project64/Source/Project64-video/Renderer/OGLtextures.cpp

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// Project64 - A Nintendo 64 emulator
// https://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#include <Project64-video/Renderer/Renderer.h>
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#ifdef _WIN32
#include <windows.h>
#else // _WIN32
#include <stdlib.h>
#endif // _WIN32
#include "glitchmain.h"
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#include <stdio.h>
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#include <stdlib.h>
#include <Project64-video/trace.h>
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int TMU_SIZE = 8 * 2048 * 2048;
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static unsigned char* texture = nullptr;
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int packed_pixels_support = -1;
int ati_sucks = -1;
float largest_supported_anisotropy = 1.0f;
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
int tex0_width, tex0_height, tex1_width, tex1_height;
float lambda;
static int min_filter0, mag_filter0, wrap_s0, wrap_t0;
static int min_filter1, mag_filter1, wrap_s1, wrap_t1;
unsigned char *filter(unsigned char *source, int width, int height, int *width2, int *height2);
typedef struct _texlist
{
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unsigned int id;
struct _texlist *next;
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} texlist;
static int nbTex = 0;
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static texlist *list = nullptr;
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#if !defined(__ANDROID__) && !defined(ANDROID)
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
#endif
void remove_tex(unsigned int idmin, unsigned int idmax)
{
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unsigned int *t;
int n = 0;
texlist *aux = list;
int sz = nbTex;
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if (aux == nullptr) return;
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t = (unsigned int*)malloc(sz * sizeof(int));
while (aux && aux->id >= idmin && aux->id < idmax)
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{
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if (n >= sz)
t = (unsigned int *)realloc(t, ++sz * sizeof(int));
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t[n++] = aux->id;
aux = aux->next;
free(list);
list = aux;
nbTex--;
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}
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while (aux != nullptr && aux->next != nullptr)
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{
if (aux->next->id >= idmin && aux->next->id < idmax)
{
texlist *aux2 = aux->next->next;
if (n >= sz)
t = (unsigned int *)realloc(t, ++sz * sizeof(int));
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t[n++] = aux->next->id;
free(aux->next);
aux->next = aux2;
nbTex--;
}
aux = aux->next;
}
glDeleteTextures(n, t);
free(t);
//printf("RMVTEX nbtex is now %d (%06x - %06x)\n", nbTex, idmin, idmax);
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}
void add_tex(unsigned int id)
{
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texlist *aux = list;
texlist *aux2;
//printf("ADDTEX nbtex is now %d (%06x)\n", nbTex, id);
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if (list == nullptr || id < list->id)
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{
nbTex++;
list = (texlist*)malloc(sizeof(texlist));
list->next = aux;
list->id = id;
return;
}
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while (aux->next != nullptr && aux->next->id < id) aux = aux->next;
// (Comment by Ziggy) Added this test so that add_tex now accepts re-adding an existing texture
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if (aux->next != nullptr && aux->next->id == id) return;
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nbTex++;
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aux2 = aux->next;
aux->next = (texlist*)malloc(sizeof(texlist));
aux->next->id = id;
aux->next->next = aux2;
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}
void init_textures()
{
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tex0_width = tex0_height = tex1_width = tex1_height = 2;
// (Comment by Ziggy) Because remove_tex isn't called (Project64 doesn't like it), it's better
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// to leave these so that they'll be reused (otherwise we have a memory leak)
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// list = nullptr;
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// nbTex = 0;
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if (!texture) texture = (unsigned char*)malloc(2048 * 2048 * 4);
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}
void free_textures()
{
#ifndef WIN32
// (Comment by Ziggy) For some reason, Project64 doesn't like remove_tex on exit
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remove_tex(0x00000000, 0xFFFFFFFF);
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#endif
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if (texture != nullptr) {
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free(texture);
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texture = nullptr;
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}
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}
uint32_t gfxTexMinAddress(gfxChipID_t tmu)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d", tmu);
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return 0;
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}
uint32_t gfxTexMaxAddress(gfxChipID_t tmu)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d", tmu);
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return TMU_SIZE * 2 - 1;
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}
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uint32_t gfxTexTextureMemRequired(uint32_t evenOdd, gfxTexInfo *info)
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{
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WriteTrace(TraceGlitch, TraceDebug, "evenOdd = %d", evenOdd);
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int width, height;
if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "gfxTexTextureMemRequired: Loading more than one LOD");
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if (info->aspectRatioLog2 < 0)
{
height = 1 << info->largeLodLog2;
width = height >> -info->aspectRatioLog2;
}
else
{
width = 1 << info->largeLodLog2;
height = width >> info->aspectRatioLog2;
}
switch (info->format)
{
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_INTENSITY_44:
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return width*height;
break;
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_RGB_565:
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return (width*height) << 1;
break;
case GFX_TEXFMT_ARGB_8888:
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return (width*height) << 2;
break;
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
