"Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way. In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
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@ -3021,14 +3021,14 @@ Good Name=Indiana Jones and the Infernal Machine (U)
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Internal Name=Indiana Jones
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Internal Name=Indiana Jones
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Status=Issues (mixed)
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Status=Issues (mixed)
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Core Note=Recompiler Trading Post freeze.
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Core Note=Recompiler Trading Post freeze.
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Plugin Note=[rsp] interpreter only
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Plugin Note=[rsp] interpreter only [audio] wrong speed;use(E)ROM
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32bit=No
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32bit=No
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Counter Factor=1
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Counter Factor=1
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RDRAM Size=8
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RDRAM Size=8
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FuncFind=1
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FuncFind=1
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HLE GFX=No
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HLE GFX=No
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ViRefresh=2200
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ViRefresh=2200
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AiCountPerBytes=785
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AiCountPerBytes=540
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RSP-JumpTableSize=3584
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RSP-JumpTableSize=3584
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SMM-Cache=1
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SMM-Cache=1
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SMM-FUNC=0
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SMM-FUNC=0
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