Core: Execute CPU should not trigger Loaded game state
This commit is contained in:
parent
c380571d8b
commit
43c89a517b
|
@ -1237,7 +1237,6 @@ void CN64System::ExecuteCPU()
|
|||
g_Notify->DisplayMessage(2, MSG_EMULATION_STARTED);
|
||||
|
||||
m_EndEmulation = false;
|
||||
NotifyCallback(CN64SystemCB_LoadedGameState);
|
||||
|
||||
m_Plugins->RomOpened();
|
||||
if (m_SyncCPU)
|
||||
|
|
Loading…
Reference in New Issue