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# include <Project64-core/Settings.h>
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# include <Project64-core/Settings/SettingType/SettingsType-Application.h>
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# include <Project64-core/Settings/SettingType/SettingsType-ApplicationIndex.h>
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# include <Project64-core/Settings/SettingType/SettingsType-RelativePath.h>
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# include <Project64-core/Settings/SettingType/SettingsType-GameSetting.h>
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# include "UISettings.h"
void RegisterUISettings ( void )
{
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g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Asserts_Version ) , new CSettingTypeApplication ( " Settings " , " Asserts Version " , ( uint32_t ) 0 ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Screen_Orientation ) , new CSettingTypeApplication ( " Settings " , " Screen Orientation " , ( uint32_t ) 0 ) ) ;
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g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + File_RecentGameFileCount ) , new CSettingTypeApplication ( " Settings " , " Remembered ROM Files " , ( uint32_t ) 10 ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + File_RecentGameFileIndex ) , new CSettingTypeApplicationIndex ( " Recent File " , " Recent ROM " , Default_None ) ) ;
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g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + TouchScreen_ButtonScale ) , new CSettingTypeApplication ( " Touch Screen " , " Button Scale " , ( uint32_t ) 100 ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + TouchScreen_Layout ) , new CSettingTypeApplication ( " Touch Screen " , " Layout " , " Analog " ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Controller_ConfigFile ) , new CSettingTypeRelativePath ( " Config " , " Controller.cfg " ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Controller_CurrentProfile ) , new CSettingTypeApplication ( " Controller " , " Profile " , " User " ) ) ;
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g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Controller_Deadzone ) , new CSettingTypeApplication ( " Controller " , " Deadzone " , ( uint32_t ) 0 ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Controller_Sensitivity ) , new CSettingTypeApplication ( " Controller " , " Sensitivity " , ( uint32_t ) 100 ) ) ;
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g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + SupportWindow_FirstRun ) , new CSettingTypeApplication ( " Support Project64 " , " First Run " , " " ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + SupportWindow_AlwaysShow ) , new CSettingTypeApplication ( " Support Project64 " , " Always Show " , false ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + SupportWindow_ShowingSupportWindow ) , new CSettingTypeApplication ( " Support Project64 " , " Showing Support Window " , false ) ) ;
g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + SupportWindow_RunCount ) , new CSettingTypeApplication ( " Support Project64 " , " Run Count " , ( uint32_t ) 0 ) ) ;
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g_Settings - > AddHandler ( ( SettingID ) ( FirstUISettings + Game_RunCount ) , new CSettingTypeGame ( " Run Count " , ( uint32_t ) 0 ) ) ;
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}
void UISettingsSaveBool ( UISettingID Type , bool Value )
{
g_Settings - > SaveBool ( ( SettingID ) ( FirstUISettings + Type ) , Value ) ;
CSettings : : FlushSettings ( g_Settings ) ;
}
void UISettingsSaveDword ( UISettingID Type , uint32_t Value )
{
g_Settings - > SaveDword ( ( SettingID ) ( FirstUISettings + Type ) , Value ) ;
CSettings : : FlushSettings ( g_Settings ) ;
}
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void UISettingsSaveString ( UISettingID Type , const std : : string & Value )
{
g_Settings - > SaveString ( ( SettingID ) ( FirstUISettings + Type ) , Value ) ;
CSettings : : FlushSettings ( g_Settings ) ;
}
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bool UISettingsLoadBool ( UISettingID Type )
{
return g_Settings - > LoadBool ( ( SettingID ) ( FirstUISettings + Type ) ) ;
}
uint32_t UISettingsLoadDword ( UISettingID Type )
{
return g_Settings - > LoadDword ( ( SettingID ) ( FirstUISettings + Type ) ) ;
}
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std : : string UISettingsLoadStringVal ( UISettingID Type )
{
return g_Settings - > LoadStringVal ( ( SettingID ) ( FirstUISettings + Type ) ) ;
}