project64/Source/Project64-core/N64System/SpeedLimiterClass.cpp

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "SpeedLimiterClass.h"
#include <Common/Util.h>
CSpeedLimiter::CSpeedLimiter() :
m_Frames(0),
m_Speed(60),
m_BaseSpeed(60)
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{
}
CSpeedLimiter::~CSpeedLimiter()
{
}
void CSpeedLimiter::SetHertz(uint32_t Hertz)
{
m_Speed = Hertz;
m_BaseSpeed = Hertz;
FixSpeedRatio();
}
void CSpeedLimiter::FixSpeedRatio()
{
m_MicroSecondsPerFrame = 1000000 / m_Speed;
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m_Frames = 0;
}
bool CSpeedLimiter::Timer_Process(uint32_t * FrameRate)
{
m_Frames += 1;
HighResTimeStamp CurrentTime;
CurrentTime.SetToNow();
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/* Calculate time that should of elapsed for this frame */
uint64_t LastTime = m_LastTime.GetMicroSeconds(), CurrentTimeValue = CurrentTime.GetMicroSeconds();
if (LastTime == 0)
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{
m_Frames = 0;
m_LastTime = CurrentTime;
return true;
}
uint64_t CalculatedTime = LastTime + (m_MicroSecondsPerFrame * m_Frames);
if (CurrentTimeValue < CalculatedTime)
{
int32_t time = (int)(CalculatedTime - CurrentTimeValue);
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if (time > 0)
{
pjutil::Sleep((time / 1000) + 1);
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}
/* Refresh current time */
CurrentTime.SetToNow();
CurrentTimeValue = CurrentTime.GetMicroSeconds();
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}
if (CurrentTimeValue - LastTime >= 1000000)
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{
/* Output FPS */
if (FrameRate != NULL) { *FrameRate = m_Frames; }
m_Frames = 0;
m_LastTime = CurrentTime;
return true;
}
return false;
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}
void CSpeedLimiter::IncreaseSpeed()
{
if (m_Speed >= 60)
{
m_Speed += 10;
}
else if (m_Speed >= 15)
{
m_Speed += 5;
}
else
{
m_Speed += 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}
void CSpeedLimiter::DecreaseSpeed()
{
if (m_Speed > 60)
{
m_Speed -= 10;
}
else if (m_Speed > 15)
{
m_Speed -= 5;
}
else if (m_Speed > 1)
{
m_Speed -= 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}