2012-12-19 09:30:18 +00:00
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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2010-06-07 02:23:58 +00:00
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#include "stdafx.h"
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2008-09-18 03:15:49 +00:00
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#include "Settings Page.h"
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#include "Settings Page - Game - General.h"
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CGameGeneralPage::CGameGeneralPage (HWND hParent, const RECT & rcDispay )
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{
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2008-11-14 20:51:06 +00:00
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if (!Create(hParent,rcDispay))
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2008-09-18 03:15:49 +00:00
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{
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return;
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}
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2008-11-14 20:51:06 +00:00
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2015-03-17 02:56:53 +00:00
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//Set the text for all gui Items
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2015-03-20 18:36:29 +00:00
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SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, GS(RB_GOODNAME));
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2015-03-17 02:56:53 +00:00
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SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, GS(ROM_MEM_SIZE));
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SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, GS(ROM_SAVE_TYPE));
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SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, GS(ROM_COUNTER_FACTOR));
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SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, GS(ROM_SYNC_AUDIO));
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SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, GS(ROM_FIXED_AUDIO));
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SetDlgItemTextW(m_hWnd, IDC_USE_TLB, GS(ROM_USE_TLB));
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SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, GS(ROM_DELAY_SI));
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SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, GS(ROM_AUDIO_SIGNAL));
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2010-10-23 18:53:01 +00:00
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AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit);
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2008-11-14 20:51:06 +00:00
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AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio);
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AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio);
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AddModCheckBox(GetDlgItem(IDC_USE_TLB),Game_UseTlb);
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2012-10-05 23:53:11 +00:00
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AddModCheckBox(GetDlgItem(IDC_DELAY_DP),Game_DelayDP);
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2008-11-14 20:51:06 +00:00
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AddModCheckBox(GetDlgItem(IDC_DELAY_SI),Game_DelaySI);
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AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL),Game_RspAudioSignal);
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CModifiedComboBox * ComboBox;
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ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE),Game_RDRamSize);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
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2015-03-04 09:36:08 +00:00
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ComboBox->AddItemW(GS(RDRAM_4MB), 0x400000 );
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ComboBox->AddItemW(GS(RDRAM_8MB), 0x800000 );
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2008-11-14 20:51:06 +00:00
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE),Game_SaveChip);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
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2015-03-04 09:36:08 +00:00
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ComboBox->AddItemW(GS(SAVE_FIRST_USED), (WPARAM)SaveChip_Auto );
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ComboBox->AddItemW(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K );
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ComboBox->AddItemW(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K );
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ComboBox->AddItemW(GS(SAVE_SRAM), SaveChip_Sram );
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ComboBox->AddItemW(GS(SAVE_FLASHRAM), SaveChip_FlashRam );
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2008-11-14 20:51:06 +00:00
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT),Game_CounterFactor);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
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2015-03-04 09:36:08 +00:00
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ComboBox->AddItemW(GS(NUMBER_1), 1 );
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ComboBox->AddItemW(GS(NUMBER_2), 2 );
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ComboBox->AddItemW(GS(NUMBER_3), 3 );
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ComboBox->AddItemW(GS(NUMBER_4), 4 );
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ComboBox->AddItemW(GS(NUMBER_5), 5 );
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ComboBox->AddItemW(GS(NUMBER_6), 6 );
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2008-11-14 20:51:06 +00:00
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}
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2012-11-17 01:02:04 +00:00
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SetDlgItemText(IDC_GOOD_NAME,g_Settings->LoadString(Game_GoodName).c_str());
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2008-11-14 20:51:06 +00:00
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2008-12-04 10:41:51 +00:00
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CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH),Game_ViRefreshRate, false);
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TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
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2012-11-13 05:44:13 +00:00
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TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE),Game_AiCountPerBytes, false);
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TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT));
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2008-11-14 20:51:06 +00:00
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UpdatePageSettings();
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2008-09-18 03:15:49 +00:00
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}
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void CGameGeneralPage::ShowPage()
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{
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ShowWindow(SW_SHOW);
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}
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void CGameGeneralPage::HidePage()
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{
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ShowWindow(SW_HIDE);
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2008-11-14 20:51:06 +00:00
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}
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void CGameGeneralPage::ApplySettings( bool UpdateScreen )
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{
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CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
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}
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bool CGameGeneralPage::EnableReset ( void )
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{
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if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
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return false;
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}
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void CGameGeneralPage::ResetPage()
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{
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CSettingsPageImpl<CGameGeneralPage>::ResetPage();
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2015-01-31 19:27:27 +00:00
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}
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