project64/Source/Project64-core/N64System/MemoryHandler/CartridgeDomain2Address1Han...

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#pragma once
#include "MemoryHandler.h"
#include <Project64-core\Settings\DebugSettings.h>
#include <Project64-core\Settings\GameSettings.h>
enum
{
DD_STATUS_DATA_RQ = 0x40000000,
DD_STATUS_C2_XFER = 0x10000000,
DD_STATUS_BM_ERR = 0x08000000,
DD_STATUS_BM_INT = 0x04000000,
DD_STATUS_MECHA_INT = 0x02000000,
DD_STATUS_DISK_PRES = 0x01000000,
DD_STATUS_BUSY_STATE = 0x00800000,
DD_STATUS_RST_STATE = 0x00400000,
DD_STATUS_MTR_N_SPIN = 0x00100000,
DD_STATUS_HEAD_RTRCT = 0x00080000,
DD_STATUS_WR_PR_ERR = 0x00040000,
DD_STATUS_MECHA_ERR = 0x00020000,
DD_STATUS_DISK_CHNG = 0x00010000,
DD_BM_STATUS_RUNNING = 0x80000000,
DD_BM_STATUS_ERROR = 0x04000000,
DD_BM_STATUS_MICRO = 0x02000000,
DD_BM_STATUS_BLOCK = 0x01000000,
DD_BM_CTL_START = 0x80000000,
DD_BM_CTL_MNGRMODE = 0x40000000,
DD_BM_CTL_INTMASK = 0x20000000,
DD_BM_CTL_RESET = 0x10000000,
DD_BM_CTL_BLK_TRANS = 0x02000000,
DD_BM_CTL_MECHA_RST = 0x01000000
};
class DiskInterfaceReg
{
protected:
DiskInterfaceReg(uint32_t * DiskInterface);
public:
uint32_t & ASIC_DATA;
uint32_t & ASIC_MISC_REG;
uint32_t & ASIC_STATUS;
uint32_t & ASIC_CMD;
uint32_t & ASIC_CUR_TK;
uint32_t & ASIC_BM_STATUS;
uint32_t & ASIC_BM_CTL;
uint32_t & ASIC_ERR_SECTOR;
uint32_t & ASIC_SEQ_STATUS;
uint32_t & ASIC_SEQ_CTL;
uint32_t & ASIC_CUR_SECTOR;
uint32_t & ASIC_HARD_RESET;
uint32_t & ASIC_C1_S0;
uint32_t & ASIC_HOST_SECBYTE;
uint32_t & ASIC_C1_S2;
uint32_t & ASIC_SEC_BYTE;
uint32_t & ASIC_C1_S4;
uint32_t & ASIC_C1_S6;
uint32_t & ASIC_CUR_ADDR;
uint32_t & ASIC_ID_REG;
uint32_t & ASIC_TEST_REG;
uint32_t & ASIC_TEST_PIN_SEL;
private:
DiskInterfaceReg();
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DiskInterfaceReg(const DiskInterfaceReg &);
DiskInterfaceReg & operator=(const DiskInterfaceReg &);
};
class CRegisters;
class CartridgeDomain2Address1Handler :
public MemoryHandler,
private DiskInterfaceReg,
private CDebugSettings,
private CGameSettings
{
public:
CartridgeDomain2Address1Handler(CRegisters & Reg);
bool Read32(uint32_t Address, uint32_t & Value);
bool Write32(uint32_t Address, uint32_t Value, uint32_t Mask);
private:
CartridgeDomain2Address1Handler();
CartridgeDomain2Address1Handler(const CartridgeDomain2Address1Handler &);
CartridgeDomain2Address1Handler & operator=(const CartridgeDomain2Address1Handler &);
};