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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
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# include <stdarg.h>
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# include <string.h>
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# include "Gfx_1.3.h"
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# include "Util.h"
# include "Debugger.h"
# define SX(x) ((x)*rdp.scale_1024)
# define SY(x) ((x)*rdp.scale_768)
//
// output - output debugger text
//
void output ( float x , float y , int scale , const char * fmt , . . . )
{
va_list ap ;
va_start ( ap , fmt ) ;
vsprintf ( out_buf , fmt , ap ) ;
va_end ( ap ) ;
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uint8_t c , r ;
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for ( uint32_t i = 0 ; i < strlen ( out_buf ) ; i + + )
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{
c = ( ( out_buf [ i ] - 32 ) & 0x1F ) * 8 ; //<< 3;
r = ( ( ( out_buf [ i ] - 32 ) & 0xE0 ) > > 5 ) * 16 ; //<< 4;
VERTEX v [ 4 ] = { { SX ( x ) , SY ( 768 - y ) , 1 , 1 , ( float ) c , r + 16.0f , 0 , 0 , { 0 , 0 , 0 , 0 } } ,
{ SX ( x + 8 ) , SY ( 768 - y ) , 1 , 1 , c + 8.0f , r + 16.0f , 0 , 0 , { 0 , 0 , 0 , 0 } } ,
{ SX ( x ) , SY ( 768 - y - 16 ) , 1 , 1 , ( float ) c , ( float ) r , 0 , 0 , { 0 , 0 , 0 , 0 } } ,
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{ SX ( x + 8 ) , SY ( 768 - y - 16 ) , 1 , 1 , c + 8.0f , ( float ) r , 0 , 0 , { 0 , 0 , 0 , 0 } }
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} ;
if ( ! scale )
{
v [ 0 ] . x = x ;
v [ 0 ] . y = y ;
v [ 1 ] . x = x + 8 ;
v [ 1 ] . y = y ;
v [ 2 ] . x = x ;
v [ 2 ] . y = y - 16 ;
v [ 3 ] . x = x + 8 ;
v [ 3 ] . y = y - 16 ;
}
ConvertCoordsKeep ( v , 4 ) ;
grDrawTriangle ( & v [ 0 ] , & v [ 1 ] , & v [ 2 ] ) ;
grDrawTriangle ( & v [ 1 ] , & v [ 3 ] , & v [ 2 ] ) ;
x + = 8 ;
}
}