added Glide64 MinGW compile script
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@ECHO OFF
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TITLE MinGW Compiler Suite Invocation
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set src=%CD%\..\..\Glide64
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set obj=%CD%\Glide64
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if not exist %obj% (
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mkdir %obj%
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)
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set MinGW=C:\MinGW
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REM set MinGW=C:\msys64\mingw64\x86_64-w64-mingw32\..
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set FLAGS_x86=^
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-I"%src%\.."^
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-I"%src%\..\3rd Party\wx\include"^
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-I"%src%\..\3rd Party\wx\lib\vc_lib\msw"^
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-I"%src%\..\Glitch64\inc"^
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-S^
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-masm=intel^
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-march=native^
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-Os
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set C_FLAGS=%FLAGS_x86%
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cd %MinGW%\bin
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set CC=%MinGW%\bin\g++.exe
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set AS=%MinGW%\bin\as.exe
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ECHO Compiling Glide64 plugin sources...
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%CC% -o %obj%\Main.asm %src%\Main.cpp %C_FLAGS%
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%CC% -o %obj%\FBtoScreen.asm %src%\FBtoScreen.cpp %C_FLAGS%
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%CC% -o %obj%\rdp.asm %src%\rdp.cpp %C_FLAGS%
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%CC% -o %obj%\Keys.asm %src%\Keys.cpp %C_FLAGS%
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%CC% -o %obj%\Config.asm %src%\Config.cpp %C_FLAGS%
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%CC% -o %obj%\CRC.asm %src%\CRC.cpp %C_FLAGS%
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%CC% -o %obj%\Debugger.asm %src%\Debugger.cpp %C_FLAGS%
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%CC% -o %obj%\Util.asm %src%\Util.cpp %C_FLAGS%
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%CC% -o %obj%\TexCache.asm %src%\TexCache.cpp %C_FLAGS%
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%CC% -o %obj%\3dmath.asm %src%\3dmath.cpp %C_FLAGS%
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%CC% -o %obj%\Combine.asm %src%\Combine.cpp %C_FLAGS%
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%CC% -o %obj%\DepthBufferRender.asm %src%\DepthBufferRender.cpp %C_FLAGS%
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%CC% -o %obj%\Ext_TxFilter.asm %src%\Ext_TxFilter.cpp %C_FLAGS%
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%CC% -o %obj%\TexBuffer.asm %src%\TexBuffer.cpp %C_FLAGS%
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ECHO Assembling Glide64 sources...
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%AS% -o %obj%\Main.o %obj%\Main.asm
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%AS% -o %obj%\FBtoScreen.o %obj%\FBtoScreen.asm
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%AS% -o %obj%\rdp.o %obj%\rdp.asm
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%AS% -o %obj%\Keys.o %obj%\Keys.asm
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%AS% -o %obj%\Config.o %obj%\Config.asm
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%AS% -o %obj%\CRC.o %obj%\CRC.asm
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%AS% -o %obj%\Debugger.o %obj%\Debugger.asm
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%AS% -o %obj%\Util.o %obj%\Util.asm
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%AS% -o %obj%\TexCache.o %obj%\TexCache.asm
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%AS% -o %obj%\3dmath.o %obj%\3dmath.asm
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%AS% -o %obj%\Combine.o %obj%\Combine.asm
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%AS% -o %obj%\DepthBufferRender.o %obj%\DepthBufferRender.asm
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%AS% -o %obj%\Ext_TxFilter.o %obj%\Ext_TxFilter.asm
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%AS% -o %obj%\TexBuffer.o %obj%\TexBuffer.asm
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ECHO.
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set OBJ_LIST=^
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%obj%\TexBuffer.o^
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%obj%\Ext_TxFilter.o^
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%obj%\DepthBufferRender.o^
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%obj%\Combine.o^
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%obj%\3dmath.o^
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%obj%\TexCache.o^
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%obj%\Util.o^
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%obj%\Debugger.o^
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%obj%\CRC.o^
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%obj%\Config.o^
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%obj%\Keys.o^
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%obj%\rdp.o^
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%obj%\FBtoScreen.o^
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%obj%\Main.o
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ECHO Linking PJGlide64 objects...
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%MinGW%\bin\g++.exe -o %obj%\PJ64Glide64.dll %OBJ_LIST% -shared -shared-libgcc
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PAUSE
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