project64/Source/Android/Bridge/UISettings.cpp

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include <Project64-core/Settings/SettingsClass.h>
#include <Project64-core/Settings/SettingType/SettingsType-Application.h>
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#include <Project64-core/Settings/SettingType/SettingsType-ApplicationIndex.h>
#include "UISettings.h"
void RegisterUISettings(void)
{
g_Settings->AddHandler((SettingID)(FirstUISettings + Asserts_Version), new CSettingTypeApplication("", "Asserts Version", (uint32_t)0));
g_Settings->AddHandler((SettingID)(FirstUISettings + Screen_Orientation), new CSettingTypeApplication("", "Screen Orientation", (uint32_t)0));
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g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileCount), new CSettingTypeApplication("", "Remembered Rom Files", (uint32_t)10));
g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileIndex), new CSettingTypeApplicationIndex("Recent File", "Recent Rom", Default_None));
}
void UISettingsSaveBool(UISettingID Type, bool Value)
{
g_Settings->SaveBool((SettingID)(FirstUISettings + Type), Value);
CSettings::FlushSettings(g_Settings);
}
void UISettingsSaveDword(UISettingID Type, uint32_t Value)
{
g_Settings->SaveDword((SettingID)(FirstUISettings + Type), Value);
CSettings::FlushSettings(g_Settings);
}
bool UISettingsLoadBool(UISettingID Type)
{
return g_Settings->LoadBool((SettingID)(FirstUISettings + Type));
}
uint32_t UISettingsLoadDword(UISettingID Type)
{
return g_Settings->LoadDword((SettingID)(FirstUISettings + Type));
}