From 2d4728d7c2513eb134e86a5d0b5f30eaa788f18a Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 28 Oct 2015 00:07:10 -0400 Subject: [PATCH] added Glide64 MinGW compile script --- Source/Script/MinGW/glide64.cmd | 81 +++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 Source/Script/MinGW/glide64.cmd diff --git a/Source/Script/MinGW/glide64.cmd b/Source/Script/MinGW/glide64.cmd new file mode 100644 index 000000000..ac8133909 --- /dev/null +++ b/Source/Script/MinGW/glide64.cmd @@ -0,0 +1,81 @@ +@ECHO OFF +TITLE MinGW Compiler Suite Invocation + +set src=%CD%\..\..\Glide64 +set obj=%CD%\Glide64 + +if not exist %obj% ( +mkdir %obj% +) + + set MinGW=C:\MinGW +REM set MinGW=C:\msys64\mingw64\x86_64-w64-mingw32\.. + +set FLAGS_x86=^ + -I"%src%\.."^ + -I"%src%\..\3rd Party\wx\include"^ + -I"%src%\..\3rd Party\wx\lib\vc_lib\msw"^ + -I"%src%\..\Glitch64\inc"^ + -S^ + -masm=intel^ + -march=native^ + -Os + +set C_FLAGS=%FLAGS_x86% + +cd %MinGW%\bin +set CC=%MinGW%\bin\g++.exe +set AS=%MinGW%\bin\as.exe + +ECHO Compiling Glide64 plugin sources... +%CC% -o %obj%\Main.asm %src%\Main.cpp %C_FLAGS% +%CC% -o %obj%\FBtoScreen.asm %src%\FBtoScreen.cpp %C_FLAGS% +%CC% -o %obj%\rdp.asm %src%\rdp.cpp %C_FLAGS% +%CC% -o %obj%\Keys.asm %src%\Keys.cpp %C_FLAGS% +%CC% -o %obj%\Config.asm %src%\Config.cpp %C_FLAGS% +%CC% -o %obj%\CRC.asm %src%\CRC.cpp %C_FLAGS% +%CC% -o %obj%\Debugger.asm %src%\Debugger.cpp %C_FLAGS% +%CC% -o %obj%\Util.asm %src%\Util.cpp %C_FLAGS% +%CC% -o %obj%\TexCache.asm %src%\TexCache.cpp %C_FLAGS% +%CC% -o %obj%\3dmath.asm %src%\3dmath.cpp %C_FLAGS% +%CC% -o %obj%\Combine.asm %src%\Combine.cpp %C_FLAGS% +%CC% -o %obj%\DepthBufferRender.asm %src%\DepthBufferRender.cpp %C_FLAGS% +%CC% -o %obj%\Ext_TxFilter.asm %src%\Ext_TxFilter.cpp %C_FLAGS% +%CC% -o %obj%\TexBuffer.asm %src%\TexBuffer.cpp %C_FLAGS% + +ECHO Assembling Glide64 sources... +%AS% -o %obj%\Main.o %obj%\Main.asm +%AS% -o %obj%\FBtoScreen.o %obj%\FBtoScreen.asm +%AS% -o %obj%\rdp.o %obj%\rdp.asm +%AS% -o %obj%\Keys.o %obj%\Keys.asm +%AS% -o %obj%\Config.o %obj%\Config.asm +%AS% -o %obj%\CRC.o %obj%\CRC.asm +%AS% -o %obj%\Debugger.o %obj%\Debugger.asm +%AS% -o %obj%\Util.o %obj%\Util.asm +%AS% -o %obj%\TexCache.o %obj%\TexCache.asm +%AS% -o %obj%\3dmath.o %obj%\3dmath.asm +%AS% -o %obj%\Combine.o %obj%\Combine.asm +%AS% -o %obj%\DepthBufferRender.o %obj%\DepthBufferRender.asm +%AS% -o %obj%\Ext_TxFilter.o %obj%\Ext_TxFilter.asm +%AS% -o %obj%\TexBuffer.o %obj%\TexBuffer.asm +ECHO. + +set OBJ_LIST=^ + %obj%\TexBuffer.o^ + %obj%\Ext_TxFilter.o^ + %obj%\DepthBufferRender.o^ + %obj%\Combine.o^ + %obj%\3dmath.o^ + %obj%\TexCache.o^ + %obj%\Util.o^ + %obj%\Debugger.o^ + %obj%\CRC.o^ + %obj%\Config.o^ + %obj%\Keys.o^ + %obj%\rdp.o^ + %obj%\FBtoScreen.o^ + %obj%\Main.o + +ECHO Linking PJGlide64 objects... +%MinGW%\bin\g++.exe -o %obj%\PJ64Glide64.dll %OBJ_LIST% -shared -shared-libgcc +PAUSE