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - flag: %d",(int)flag);
}
}
void cache_glDepthRangef (GLclampf zNear, GLclampf zFar)
{
static GLclampf cached_zNear;
static GLclampf cached_zFar;
if(zNear != cached_zNear || zFar != cached_zFar)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "zNear: %d zFar: %d",zNear, zFar);
vbo_draw();
glDepthRangef(zNear, zFar);
cached_zNear = zNear;
cached_zFar = zFar;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - zNear: %d zFar: %d",zNear, zFar);
}
}
void cache_glEnableDisableItem (GLenum cap, bool enable, bool & cached_state, const char * StateName)
{
if (enable)
{
if(!cached_state)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "glEnable(%s)",StateName);
vbo_draw();
glEnable(cap);
cached_state = true;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - glEnable(%s)",StateName);
}
}
else
{
if (cached_state)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "glDisable(%s)",StateName);
vbo_draw();
glDisable(cap);
cached_state = false;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - glEnable(%s)",StateName);
}
}
}
void cache_glEnableDisable (GLenum cap, bool enable)
{
static bool cached_BLEND = false;
static bool cached_CULL_FACE = false;
static bool cached_DEPTH_TEST = false;
static bool cached_DITHER = false;
static bool cached_POLYGON_OFFSET_FILL = false;
static bool cached_SAMPLE_ALPHA_TO_COVERAGE = false;
static bool cached_SAMPLE_COVERAGE = false;
static bool cached_SCISSOR_TEST = false;
static bool cached_STENCIL_TEST = false;
if(cap == GL_BLEND) { cache_glEnableDisableItem(cap, enable, cached_BLEND, "GL_BLEND"); }
else if(cap == GL_CULL_FACE) { cache_glEnableDisableItem(cap, enable, cached_CULL_FACE, "GL_CULL_FACE"); }
else if(cap == GL_DEPTH_TEST) { cache_glEnableDisableItem(cap, enable, cached_DEPTH_TEST, "GL_DEPTH_TEST"); }
else if(cap == GL_DITHER) { cache_glEnableDisableItem(cap, enable, cached_DITHER, "GL_DITHER"); }
else if(cap == GL_POLYGON_OFFSET_FILL) { cache_glEnableDisableItem(cap, enable, cached_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"); }
else if(cap == GL_SAMPLE_ALPHA_TO_COVERAGE) { cache_glEnableDisableItem(cap, enable, cached_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"); }
else if(cap == GL_SAMPLE_COVERAGE) { cache_glEnableDisableItem(cap, enable, cached_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"); }
else if(cap == GL_SCISSOR_TEST) { cache_glEnableDisableItem(cap, enable, cached_SCISSOR_TEST, "GL_SCISSOR_TEST"); }
else if(cap == GL_STENCIL_TEST) { cache_glEnableDisableItem(cap, enable, cached_STENCIL_TEST, "GL_STENCIL_TEST"); }
else
{
if (enable)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "glEnable(%d)",cap);
vbo_draw();
glEnable(cap);
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "glDisable(%d)",cap);
vbo_draw();
glDisable(cap);
}
}
}
void cache_glFrontFace (GLenum mode)
{
static GLenum cached_FrontFace_mode;
if(mode != cached_FrontFace_mode)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "mode: %d",mode);
vbo_draw();
glFrontFace(mode);
cached_FrontFace_mode = mode;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - mode: %d",mode);
}
}
void cache_glPolygonOffset (GLfloat factor, GLfloat units)
{
static GLfloat cached_factor;
static GLfloat cached_units;
if(factor != cached_factor || units != cached_units)
{
vbo_draw();
WriteTrace(TraceOGLWrapper, TraceDebug, "factor: %f units: %f",factor, units);
glPolygonOffset(factor, units);
cached_factor = factor;
cached_units = units;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - factor: %f units: %f",factor, units);
}
}
void cache_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
static GLclampf cached_red, cached_green, cached_blue, cached_alpha;
if(red != cached_red || green != cached_green || blue != cached_blue || alpha != cached_alpha)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "red: %f, green: %f, blue: %f, alpha: %f", red, green, blue, alpha);
vbo_draw();
glClearColor(red, green, blue, alpha);
cached_red = red;
cached_green = green;
cached_blue = blue;
cached_alpha = alpha;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - red: %f, green: %f, blue: %f, alpha: %f", red, green, blue, alpha);
}
}
void cache_glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
{
static GLint cached_x, cached_y;
static GLsizei cached_width, cached_height;
if(x != cached_x || y != cached_y || width != cached_width || height != cached_height)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "x: %d, y: %d, width: %d, height: %d", x, y, width, height);
vbo_draw();
glScissor(x, y, width, height);
cached_x = x;
cached_y = y;
cached_width = width;
cached_height = height;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - x: %d, y: %d, width: %d, height: %d", x, y, width, height);
}
}
void cache_glUseProgram (GLuint program)
{
static GLuint cached_program;
if(program != cached_program)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "program: %d", program);
vbo_draw();
glUseProgram(program);
cached_program = program;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "Ignored - program: %d", program);
}
}
void cache_glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
{
static GLint cached_x = 0, cached_y = 0;
static GLsizei cached_width = 0, cached_height = 0;
if(x != cached_x || y != cached_y || width != cached_width || height != cached_height)
{
WriteTrace(TraceOGLWrapper, TraceDebug, "x: %d, y: %d, width: %d, height: %d", x, y, width, height);
vbo_draw();
glViewport(x, y, width, height);
cached_x = x;
cached_y = y;
cached_width = width;
cached_height = height;
}
else
{
WriteTrace(TraceOGLWrapper, TraceDebug, "ignored x: %d, y: %d, width: %d, height: %d", x, y, width, height);
}
}

