[Video] Rename grDrawVertexArray to gfxDrawVertexArray
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parent
5f1e959294
commit
1b67d26c14
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@ -348,11 +348,10 @@ void gfxDrawLine(const void *a, const void *b)
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{
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}
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FX_ENTRY void FX_CALL
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grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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void gfxDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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{
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void **pointers = (void**)pointers2;
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WriteTrace(TraceGlitch, TraceDebug, "grDrawVertexArray(%d,%d)\r\n", mode, Count);
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WriteTrace(TraceGlitch, TraceDebug, "gfxDrawVertexArray(%d,%d)\r\n", mode, Count);
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if (nvidia_viewport_hack && !render_to_texture)
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{
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@ -366,7 +365,7 @@ grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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if (mode != GR_TRIANGLE_FAN)
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{
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WriteTrace(TraceGlitch, TraceWarning, "grDrawVertexArray : unknown mode : %x", mode);
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WriteTrace(TraceGlitch, TraceWarning, "gfxDrawVertexArray : unknown mode : %x", mode);
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}
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vbo_enable();
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@ -534,8 +534,7 @@ void gfxDrawLine(const void *a, const void *b)
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grDisplayGLError("gfxDrawLine");
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}
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FX_ENTRY void FX_CALL
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grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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void gfxDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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{
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unsigned int i;
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float *x, *y, *q, *s0, *t0, *s1, *t1, *z, *fog;
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@ -559,7 +558,7 @@ grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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glBegin(GL_TRIANGLE_FAN);
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "grDrawVertexArray : unknown mode : %x", mode);
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WriteTrace(TraceGlitch, TraceWarning, "gfxDrawVertexArray : unknown mode : %x", mode);
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}
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for (i = 0; i < Count; i++)
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@ -604,7 +603,7 @@ grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
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}
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glEnd();
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grDisplayGLError("grDrawVertexArray");
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grDisplayGLError("gfxDrawVertexArray");
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}
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FX_ENTRY void FX_CALL
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@ -49,6 +49,7 @@ void gfxDepthMask(FxBool mask);
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void gfxDrawTriangle(const void *a, const void *b, const void *c);
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void gfxDepthBiasLevel(FxI32 level);
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void gfxDrawLine(const void *a, const void *b);
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void gfxDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2);
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extern uint32_t nbTextureUnits;
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extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;
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@ -1604,7 +1604,7 @@ static void render_tri(uint16_t linew, int old_interpolate)
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DepthBuffer(rdp.vtxbuf, n);
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if ((rdp.rm & 0xC10) == 0xC10)
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gfxDepthBiasLevel(-deltaZ);
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grDrawVertexArray(GR_TRIANGLE_FAN, n, rdp.vtx_buffer ? (&vtx_list2) : (&vtx_list1));
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gfxDrawVertexArray(GR_TRIANGLE_FAN, n, rdp.vtx_buffer ? (&vtx_list2) : (&vtx_list1));
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}
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}
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}
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