project64/Source/Project64/N64 System/Recompiler/Reg Info.h

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class CRegInfo :
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private CGameSettings,
private CX86Ops,
private CSystemRegisters
{
public:
//enums
enum REG_STATE {
STATE_UNKNOWN = 0,
STATE_KNOWN_VALUE = 1,
STATE_X86_MAPPED = 2,
STATE_SIGN = 4,
STATE_32BIT = 8,
STATE_MAPPED_64 = (STATE_KNOWN_VALUE | STATE_X86_MAPPED), // = 3
STATE_MAPPED_32_ZERO = (STATE_KNOWN_VALUE | STATE_X86_MAPPED | STATE_32BIT), // = 11
STATE_MAPPED_32_SIGN = (STATE_KNOWN_VALUE | STATE_X86_MAPPED | STATE_32BIT | STATE_SIGN), // = 15
STATE_CONST_32 = (STATE_KNOWN_VALUE | STATE_32BIT | STATE_SIGN), // = 13
STATE_CONST_64 = (STATE_KNOWN_VALUE), // = 1
};
enum REG_MAPPED {
NotMapped = 0,
GPR_Mapped = 1,
Temp_Mapped = 2,
Stack_Mapped = 3,
};
enum FPU_STATE {
FPU_Any = -1,
FPU_Unknown = 0,
FPU_Dword = 1,
FPU_Qword = 2,
FPU_Float = 3,
FPU_Double = 4,
};
enum FPU_ROUND {
RoundUnknown = -1,
RoundDefault = 0,
RoundTruncate = 1,
RoundNearest = 2,
RoundDown = 3,
RoundUp = 4,
};
public:
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CRegInfo();
CRegInfo(const CRegInfo&);
~CRegInfo();
CRegInfo& operator=(const CRegInfo&);
bool operator==(const CRegInfo& right) const;
bool operator!=(const CRegInfo& right) const;
static REG_STATE ConstantsType ( __int64 Value );
void FixRoundModel ( FPU_ROUND RoundMethod );
void ChangeFPURegFormat ( int Reg, FPU_STATE OldFormat, FPU_STATE NewFormat, FPU_ROUND RoundingModel );
void Load_FPR_ToTop ( int Reg, int RegToLoad, FPU_STATE Format);
BOOL RegInStack ( int Reg, FPU_STATE Format );
void UnMap_AllFPRs ( void );
void UnMap_FPR ( int Reg, int WriteBackValue );
x86FpuValues StackPosition ( int Reg );
x86Reg FreeX86Reg ( void );
x86Reg Free8BitX86Reg ( void );
void Map_GPR_32bit ( int MipsReg, BOOL SignValue, int MipsRegToLoad );
void Map_GPR_64bit ( int MipsReg, int MipsRegToLoad );
x86Reg Get_MemoryStack ( void ) const;
x86Reg Map_MemoryStack ( x86Reg Reg, bool bMapRegister, bool LoadValue = true );
x86Reg Map_TempReg ( x86Reg Reg, int MipsReg, BOOL LoadHiWord );
void ProtectGPR ( DWORD Reg );
void UnProtectGPR ( DWORD Reg );
void ResetX86Protection ( void );
x86Reg UnMap_TempReg ( void );
void UnMap_GPR ( DWORD Reg, bool WriteBackValue );
bool UnMap_X86reg ( x86Reg Reg );
void WriteBackRegisters ( void );
inline bool IsKnown(int Reg) const { return ((MipsRegState(Reg) & STATE_KNOWN_VALUE) != 0); }
inline bool IsUnknown(int Reg) const { return ((MipsRegState(Reg) & STATE_KNOWN_VALUE) == 0); }
inline bool IsMapped(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_X86_MAPPED)) == (STATE_KNOWN_VALUE | STATE_X86_MAPPED)); }
inline bool IsConst(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_X86_MAPPED)) == STATE_KNOWN_VALUE); }
inline bool IsSigned(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_SIGN)) == (STATE_KNOWN_VALUE | STATE_SIGN)); }
inline bool IsUnsigned(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_SIGN)) == STATE_KNOWN_VALUE); }
inline bool Is32Bit(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_32BIT)) == (STATE_KNOWN_VALUE | STATE_32BIT)); }
inline bool Is64Bit(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_32BIT)) == STATE_KNOWN_VALUE); }
inline bool Is32BitMapped(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_32BIT | STATE_X86_MAPPED)) == (STATE_KNOWN_VALUE | STATE_32BIT | STATE_X86_MAPPED)); }
inline bool Is64BitMapped(int Reg) const { return ((MipsRegState(Reg) & (STATE_KNOWN_VALUE | STATE_32BIT | STATE_X86_MAPPED)) == (STATE_KNOWN_VALUE | STATE_X86_MAPPED)); }
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inline _int64 cMipsReg_S ( int Reg ) const { return m_MIPS_RegVal[Reg].DW; }
