Core: Execute CPU should not trigger Loaded game state
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@ -1237,7 +1237,6 @@ void CN64System::ExecuteCPU()
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g_Notify->DisplayMessage(2, MSG_EMULATION_STARTED);
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g_Notify->DisplayMessage(2, MSG_EMULATION_STARTED);
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m_EndEmulation = false;
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m_EndEmulation = false;
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NotifyCallback(CN64SystemCB_LoadedGameState);
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m_Plugins->RomOpened();
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m_Plugins->RomOpened();
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if (m_SyncCPU)
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if (m_SyncCPU)
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