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return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GFX_TEXFMT_ARGB_CMP_DXT3:
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return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GFX_TEXFMT_ARGB_CMP_DXT5:
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return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GFX_TEXFMT_ARGB_CMP_FXT1:
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return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexTextureMemRequired: Unknown texture format: %x", info->format);
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}
return 0;
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}
uint32_t gfxTexCalcMemRequired(gfxLOD_t lodmin, gfxLOD_t lodmax, gfxAspectRatio_t aspect, gfxTextureFormat_t fmt)
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{
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WriteTrace(TraceGlitch, TraceDebug, "lodmin = %d, lodmax: %d aspect: %d fmt: %d", lodmin, lodmax, aspect, fmt);
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int width, height;
if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "gfxTexCalcMemRequired: Loading more than one LOD");
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if (aspect < 0)
{
height = 1 << lodmax;
width = height >> -aspect;
}
else
{
width = 1 << lodmax;
height = width >> aspect;
}
switch (fmt)
{
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_INTENSITY_44:
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return width*height;
break;
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_RGB_565:
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return (width*height) << 1;
break;
case GFX_TEXFMT_ARGB_8888:
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return (width*height) << 2;
break;
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
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return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GFX_TEXFMT_ARGB_CMP_DXT3:
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return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GFX_TEXFMT_ARGB_CMP_DXT5:
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return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GFX_TEXFMT_ARGB_CMP_FXT1:
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return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexTextureMemRequired: Unknown texture format: %x", fmt);
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}
return 0;
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}
int grTexFormatSize(int fmt)
{
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int factor = -1;
switch (fmt) {
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
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factor = 1;
break;
case GFX_TEXFMT_ALPHA_INTENSITY_44:
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factor = 1;
break;
case GFX_TEXFMT_RGB_565:
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factor = 2;
break;
case GFX_TEXFMT_ARGB_1555:
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factor = 2;
break;
case GFX_TEXFMT_ALPHA_INTENSITY_88:
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factor = 2;
break;
case GFX_TEXFMT_ARGB_4444:
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factor = 2;
break;
case GFX_TEXFMT_ARGB_8888:
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factor = 4;
break;
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
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factor = 8; // HACKALERT: factor holds block bytes
break;
case GFX_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
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factor = 16; // HACKALERT: factor holds block bytes
break;
case GFX_TEXFMT_ARGB_CMP_DXT5:
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factor = 16;
break;
case GFX_TEXFMT_ARGB_CMP_FXT1:
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factor = 8;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexFormatSize: Unknown texture format: %x", fmt);
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}
return factor;
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}
int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpackfmt)
{
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int factor = -1;
switch (fmt) {
case GFX_TEXFMT_ALPHA_8:
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factor = 1;
*gltexfmt = GL_INTENSITY8;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
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factor = 1;
*gltexfmt = GL_LUMINANCE8;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GFX_TEXFMT_ALPHA_INTENSITY_44:
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break;
case GFX_TEXFMT_RGB_565:
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factor = 2;
*gltexfmt = GL_RGB;
*glpixfmt = GL_RGB;
*glpackfmt = GL_UNSIGNED_SHORT_5_6_5;
break;
case GFX_TEXFMT_ARGB_1555:
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if (ati_sucks > 0) return -1; // ATI sucks as usual (fixes slowdown on ATI)
factor = 2;
*gltexfmt = GL_RGB5_A1;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case GFX_TEXFMT_ALPHA_INTENSITY_88:
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factor = 2;
*gltexfmt = GL_LUMINANCE8_ALPHA8;
*glpixfmt = GL_LUMINANCE_ALPHA;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GFX_TEXFMT_ARGB_4444:
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factor = 2;
*gltexfmt = GL_RGBA4;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case GFX_TEXFMT_ARGB_8888:
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factor = 4;
*gltexfmt = GL_RGBA8;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
// HACKALERT: 3Dfx Glide uses GFX_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha.
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// GlideHQ compiled with GLIDE64_DXTN option enabled, uses opaqe DXT1 only.
factor = 8; // HACKALERT: factor holds block bytes
*gltexfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // These variables aren't used
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*glpixfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
*glpackfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case GFX_TEXFMT_ARGB_CMP_DXT3:
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factor = 16;
*gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
*glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
*glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case GFX_TEXFMT_ARGB_CMP_DXT5:
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factor = 16;
*gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case GFX_TEXFMT_ARGB_CMP_FXT1:
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factor = 8;
*gltexfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
*glpixfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
*glpackfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; // what should we do about GL_COMPRESSED_RGB_FXT1_3DFX?
