[video] rename gfxDrawVertexArrayContiguous to grDrawVertexArrayContiguous
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1b67d26c14
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12ccc88c4f
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@ -372,10 +372,9 @@ void gfxDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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vbo_buffer(GL_TRIANGLE_FAN, 0, Count, pointers[0]);
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}
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FX_ENTRY void FX_CALL
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grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride)
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void gfxDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride)
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{
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WriteTrace(TraceGlitch, TraceDebug, "grDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride);
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WriteTrace(TraceGlitch, TraceDebug, "gfxDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride);
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if (nvidia_viewport_hack && !render_to_texture)
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{
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@ -403,6 +402,6 @@ grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 strid
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vbo_buffer(GL_TRIANGLE_FAN, 0, Count, pointers);
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "grDrawVertexArrayContiguous : unknown mode : %x", mode);
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WriteTrace(TraceGlitch, TraceWarning, "gfxDrawVertexArrayContiguous : unknown mode : %x", mode);
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}
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}
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@ -606,8 +606,7 @@ void gfxDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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grDisplayGLError("gfxDrawVertexArray");
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}
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FX_ENTRY void FX_CALL
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grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride)
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void gfxDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride)
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{
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unsigned int i;
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float *x, *y, *q, *s0, *t0, *s1, *t1, *z, *fog;
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@ -633,7 +632,7 @@ grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 strid
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glBegin(GL_TRIANGLE_FAN);
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "grDrawVertexArrayContiguous : unknown mode : %x", mode);
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WriteTrace(TraceGlitch, TraceWarning, "gfxDrawVertexArrayContiguous : unknown mode : %x", mode);
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}
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for (i = 0; i < Count; i++)
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@ -681,5 +680,5 @@ grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 strid
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}
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glEnd();
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grDisplayGLError("grDrawVertexArrayContiguous");
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grDisplayGLError("gfxDrawVertexArrayContiguous");
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}
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@ -50,6 +50,7 @@ void gfxDrawTriangle(const void *a, const void *b, const void *c);
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void gfxDepthBiasLevel(FxI32 level);
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void gfxDrawLine(const void *a, const void *b);
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void gfxDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2);
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void gfxDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride);
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extern uint32_t nbTextureUnits;
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extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;
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@ -1586,7 +1586,7 @@ void rdp_texrect()
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}
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else
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{
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grDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, n_vertices, vptr, sizeof(VERTEX));
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gfxDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, n_vertices, vptr, sizeof(VERTEX));
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}
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rdp.tri_n += 2;
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@ -3964,7 +3964,7 @@ void lle_triangle(uint32_t w1, uint32_t w2, int shade, int texture, int zbuffer,
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}
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ConvertCoordsConvert(vtxbuf, nbVtxs);
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gfxCullMode(GR_CULL_DISABLE);
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grDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, nbVtxs - 1, vtxbuf, sizeof(VERTEX));
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gfxDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, nbVtxs - 1, vtxbuf, sizeof(VERTEX));
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}
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void rdp_triangle(int shade, int texture, int zbuffer)
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@ -511,7 +511,7 @@ void DrawImage(DRAWIMAGE & d)
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apply_shade_mods(&(v[s]));
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ConvertCoordsConvert(v, 4);
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grDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX));
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gfxDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX));
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rdp.tri_n += 2;
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}
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else
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