project64/Source/Project64/UserInterface/MainWindow.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "../Settings/GuiSettings.h"
#include <Project64/UserInterface/Debugger/debugger.h>
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#include <Project64-core/Plugins/PluginClass.h>
#include <Project64\UserInterface\CheatClassUI.h>
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#include <Project64\UserInterface\EnhancementUI.h>
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#include <Project64\UserInterface\ProjectSupport.h>
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class CGfxPlugin; //Plugin that controls the rendering
class CAudioPlugin; //Plugin for audio, need the hwnd
class CControl_Plugin; //Controller needs hwnd to see if it is the focused window
class CBaseMenu; //Menu for the gui
class CN64System;
class CriticalSection;
enum
{
WM_HIDE_CUROSR = WM_USER + 10,
WM_MAKE_FOCUS = WM_USER + 17,
WM_RESET_PLUGIN = WM_USER + 18,
WM_GAME_CLOSED = WM_USER + 19,
WM_BROWSER_TOP = WM_USER + 40,
};
class CMainGui :
public RenderWindow,
public CRomBrowser,
private CGuiSettings
{
enum { StatusBarID = 400 };
enum { Timer_SetWindowPos = 1 };
struct RESET_PLUGIN
{
CN64System * system;
CPlugins * plugins;
HANDLE hEvent;
bool res;
};
public:
CMainGui(bool bMainWindow, const char * WindowTitle = "");
~CMainGui(void);
WPARAM ProcessAllMessages(void);
bool ProcessGuiMessages(void);
void EnterLogOptions(void);
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int Height(void);
int Width(void);
float DPIScale(HWND hWnd);
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void SetPos(int X, int Y);
void Show(bool ShowWindow);
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void MakeWindowOnTop(bool OnTop);
void BringToTop(void);
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void Caption(LPCWSTR Caption);
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void SaveWindowLoc(void);
void SetWindowMenu(CBaseMenu * Menu);
void RefreshMenu(void);
CBaseMenu * GetMenuClass(void) { return m_Menu; }
void SetStatusText(int Panel, const wchar_t * Text);
void ShowStatusBar(bool ShowBar);
bool ResetPluginsInUiThread(CPlugins * plugins, CN64System * System);
void DisplayCheatsUI(bool BlockExecution);
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void * GetWindowHandle(void) const { return m_hMainWindow; }
void * GetStatusBar(void) const { return m_hStatusWnd; }
void * GetModuleInstance(void) const;
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inline CProjectSupport & Support(void) { return m_Support; }
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private:
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CMainGui(void);
CMainGui(const CMainGui&);
CMainGui& operator=(const CMainGui&);
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friend class CGfxPlugin;
friend class CAudioPlugin;
friend class CControl_Plugin;
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bool RegisterWinClass(void);
void ChangeWinSize(long width, long height);
void Create(const char * WindowTitle);
void CreateStatusBar(void);
void Resize(DWORD fwSizeType, WORD nWidth, WORD nHeight); //responding to WM_SIZE
void AddRecentRom(const char * ImagePath);
void SetWindowCaption(const wchar_t * Caption);
void ShowRomBrowser(void);
static LRESULT CALLBACK MainGui_Proc(HWND, DWORD, DWORD, DWORD);
friend void RomBowserEnabledChanged(CMainGui * Gui);
friend void RomBowserColoumnsChanged(CMainGui * Gui);
friend void RomBrowserListChanged(CMainGui * Gui);
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friend void DiscordRPCChanged(CMainGui * Gui);
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static void LoadingInProgressChanged(CMainGui * Gui);
static void GameLoaded(CMainGui * Gui);
static void GamePaused(CMainGui * Gui);
static void GameCpuRunning(CMainGui * Gui);
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CBaseMenu * m_Menu;
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HWND m_hMainWindow, m_hStatusWnd;
DWORD m_ThreadId;
CCheatsUI m_CheatsUI;
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CEnhancementUI m_EnhancementUI;
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CProjectSupport m_Support;
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const bool m_bMainWindow;
bool m_Created;
bool m_AttachingMenu;
bool m_MakingVisible;
bool m_ResetPlugins;
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RESET_PLUGIN * m_ResetInfo;
CriticalSection m_CS;
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bool m_SaveMainWindowPos;
LONG m_SaveMainWindowTop;
LONG m_SaveMainWindowLeft;
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bool m_SaveRomBrowserPos;
LONG m_SaveRomBrowserTop;
LONG m_SaveRomBrowserLeft;
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};