project64/Source/nragev20/ControllerSpecs/Controller #1.1.h

259 lines
7.1 KiB
C
Raw Normal View History

// Common controller plugin specification, version 1.1 maintained by Zilmar
// All questions or suggestions should go through the emutalk plugin forum.
// http://www.emutalk.net/cgi-bin/ikonboard/ikonboard.cgi?s=3bd272222f66ffff;act=SF;f=20
2016-01-27 09:39:06 +00:00
#ifndef _CONTR_H_INCLUDED__
#define _CONTR_H_INCLUDED__
#if defined(__cplusplus)
extern "C" {
#endif
// Note: BOOL, BYTE, WORD, DWORD, TRUE, FALSE are defined in windows.h
2016-01-27 09:39:06 +00:00
2020-02-09 11:36:49 +00:00
#define PLUGIN_TYPE_CONTROLLER 4
2016-01-27 09:39:06 +00:00
#ifndef SPECS_VERSION
#define SPECS_VERSION 0x0101
#endif
// Controller plugins
2020-02-09 11:36:49 +00:00
#define PLUGIN_NONE 1
#define PLUGIN_MEMPAK 2
// not implemented for non-raw data
2020-02-09 11:36:49 +00:00
#define PLUGIN_RUMBLE_PAK 3
// not implemented for non-raw data
2020-02-09 11:36:49 +00:00
#define PLUGIN_TRANSFER_PAK 4
// The controller plugin is passed in raw data
2020-02-09 11:36:49 +00:00
#define PLUGIN_RAW 5
/*
Note about controller plugin's:
The rumble pak needs a function for the force feedback joystick and transfer pak
probably needs a function for the plugin to be able to select the Game Boy ROM and
EEPROM...maybe this should be done by the emu instead of the plugin, but I think
it probably should be done by the plugin. I will see about adding these functions
in the next specification.
*/
2020-02-09 11:36:49 +00:00
#define EXPORT __declspec(dllexport)
#define CALL _cdecl
// Structures
2020-02-09 11:36:49 +00:00
typedef struct
{
WORD Version; // Should be set to 0x0101
WORD Type; // Set to PLUGIN_TYPE_CONTROLLER
char Name[100]; // Name of the DLL
2020-02-09 11:36:49 +00:00
BOOL Reserved1;
BOOL Reserved2;
} PLUGIN_INFO;
typedef struct
{
BOOL Present;
BOOL RawData;
int Plugin;
} CONTROL;
typedef union
{
DWORD Value;
struct
{
unsigned R_DPAD : 1;
unsigned L_DPAD : 1;
unsigned D_DPAD : 1;
unsigned U_DPAD : 1;
unsigned START_BUTTON : 1;
unsigned Z_TRIG : 1;
unsigned B_BUTTON : 1;
unsigned A_BUTTON : 1;
unsigned R_CBUTTON : 1;
unsigned L_CBUTTON : 1;
unsigned D_CBUTTON : 1;
unsigned U_CBUTTON : 1;
unsigned R_TRIG : 1;
unsigned L_TRIG : 1;
unsigned Reserved1 : 1;
unsigned Reserved2 : 1;
signed X_AXIS : 8;
signed Y_AXIS : 8;
2020-02-09 11:36:49 +00:00
};
} BUTTONS;
typedef struct
{
HWND hMainWindow;
HINSTANCE hinst;
BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre-bswap'd on a DWORD (32-bit) boundary, only effects header.
2020-02-09 11:36:49 +00:00
// eg. the first 8 bytes are stored like this:
// 4 3 2 1 8 7 6 5
BYTE * HEADER; // This is the ROM header (first 40h bytes of the ROM)
CONTROL *Controls; // A pointer to an array of 4 controllers. eg:
2020-02-09 11:36:49 +00:00
// CONTROL Controls[4];
} CONTROL_INFO;
/*
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the DLL to de-initialize.
Input: None
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL CloseDLL(void);
/*
Function: ControllerCommand
Purpose: To process the raw data that has just been sent to a
specific controller.
Input: Controller number (0 to 3) and -1 signaling end of
processing the PIF RAM.
- Pointer of data to be processed.
Output: None
Note: This function is only needed if the DLL is allowing raw
data, or the plugin is set to raw.
The data that is being processed looks like this:
Initialize controller: 01 03 00 FF FF FF
Read controller: 01 04 01 FF FF FF FF
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL ControllerCommand(int Control, BYTE * Command);
/*
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
Input: A handle to the window that calls this function
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL DllAbout(HWND hParent);
/*
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the DLL.
Input: A handle to the window that calls this function
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL DllConfig(HWND hParent);
/*
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the DLL.
Input: A handle to the window that calls this function
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL DllTest(HWND hParent);
/*
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the DLL by filling in the PluginInfo structure.
Input: A pointer to a PLUGIN_INFO structure that needs to be
filled by the function. (see def above)
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo);
/*
Function: GetKeys
Purpose: To get the current state of the controllers buttons.
Input: Controller number (0 to 3)
- A pointer to a BUTTONS structure to be filled with
the controller state.
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys);
/*
Function: InitiateControllers
Purpose: This function initializes how each of the controllers
should be handled.
Input: The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
Output: None
*/
2016-01-27 09:39:06 +00:00
#if (SPECS_VERSION < 0x0101)
EXPORT void CALL InitiateControllers(void * hMainWindow, CONTROL Controls[4]);
#elif (SPECS_VERSION == 0x0101)
EXPORT void CALL InitiateControllers(CONTROL_INFO ControlInfo);
// Typo in the official specs, but it works!
2016-01-27 09:39:06 +00:00
#else
EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo);
#endif
/*
Function: ReadController
Purpose: To process the raw data in the PIF RAM that is about to
be read.
Input: Controller Number (0 to 3) and -1 signaling end of
processing the PIF RAM.
- Pointer of data to be processed.
Output: None
Note: This function is only needed if the DLL is allowing raw
data.
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL ReadController(int Control, BYTE * Command);
/*
Function: RomClosed
Purpose: This function is called when a rom is closed.
Input: None
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL RomClosed(void);
/*
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
Input: None
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL RomOpen(void);
/*
Function: WM_KeyDown
Purpose: To pass the WM_KeyDown message from the emulator to the
plugin.
Input: wParam and lParam of the WM_KEYDOWN message.
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL WM_KeyDown(WPARAM wParam, LPARAM lParam);
/*
Function: WM_KeyUp
Purpose: To pass the WM_KEYUP message from the emulator to the
plugin.
Input: wParam and lParam of the WM_KEYDOWN message.
Output: None
*/
2020-02-09 11:36:49 +00:00
EXPORT void CALL WM_KeyUp(WPARAM wParam, LPARAM lParam);
2016-01-27 09:39:06 +00:00
#if defined(__cplusplus)
}
#endif
#endif