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break;
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexFormat2GLPackedFmt: Unknown texture format: %x", fmt);
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}
return factor;
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}
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void gfxTexDownloadMipMap(gfxChipID_t tmu, uint32_t startAddress, gfxMipMapLevelMask_t evenOdd, gfxTexInfo *info)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, startAddress: %d evenOdd: %d", tmu, startAddress, evenOdd);
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int width, height, i, j;
int factor;
int glformat = 0;
int gltexfmt = 0, glpixfmt = 0, glpackfmt = 0;
if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "gfxTexDownloadMipMap: Loading more than one LOD");
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if (info->aspectRatioLog2 < 0)
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{
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height = 1 << info->largeLodLog2;
width = height >> -info->aspectRatioLog2;
}
else
{
width = 1 << info->largeLodLog2;
height = width >> info->aspectRatioLog2;
}
if (!packed_pixels_support)
factor = -1;
else
factor = grTexFormat2GLPackedFmt(info->format, &gltexfmt, &glpixfmt, &glpackfmt);
if (factor < 0) {
// VP fixed the texture conversions to be more accurate, also swapped
// the for i/j loops so that is is less likely to break the memory cache
register int n = 0, m = 0;
switch (info->format)
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{
case GFX_TEXFMT_ALPHA_8:
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
texel |= (texel << 8);
texel |= (texel << 16);
((unsigned int*)texture)[n] = texel;
m++;
n++;
}
}
factor = 1;
glformat = GL_INTENSITY8;
break;
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
texel |= (0xFF000000 | (texel << 16) | (texel << 8));
((unsigned int*)texture)[n] = texel;
m++;
n++;
}
}
factor = 1;
glformat = GL_LUMINANCE8;
break;
case GFX_TEXFMT_ALPHA_INTENSITY_44:
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#if 1
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
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#if 1
// Accurate conversion
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unsigned int texel_hi = (texel & 0x000000F0) << 20;
unsigned int texel_low = texel & 0x0000000F;
texel_low |= (texel_low << 4);
texel_hi |= ((texel_hi << 4) | (texel_low << 16) | (texel_low << 8) | texel_low);
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#else
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unsigned int texel_hi = (texel & 0x000000F0) << 24;
unsigned int texel_low = (texel & 0x0000000F) << 4;
texel_hi |= ((texel_low << 16) | (texel_low << 8) | texel_low);
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#endif
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((unsigned int*)texture)[n] = texel_hi;
m++;
n++;
}
}
factor = 1;
glformat = GL_LUMINANCE4_ALPHA4;
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#endif
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break;
case GFX_TEXFMT_RGB_565:
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
unsigned int B = texel & 0x0000F800;
unsigned int G = texel & 0x000007E0;
unsigned int R = texel & 0x0000001F;
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#if 0
// Accurate conversion
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((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | ((R >> 2) << 16) | (G << 5) | ((G >> 9) << 8) | (B >> 8) | (B >> 13);
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#else
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((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | (G << 5) | (B >> 8);
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#endif
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m++;
n++;
}
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}
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factor = 2;
glformat = GL_RGB;
break;
case GFX_TEXFMT_ARGB_1555:
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
unsigned int A = texel & 0x00008000 ? 0xFF000000 : 0;
unsigned int B = texel & 0x00007C00;
unsigned int G = texel & 0x000003E0;
unsigned int R = texel & 0x0000001F;
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#if 0
// Accurate conversion
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((unsigned int*)texture)[n] = A | (R << 19) | ((R >> 2) << 16) | (G << 6) | ((G >> 8) << 8) | (B >> 7) | (B >> 12);
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#else
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((unsigned int*)texture)[n] = A | (R << 19) | (G << 6) | (B >> 7);
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#endif
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m++;
n++;
}
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}
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factor = 2;
glformat = GL_RGB5_A1;
break;
case GFX_TEXFMT_ALPHA_INTENSITY_88:
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int AI = (unsigned int)((unsigned short*)info->data)[m];
unsigned int I = (unsigned int)(AI & 0x000000FF);
((unsigned int*)texture)[n] = (AI << 16) | (I << 8) | I;
m++;
n++;
}
}
factor = 2;
glformat = GL_LUMINANCE8_ALPHA8;
break;
case GFX_TEXFMT_ARGB_4444:
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
unsigned int A = texel & 0x0000F000;
unsigned int B = texel & 0x00000F00;
unsigned int G = texel & 0x000000F0;
