/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2016 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #include "AudioSettings.h" #include "trace.h" #include "main.h" short Set_EnableAudio = 0; extern bool g_AudioEnabled; void SettingsChanged(void *) { g_AudioEnabled = GetSystemSetting(Set_EnableAudio) != 0; } void SetupAudioSettings(void) { SetModuleName("AndroidAudio"); RegisterSetting(Output_SwapChannels, Data_DWORD_General, "SwapChannels", "", 0, NULL); RegisterSetting(Output_DefaultFrequency, Data_DWORD_General, "DefaultFrequency", "", DEFAULT_FREQUENCY, NULL); RegisterSetting(Buffer_PrimarySize, Data_DWORD_General, "BufferPrimarySize", "", PRIMARY_BUFFER_SIZE, NULL); RegisterSetting(Buffer_SecondarySize, Data_DWORD_General, "BufferSecondarySize", "", SECONDARY_BUFFER_SIZE, NULL); RegisterSetting(Buffer_SecondaryNbr, Data_DWORD_General, "BufferSecondaryNbr", "", SECONDARY_BUFFER_NBR, NULL); RegisterSetting(Logging_LogAudioInitShutdown, Data_DWORD_General, "AudioInitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL); RegisterSetting(Logging_LogAudioInterface, Data_DWORD_General, "AudioInterface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL); g_SwapChannels = GetSetting(Output_SwapChannels); g_GameFreq = GetSetting(Output_DefaultFrequency); g_ModuleLogLevel[TraceAudioInitShutdown] = GetSetting(Logging_LogAudioInitShutdown); g_ModuleLogLevel[TraceAudioInterface] = GetSetting(Logging_LogAudioInterface); Set_EnableAudio = FindSystemSettingId("Enable Audio"); if (Set_EnableAudio != 0) { SettingsRegisterChange(true, Set_EnableAudio, NULL, SettingsChanged); g_AudioEnabled = GetSystemSetting(Set_EnableAudio) != 0; } }