View File

@ -0,0 +1,42 @@
#pragma once
#include "opengl.h"
void vbo_draw();
void cache_glActiveTexture (GLenum texture);
void cache_glBindTexture (GLenum target, GLuint texture);
void cache_glBlendEquation ( GLenum mode );
void cache_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
void cache_glBlendFunc (GLenum sfactor, GLenum dfactor);
void cache_glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void cache_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void cache_glClearDepthf (GLclampf depth);
void cache_glCullFace (GLenum mode);
void cache_glDepthFunc (GLenum func);
void cache_glDepthMask (GLboolean flag);
void cache_glDepthRangef (GLclampf zNear, GLclampf zFar);
void cache_glEnableDisable (GLenum cap, bool enable);
void cache_glPolygonOffset (GLfloat factor, GLfloat units);
void cache_glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
void cache_glUseProgram (GLuint program);
void cache_glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#define glActiveTexture(texture) cache_glActiveTexture(texture)
#define glBindTexture(target, texture) cache_glBindTexture(target, texture)
#define glBlendEquation(mode) cache_glBlendEquation(mode)
#define glBlendEquationSeparate(modeRGB, modeAlpha) cache_glBlendEquationSeparate(modeRGB, modeAlpha)
#define glBlendFunc(sfactor, dfactor) cache_glBlendFunc(sfactor, dfactor)
#define glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha) cache_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)
#define glClearColor(red, green, blue, alpha) cache_glClearColor(red, green, blue, alpha)
#define glClearDepthf(depth) cache_glClearDepthf(depth)
#define glCullFace(mode) cache_glCullFace(mode)
#define glDepthFunc(func) cache_glDepthFunc(func)
#define glDepthMask(flag) cache_glDepthMask(flag)
#define glDepthRangef(zNear, zFar) cache_glDepthRangef(zNear, zFar)
#define glDisable(cap) cache_glEnableDisable(cap, false)
#define glEnable(cap) cache_glEnableDisable(cap, true)
#define glFrontFace(mode) cache_glFrontFace(mode)
#define glPolygonOffset(factor, units) cache_glPolygonOffset(factor, units)
#define glScissor(x, y, width, height) cache_glScissor(x, y, width, height)
#define glUseProgram(program) cache_glUseProgram(program)
#define glViewport(x, y, width, height) cache_glViewport(x, y, width, height)

View File

@ -17,7 +17,9 @@ extern int dumping;
typedef struct _wrapper_config typedef struct _wrapper_config
{ {
#ifdef _WIN32
int res; int res;
#endif
int fbo; int fbo;
int anisofilter; int anisofilter;
int vram_size; int vram_size;
@ -117,6 +119,17 @@ extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
#endif #endif
void check_compile(GLuint shader);
void check_link(GLuint program);
void vbo_enable();
void vbo_disable();
//Vertex Attribute Locations
#define POSITION_ATTR 0
#define COLOUR_ATTR 1
#define TEXCOORD_0_ATTR 2
#define TEXCOORD_1_ATTR 3
#define FOG_ATTR 4
extern int w_buffer_mode; extern int w_buffer_mode;
extern int nbTextureUnits; extern int nbTextureUnits;
@ -154,11 +167,15 @@ void free_combiners();
void compile_shader(); void compile_shader();
void set_lambda(); void set_lambda();
void set_copy_shader(); void set_copy_shader();
void disable_textureSizes();
// config functions // config functions
//FX_ENTRY void FX_CALL grConfigWrapperExt(HINSTANCE instance, HWND hwnd); #ifdef _WIN32
FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool); FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool);
#else
FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxBool, FxBool);
#endif
FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*); FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*);
FX_ENTRY char ** FX_CALL grQueryResolutionsExt(int32_t*); FX_ENTRY char ** FX_CALL grQueryResolutionsExt(int32_t*);
FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key); FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key);

View File

@ -623,15 +623,11 @@ grFinish(void);
FX_ENTRY void FX_CALL FX_ENTRY void FX_CALL
grFlush(void); grFlush(void);
FX_ENTRY GrContext_t FX_CALL #ifdef _WIN32
grSstWinOpen( FX_ENTRY GrContext_t FX_CALL grSstWinOpen( HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers);
HWND hWnd, #else
GrScreenResolution_t screen_resolution, FX_ENTRY GrContext_t FX_CALL grSstWinOpen( GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers);
GrScreenRefresh_t refresh_rate, #endif
GrColorFormat_t color_format,
GrOriginLocation_t origin_location,
int nColBuffers,
int nAuxBuffers);
FX_ENTRY FxBool FX_CALL FX_ENTRY FxBool FX_CALL
grSstWinClose( GrContext_t context ); grSstWinClose( GrContext_t context );