/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "Settings Page.h" #include "Settings Page - Game - General.h" CGameGeneralPage::CGameGeneralPage (HWND hParent, const RECT & rcDispay ) { if (!Create(hParent,rcDispay)) { return; } //Set the text for all gui Items SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, GS(RB_GOODNAME)); SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, GS(ROM_MEM_SIZE)); SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, GS(ROM_SAVE_TYPE)); SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, GS(ROM_COUNTER_FACTOR)); SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, GS(ROM_SYNC_AUDIO)); SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, GS(ROM_FIXED_AUDIO)); SetDlgItemTextW(m_hWnd, IDC_USE_TLB, GS(ROM_USE_TLB)); SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, GS(ROM_DELAY_SI)); SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, GS(ROM_AUDIO_SIGNAL)); AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit); AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio); AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio); AddModCheckBox(GetDlgItem(IDC_USE_TLB),Game_UseTlb); AddModCheckBox(GetDlgItem(IDC_DELAY_DP),Game_DelayDP); AddModCheckBox(GetDlgItem(IDC_DELAY_SI),Game_DelaySI); AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL),Game_RspAudioSignal); CModifiedComboBox * ComboBox; ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE),Game_RDRamSize); if (ComboBox) { ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT)); ComboBox->AddItemW(GS(RDRAM_4MB), 0x400000 ); ComboBox->AddItemW(GS(RDRAM_8MB), 0x800000 ); } ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE),Game_SaveChip); if (ComboBox) { ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT)); ComboBox->AddItemW(GS(SAVE_FIRST_USED), (WPARAM)SaveChip_Auto ); ComboBox->AddItemW(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K ); ComboBox->AddItemW(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K ); ComboBox->AddItemW(GS(SAVE_SRAM), SaveChip_Sram ); ComboBox->AddItemW(GS(SAVE_FLASHRAM), SaveChip_FlashRam ); } ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT),Game_CounterFactor); if (ComboBox) { ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT)); ComboBox->AddItemW(GS(NUMBER_1), 1 ); ComboBox->AddItemW(GS(NUMBER_2), 2 ); ComboBox->AddItemW(GS(NUMBER_3), 3 ); ComboBox->AddItemW(GS(NUMBER_4), 4 ); ComboBox->AddItemW(GS(NUMBER_5), 5 ); ComboBox->AddItemW(GS(NUMBER_6), 6 ); } SetDlgItemText(IDC_GOOD_NAME,g_Settings->LoadString(Game_GoodName).c_str()); CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH),Game_ViRefreshRate, false); TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT)); TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE),Game_AiCountPerBytes, false); TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT)); UpdatePageSettings(); } void CGameGeneralPage::ShowPage() { ShowWindow(SW_SHOW); } void CGameGeneralPage::HidePage() { ShowWindow(SW_HIDE); } void CGameGeneralPage::ApplySettings( bool UpdateScreen ) { CSettingsPageImpl::ApplySettings(UpdateScreen); } bool CGameGeneralPage::EnableReset ( void ) { if (CSettingsPageImpl::EnableReset()) { return true; } return false; } void CGameGeneralPage::ResetPage() { CSettingsPageImpl::ResetPage(); }