unsigned int R = texel & 0x0000000F;
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#if 0
// Accurate conversion
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((unsigned int*)texture)[n] = (A << 16) | (A << 12) | (R << 20) | (R << 16) | (G << 8) | (G << 4) | (B >> 4) | (B >> 8);
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#else
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((unsigned int*)texture)[n] = (A << 16) | (R << 20) | (G << 8) | (B >> 4);
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#endif
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m++;
n++;
}
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}
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factor = 2;
glformat = GL_RGBA4;
break;
case GFX_TEXFMT_ARGB_8888:
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for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
unsigned int texel = ((unsigned int*)info->data)[m];
unsigned int A = texel & 0xFF000000;
unsigned int B = texel & 0x00FF0000;
unsigned int G = texel & 0x0000FF00;
unsigned int R = texel & 0x000000FF;
((unsigned int*)texture)[n] = A | (R << 16) | G | (B >> 16);
m++;
n++;
}
}
factor = 4;
glformat = GL_RGBA8;
break;
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
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factor = 8; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case GFX_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
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factor = 16; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case GFX_TEXFMT_ARGB_CMP_DXT5:
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factor = 16;
glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case GFX_TEXFMT_ARGB_CMP_FXT1:
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factor = 8;
glformat = GL_COMPRESSED_RGBA_FXT1_3DFX;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexDownloadMipMap: Unknown texture format: %x", info->format);
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factor = 0;
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}
}
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if (nbTextureUnits <= 2)
glActiveTextureARB(GL_TEXTURE1_ARB);
else
glActiveTextureARB(GL_TEXTURE2_ARB);
switch (info->format)
{
case GFX_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_FXT1:
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remove_tex(startAddress + 1, startAddress + 1 + ((width*height*factor) >> 4));
break;
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default:
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remove_tex(startAddress + 1, startAddress + 1 + (width*height*factor));
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}
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add_tex(startAddress + 1);
glBindTexture(GL_TEXTURE_2D, startAddress + 1);
if (largest_supported_anisotropy > 1.0f)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);
switch (info->format)
{
case GFX_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_FXT1:
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glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, (glformat ? glformat : gltexfmt), width, height, 0, (width*height*factor) >> 4, info->data);
break;
default:
if (glformat) {
glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
}
else
glTexImage2D(GL_TEXTURE_2D, 0, gltexfmt, width, height, 0, glpixfmt, glpackfmt, info->data);
}
glBindTexture(GL_TEXTURE_2D, default_texture);
grDisplayGLError("gfxTexDownloadMipMap");
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}
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int CheckTextureBufferFormat(gfxChipID_t tmu, uint32_t startAddress, gfxTexInfo *info);
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void gfxTexSource(gfxChipID_t tmu, uint32_t startAddress, uint32_t evenOdd, gfxTexInfo *info)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, startAddress: %d evenOdd: %d", tmu, startAddress, evenOdd);
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if (tmu == GFX_TMU1 || nbTextureUnits <= 2)
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{
if (tmu == GFX_TMU1 && nbTextureUnits <= 2) return;
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glActiveTextureARB(GL_TEXTURE0_ARB);
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if (info->aspectRatioLog2 < 0)
{
tex0_height = 256;
tex0_width = tex0_height >> -info->aspectRatioLog2;
}
else
{
tex0_width = 256;
tex0_height = tex0_width >> info->aspectRatioLog2;
}
glBindTexture(GL_TEXTURE_2D, startAddress + 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0);
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}
else
{
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glActiveTextureARB(GL_TEXTURE1_ARB);
if (info->aspectRatioLog2 < 0)
{
tex1_height = 256;
tex1_width = tex1_height >> -info->aspectRatioLog2;
}
else
{
tex1_width = 256;
tex1_height = tex1_width >> info->aspectRatioLog2;
}
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glBindTexture(GL_TEXTURE_2D, startAddress + 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);
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}
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if (!CheckTextureBufferFormat(tmu, startAddress + 1, info))
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{
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if (tmu == 0 && blackandwhite1 != 0)
{
blackandwhite1 = 0;
need_to_compile = 1;
}
if (tmu == 1 && blackandwhite0 != 0)
{
