Core: Execute CPU should not trigger Loaded game state

This commit is contained in:
zilmar 2022-09-05 19:56:23 +09:30
parent c380571d8b
commit 43c89a517b
1 changed files with 0 additions and 1 deletions

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@ -1237,7 +1237,6 @@ void CN64System::ExecuteCPU()
g_Notify->DisplayMessage(2, MSG_EMULATION_STARTED);
m_EndEmulation = false;
NotifyCallback(CN64SystemCB_LoadedGameState);
m_Plugins->RomOpened();
if (m_SyncCPU)