project64/Source/Project64-core/Settings/N64SystemSettings.cpp

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2016-01-27 09:11:59 +00:00
/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "N64SystemSettings.h"
int32_t CN64SystemSettings::m_RefCount = 0;
bool CN64SystemSettings::m_bShowCPUPer;
bool CN64SystemSettings::m_bBasicMode;
bool CN64SystemSettings::m_bLimitFPS;
bool CN64SystemSettings::m_bShowDListAListCount;
bool CN64SystemSettings::m_bDisplayFrameRate;
CN64SystemSettings::CN64SystemSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
g_Settings->RegisterChangeCB(UserInterface_BasicMode, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_ShowCPUPer, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ShowDListAListCount, NULL, RefreshSettings);
g_Settings->RegisterChangeCB(GameRunning_LimitFPS, NULL, RefreshSettings);
RefreshSettings(NULL);
}
}
CN64SystemSettings::~CN64SystemSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
g_Settings->UnregisterChangeCB(UserInterface_BasicMode, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount, NULL, RefreshSettings);
g_Settings->UnregisterChangeCB(GameRunning_LimitFPS, NULL, RefreshSettings);
}
}
void CN64SystemSettings::RefreshSettings(void *)
{
m_bBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
m_bDisplayFrameRate = g_Settings->LoadBool(UserInterface_DisplayFrameRate);
m_bShowCPUPer = g_Settings->LoadBool(UserInterface_ShowCPUPer);
m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
}