project64/Source/Project64/UserInterface/MainWindow.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "../Settings/GuiSettings.h"
#include <Project64/UserInterface/Debugger/debugger.h>
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#include <Project64-core/Plugins/PluginClass.h>
class CGfxPlugin; //Plugin that controls the rendering
class CAudioPlugin; //Plugin for audio, need the hwnd
class CControl_Plugin; //Controller needs hwnd to see if it is the focused window
class CBaseMenu; //Menu for the gui
class CN64System;
class CriticalSection;
enum
{
WM_HIDE_CUROSR = WM_USER + 10,
WM_MAKE_FOCUS = WM_USER + 17,
WM_RESET_PLUGIN = WM_USER + 18,
WM_GAME_CLOSED = WM_USER + 19,
WM_BROWSER_TOP = WM_USER + 40,
};
class CMainGui :
public RenderWindow,
public CRomBrowser,
private CGuiSettings
{
enum { StatusBarID = 400 };
enum { Timer_SetWindowPos = 1 };
struct RESET_PLUGIN
{
CN64System * system;
CPlugins * plugins;
HANDLE hEvent;
bool res;
};
public:
CMainGui(bool bMainWindow, const char * WindowTitle = "");
~CMainGui(void);
//Message Processing
WPARAM ProcessAllMessages(void);
bool ProcessGuiMessages(void);
//debugging functions
void EnterLogOptions(void);
//Get Information about the window
int Height(void); //Get the Height of the window
int Width(void); //Get the Width of the window
//Manipulate the state of the window
void SetPos(int X, int Y); //Move the window to this screen location
void Show(bool ShowWindow); //Show or Hide the current window
void MakeWindowOnTop(bool OnTop);
void BringToTop(void);
void Caption(LPCWSTR Caption); //Set the caption of the window
void SaveWindowLoc(void);
//Menu Function
void SetWindowMenu(CBaseMenu * Menu);
void RefreshMenu(void);
CBaseMenu * GetMenuClass(void) { return m_Menu; }
// Status bar
void SetStatusText(int Panel, const wchar_t * Text);
void ShowStatusBar(bool ShowBar);
//About Window
void AboutIniBox(void);
void AboutBox(void);
//Plugins
bool ResetPluginsInUiThread(CPlugins * plugins, CN64System * System);
//Get Window Handle
void * GetWindowHandle(void) const { return m_hMainWindow; }
void * GetStatusBar(void) const { return m_hStatusWnd; }
void * GetModuleInstance(void) const;
private:
CMainGui(void); // Disable default constructor
CMainGui(const CMainGui&); // Disable copy constructor
CMainGui& operator=(const CMainGui&); // Disable assignment
friend class CGfxPlugin;
friend class CAudioPlugin;
friend class CControl_Plugin;
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bool RegisterWinClass(void);
void ChangeWinSize(long width, long height);
void Create(const char * WindowTitle);
void CreateStatusBar(void);
void Resize(DWORD fwSizeType, WORD nWidth, WORD nHeight); //responding to WM_SIZE
void AddRecentRom(const char * ImagePath);
void SetWindowCaption(const wchar_t * Caption);
void ShowRomBrowser(void);
friend DWORD CALLBACK AboutBoxProc(HWND, DWORD, DWORD, DWORD);
friend DWORD CALLBACK AboutIniBoxProc(HWND, DWORD, DWORD, DWORD);
static LRESULT CALLBACK MainGui_Proc(HWND, DWORD, DWORD, DWORD);
friend void RomBowserEnabledChanged(CMainGui * Gui);
friend void RomBowserColoumnsChanged(CMainGui * Gui);
friend void RomBrowserListChanged(CMainGui * Gui);
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static void LoadingInProgressChanged(CMainGui * Gui);
static void GameLoaded(CMainGui * Gui);
static void GamePaused(CMainGui * Gui);
static void GameCpuRunning(CMainGui * Gui);
CBaseMenu * m_Menu;
HWND m_hMainWindow, m_hStatusWnd;
DWORD m_ThreadId;
const bool m_bMainWindow;
bool m_Created;
bool m_AttachingMenu;
bool m_MakingVisible;
bool m_ResetPlugins;
RESET_PLUGIN * m_ResetInfo;
CriticalSection m_CS;
bool m_SaveMainWindowPos;
LONG m_SaveMainWindowTop;
LONG m_SaveMainWindowLeft;
bool m_SaveRomBrowserPos;
LONG m_SaveRomBrowserTop;
LONG m_SaveRomBrowserLeft;
};