inline DWORD cMipsRegLo ( int Reg ) const { return m_MIPS_RegVal[Reg].UW[0]; }
inline long cMipsRegLo_S ( int Reg ) const { return m_MIPS_RegVal[Reg].W[0]; }
inline DWORD cMipsRegHi ( int Reg ) const { return m_MIPS_RegVal[Reg].UW[1]; }
inline long cMipsRegHi_S ( int Reg ) const { return m_MIPS_RegVal[Reg].W[1]; }
inline REG_STATE MipsRegState ( int Reg ) const { return m_MIPS_RegState[Reg]; }
inline unsigned _int64 MipsReg ( int Reg ) const { return m_MIPS_RegVal[Reg].UDW; }
inline _int64 & MipsReg_S ( int Reg ) { return m_MIPS_RegVal[Reg].DW; }
inline DWORD & MipsRegLo ( int Reg ) { return m_MIPS_RegVal[Reg].UW[0]; }
inline long & MipsRegLo_S ( int Reg ) { return m_MIPS_RegVal[Reg].W[0]; }
inline DWORD & MipsRegHi ( int Reg ) { return m_MIPS_RegVal[Reg].UW[1]; }
inline long & MipsRegHi_S ( int Reg ) { return m_MIPS_RegVal[Reg].W[1]; }
inline CX86Ops::x86Reg MipsRegMapLo ( int Reg ) const { return m_RegMapLo[Reg]; }
inline CX86Ops::x86Reg MipsRegMapHi ( int Reg ) const { return m_RegMapHi[Reg]; }
inline bool X86Protected ( x86Reg Reg ) const { return m_x86reg_Protected[Reg]; }
inline DWORD GetX86MapOrder ( x86Reg Reg ) const { return m_x86reg_MapOrder[Reg]; }
inline bool GetX86Protected ( x86Reg Reg ) const { return m_x86reg_Protected[Reg]; }
inline REG_MAPPED GetX86Mapped ( x86Reg Reg ) const { return m_x86reg_MappedTo[Reg]; }
inline DWORD GetBlockCycleCount ( void ) const { return m_CycleCount; }
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inline void SetMipsReg ( int Reg, unsigned __int64 value ) { m_MIPS_RegVal[Reg].UDW = value; }
inline void SetMipsRegMapLo ( int MipsReg, x86Reg Reg )
{
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m_RegMapLo[MipsReg] = Reg;
}
inline void SetMipsRegMapHi ( int MipsReg, x86Reg Reg )
{
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m_RegMapHi[MipsReg] = Reg;
}
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inline void SetMipsRegState ( int MipsReg, REG_STATE State ) { m_MIPS_RegState[MipsReg] = State; }
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inline void SetX86MapOrder ( x86Reg Reg, DWORD Order ) { m_x86reg_MapOrder[Reg] = Order; }
inline void SetX86Protected ( x86Reg Reg, bool Protected ) { m_x86reg_Protected[Reg] = Protected; }
inline void SetX86Mapped ( x86Reg Reg, REG_MAPPED Mapping ) { m_x86reg_MappedTo[Reg] = Mapping; }
inline void SetBlockCycleCount ( DWORD CyleCount ) { m_CycleCount = CyleCount; }
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inline int & StackTopPos ( void ) { return m_Stack_TopPos; }
inline int & FpuMappedTo( int Reg) { return x86fpu_MappedTo[Reg]; }
inline FPU_STATE & FpuState(int Reg) { return x86fpu_State[Reg]; }
inline FPU_ROUND & FpuRoundingModel(int Reg) { return x86fpu_RoundingModel[Reg]; }
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inline bool & FpuBeenUsed (void ) { return m_Fpu_Used; }
inline FPU_ROUND GetRoundingModel ( void ) const { return m_RoundingModel; }
inline void SetRoundingModel ( FPU_ROUND RoundingModel ) { m_RoundingModel = RoundingModel; }
private:
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const char * RoundingModelName ( FPU_ROUND RoundType );
x86Reg UnMap_8BitTempReg ( void );
//r4k
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REG_STATE m_MIPS_RegState[32];
MIPS_DWORD m_MIPS_RegVal[32];
x86Reg m_RegMapHi[32];
x86Reg m_RegMapLo[32];
REG_MAPPED m_x86reg_MappedTo[10];
DWORD m_x86reg_MapOrder[10];
bool m_x86reg_Protected[10];
DWORD m_CycleCount;
//FPU
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int m_Stack_TopPos;
int x86fpu_MappedTo[8];
FPU_STATE x86fpu_State[8];
BOOL x86fpu_StateChanged[8];
FPU_ROUND x86fpu_RoundingModel[8];
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bool m_Fpu_Used;
FPU_ROUND m_RoundingModel;
static unsigned int m_fpuControl;
};