71 lines
2.8 KiB
XML
71 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{462C2608-182F-452C-944F-AF201E19300B}</ProjectGuid>
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<RootNamespace>glide3x</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
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</ImportGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(Root)Source/3rdParty/sdl/include;inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader />
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</ClCompile>
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<Lib>
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<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="OGLcombiner.cpp" />
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<ClCompile Include="OGLEScombiner.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="OGLESgeometry.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="OGLESglitchmain.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="OGLEStextures.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="OGLESwrappers.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="OGLgeometry.cpp" />
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<ClCompile Include="OGLglitchmain.cpp" />
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<ClCompile Include="OGLtextures.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glitchmain.h" />
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<ClInclude Include="OGLESwrappers.h">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="opengl.h" />
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</ItemGroup>
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</Project> |