blackandwhite0 = 0;
need_to_compile = 1;
}
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}
grDisplayGLError("gfxTexSource");
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}
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void gfxTexDetailControl(gfxChipID_t tmu, int lod_bias, uint8_t detail_scale, float detail_max)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, lod_bias: %d detail_scale: %d detail_max: %d", tmu, lod_bias, detail_scale, detail_max);
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if (lod_bias != 31 && detail_scale != 7)
{
if (!lod_bias && !detail_scale && !detail_max) return;
else
WriteTrace(TraceGlitch, TraceWarning, "gfxTexDetailControl: %d, %d, %f", lod_bias, detail_scale, detail_max);
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}
lambda = detail_max;
if (lambda > 1.0f)
{
lambda = 1.0f - (255.0f - lambda);
}
if (lambda > 1.0f) WriteTrace(TraceGlitch, TraceWarning, "lambda:%f", lambda);
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set_lambda();
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}
void gfxTexFilterMode(gfxChipID_t tmu, gfxTextureFilterMode_t minfilter_mode, gfxTextureFilterMode_t magfilter_mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, bias: %d magfilter_mode: %d", tmu, minfilter_mode, magfilter_mode);
if (tmu == GFX_TMU1 || nbTextureUnits <= 2)
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{
if (tmu == GFX_TMU1 && nbTextureUnits <= 2) return;
if (minfilter_mode == GFX_TEXTUREFILTER_POINT_SAMPLED) min_filter0 = GL_NEAREST;
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else min_filter0 = GL_LINEAR;
if (magfilter_mode == GFX_TEXTUREFILTER_POINT_SAMPLED) mag_filter0 = GL_NEAREST;
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else mag_filter0 = GL_LINEAR;
glActiveTextureARB(GL_TEXTURE0_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
}
else
{
if (minfilter_mode == GFX_TEXTUREFILTER_POINT_SAMPLED) min_filter1 = GL_NEAREST;
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else min_filter1 = GL_LINEAR;
if (magfilter_mode == GFX_TEXTUREFILTER_POINT_SAMPLED) mag_filter1 = GL_NEAREST;
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else mag_filter1 = GL_LINEAR;
glActiveTextureARB(GL_TEXTURE1_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
}
grDisplayGLError("gfxTexFilterMode");
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}
void gfxTexClampMode(gfxChipID_t tmu, gfxTextureClampMode_t s_clampmode, gfxTextureClampMode_t t_clampmode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, s_clampmode: %d t_clampmode: %d", tmu, s_clampmode, t_clampmode);
if (tmu == GFX_TMU1 || nbTextureUnits <= 2)
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{
if (tmu == GFX_TMU1 && nbTextureUnits <= 2) return;
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switch (s_clampmode)
{
case GFX_TEXTURECLAMP_WRAP:
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wrap_s0 = GL_REPEAT;
break;
case GFX_TEXTURECLAMP_CLAMP:
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wrap_s0 = GL_CLAMP_TO_EDGE;
break;
case GFX_TEXTURECLAMP_MIRROR_EXT:
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wrap_s0 = GL_MIRRORED_REPEAT_ARB;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexClampMode: Unknown s_clampmode : %x", s_clampmode);
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}
switch (t_clampmode)
{
case GFX_TEXTURECLAMP_WRAP:
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wrap_t0 = GL_REPEAT;
break;
case GFX_TEXTURECLAMP_CLAMP:
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wrap_t0 = GL_CLAMP_TO_EDGE;
break;
case GFX_TEXTURECLAMP_MIRROR_EXT:
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wrap_t0 = GL_MIRRORED_REPEAT_ARB;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexClampMode: Unknown t_clampmode : %x", t_clampmode);
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}
glActiveTextureARB(GL_TEXTURE0_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0);
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}
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else
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{
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switch (s_clampmode)
{
case GFX_TEXTURECLAMP_WRAP:
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wrap_s1 = GL_REPEAT;
break;
case GFX_TEXTURECLAMP_CLAMP:
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wrap_s1 = GL_CLAMP_TO_EDGE;
break;
case GFX_TEXTURECLAMP_MIRROR_EXT:
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wrap_s1 = GL_MIRRORED_REPEAT_ARB;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexClampMode: Unknown s_clampmode : %x", s_clampmode);
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}
switch (t_clampmode)
{
case GFX_TEXTURECLAMP_WRAP:
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wrap_t1 = GL_REPEAT;
break;
case GFX_TEXTURECLAMP_CLAMP:
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wrap_t1 = GL_CLAMP_TO_EDGE;
break;
case GFX_TEXTURECLAMP_MIRROR_EXT:
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wrap_t1 = GL_MIRRORED_REPEAT_ARB;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexClampMode: Unknown t_clampmode : %x", t_clampmode);
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}
glActiveTextureARB(GL_TEXTURE1_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);
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}
grDisplayGLError("gfxTexClampMode");
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}