project64/Source/Project64-core/N64System/SpeedLimiter.cpp

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#include "stdafx.h"
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#include "Project64-core/N64System/SpeedLimiter.h"
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#include <Common/Util.h>
// ---------------------------------------------------
const uint32_t CSpeedLimiter::m_DefaultSpeed = 60;
// ---------------------------------------------------
CSpeedLimiter::CSpeedLimiter() :
m_Frames(0),
m_Speed(m_DefaultSpeed),
m_BaseSpeed(m_DefaultSpeed)
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{
}
CSpeedLimiter::~CSpeedLimiter()
{
}
void CSpeedLimiter::SetHertz(uint32_t Hertz)
{
m_Speed = Hertz;
m_BaseSpeed = Hertz;
FixSpeedRatio();
}
void CSpeedLimiter::FixSpeedRatio()
{
m_MicroSecondsPerFrame = 1000000 / m_Speed;
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m_Frames = 0;
}
bool CSpeedLimiter::Timer_Process(uint32_t * FrameRate)
{
m_Frames += 1;
HighResTimeStamp CurrentTime;
CurrentTime.SetToNow();
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/* Calculate time that should of elapsed for this frame */
uint64_t LastTime = m_LastTime.GetMicroSeconds(), CurrentTimeValue = CurrentTime.GetMicroSeconds();
if (LastTime == 0)
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{
m_Frames = 0;
m_LastTime = CurrentTime;
return true;
}
uint64_t CalculatedTime = LastTime + (m_MicroSecondsPerFrame * m_Frames);
if (CurrentTimeValue < CalculatedTime)
{
int32_t time = (int)(CalculatedTime - CurrentTimeValue);
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if (time > 0)
{
pjutil::Sleep((time / 1000) + 1);
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}
/* Refresh current time */
CurrentTime.SetToNow();
CurrentTimeValue = CurrentTime.GetMicroSeconds();
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}
if (CurrentTimeValue - LastTime >= 1000000)
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{
/* Output FPS */
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if (FrameRate != nullptr) { *FrameRate = m_Frames; }
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m_Frames = 0;
m_LastTime = CurrentTime;
return true;
}
return false;
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}
void CSpeedLimiter::AlterSpeed( const ESpeedChange SpeedChange )
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{
int32_t SpeedFactor = 1;
if (SpeedChange == DECREASE_SPEED) { SpeedFactor = -1; }
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if (m_Speed >= m_DefaultSpeed)
{
m_Speed += 10 * SpeedFactor;
}
else if (m_Speed >= 15)
{
m_Speed += 5 * SpeedFactor;
}
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else if ((m_Speed > 1 && SpeedChange == DECREASE_SPEED) || SpeedChange == INCREASE_SPEED)
{
m_Speed += 1 * SpeedFactor;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}
void CSpeedLimiter::SetSpeed(int Speed)
{
if (Speed < 1)
{
Speed = 1;
}
m_Speed = Speed;
SpeedChanged(m_Speed);
FixSpeedRatio();
}
int CSpeedLimiter::GetSpeed(void) const
{
return m_Speed;
}
int CSpeedLimiter::GetBaseSpeed(void) const
{
return m_BaseSpeed;
}