project64/Source/Project64-audio/AudioSettings.h

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/****************************************************************************
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* *
* Project64-audio - A Nintendo 64 audio plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
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class CSettings
{
public:
CSettings();
~CSettings();
inline bool AudioEnabled(void) const { return m_AudioEnabled; }
inline bool debugger_enabled(void) const { return m_debugger_enabled; }
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inline uint32_t GetVolume(void) const { return m_Volume; }
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inline bool TinyBuffer(void) const { return m_TinyBuffer; }
inline bool FPSBuffer(void) const { return m_FPSBuffer; }
inline bool SyncAudio(void) const { return m_SyncAudio; }
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inline bool FullSpeed(void) const { return m_FullSpeed; }
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inline bool FlushLogs(void) const { return m_FlushLogs; }
inline const char * log_dir(void) const { return m_log_dir; }
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void SetAudioEnabled(bool Enabled);
void SetVolume(uint32_t Volume);
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void SetTinyBuffer(bool TinyBuffer);
void SetFPSBuffer(bool FPSBuffer);
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void ReadSettings();
private:
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static void stLogLevelChanged(void * _this)
{
((CSettings *)_this)->LogLevelChanged();
}
static void stSettingsChanged(void * _this)
{
((CSettings *)_this)->ReadSettings();
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}
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void RegisterSettings(void);
void LogLevelChanged(void);
short m_Set_EnableAudio;
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short m_Set_SyncAudio;
short m_Set_FullSpeed;
short m_Set_LimitFPS;
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short m_Set_basic_mode;
short m_Set_debugger;
short m_Set_log_dir;
short m_Set_log_flush;
char m_log_dir[260];
bool m_FlushLogs;
bool m_AudioEnabled;
bool m_advanced_options;
bool m_debugger_enabled;
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uint32_t m_Volume;
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bool m_TinyBuffer;
bool m_FPSBuffer;
bool m_SyncAudio;
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bool m_FullSpeed;
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};
extern CSettings * g_settings;
void SetupAudioSettings(void);
void CleanupAudioSettings(void);