2016-06-05 01:33:35 +00:00
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/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2016 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#include "AudioSettings.h"
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#include "trace.h"
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#include "main.h"
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2016-08-11 10:46:03 +00:00
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short Set_EnableAudio = 0;
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extern bool g_AudioEnabled;
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void SettingsChanged(void *)
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{
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g_AudioEnabled = GetSystemSetting(Set_EnableAudio) != 0;
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}
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void SetupAudioSettings(void)
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2016-06-05 01:33:35 +00:00
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{
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SetModuleName("AndroidAudio");
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RegisterSetting(Output_SwapChannels, Data_DWORD_General, "SwapChannels", "", 0, NULL);
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RegisterSetting(Output_DefaultFrequency, Data_DWORD_General, "DefaultFrequency", "", DEFAULT_FREQUENCY, NULL);
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RegisterSetting(Buffer_PrimarySize, Data_DWORD_General, "BufferPrimarySize", "", PRIMARY_BUFFER_SIZE, NULL);
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RegisterSetting(Buffer_SecondarySize, Data_DWORD_General, "BufferSecondarySize", "", SECONDARY_BUFFER_SIZE, NULL);
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RegisterSetting(Buffer_SecondaryNbr, Data_DWORD_General, "BufferSecondaryNbr", "", SECONDARY_BUFFER_NBR, NULL);
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RegisterSetting(Logging_LogAudioInitShutdown, Data_DWORD_General, "AudioInitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL);
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RegisterSetting(Logging_LogAudioInterface, Data_DWORD_General, "AudioInterface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL);
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g_SwapChannels = GetSetting(Output_SwapChannels);
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g_GameFreq = GetSetting(Output_DefaultFrequency);
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g_ModuleLogLevel[TraceAudioInitShutdown] = GetSetting(Logging_LogAudioInitShutdown);
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g_ModuleLogLevel[TraceAudioInterface] = GetSetting(Logging_LogAudioInterface);
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2016-08-11 10:46:03 +00:00
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Set_EnableAudio = FindSystemSettingId("Enable Audio");
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if (Set_EnableAudio != 0)
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{
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SettingsRegisterChange(true, Set_EnableAudio, NULL, SettingsChanged);
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g_AudioEnabled = GetSystemSetting(Set_EnableAudio) != 0;
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}
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2016-06-05 01:33:35 +00:00
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}
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