2024-09-12 00:14:38 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "4.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "Debug|Win32" >
<Configuration > Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|x64" >
<Configuration > Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|Win32" >
<Configuration > Release</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|x64" >
<Configuration > Release</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label= "Globals" >
<ProjectGuid > {37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}</ProjectGuid>
<RootNamespace > GLideN64</RootNamespace>
</PropertyGroup>
<PropertyGroup Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label= "PropertySheets" >
<Import Project= "$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
</ImportGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<PropertyGroup >
<TargetName Condition= "'$(Configuration)'=='Debug'" > GLideN64_d</TargetName>
<OutDir > $(SolutionDir)Plugin\$(Platform)\GFX\GLideN64\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup >
<ClCompile >
<AdditionalIncludeDirectories > $(ProjectDir)Source\src;$(ProjectDir)Source\src\inc;$(ProjectDir)Source\src\osal;$(ProjectDir)Source\src\inc\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > _SCL_SECURE_NO_WARNINGS;OS_WINDOWS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader />
<WarningLevel > Level3</WarningLevel>
<ForcedIncludeFiles >
cstdlib;
windows.h;
</ForcedIncludeFiles>
</ClCompile>
<Link >
<AdditionalDependencies Condition= "'$(Configuration)'=='Release'" > freetype253MT.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition= "'$(Configuration)'=='Debug'" > freetype253MT_D.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > call Source\src\getRevision.bat</Command>
</PreBuildEvent>
2024-10-30 21:42:52 +00:00
<PostBuildEvent >
<Command > copy /y "$(ProjectDir)Source\ini\GLideN64.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
copy /y "$(ProjectDir)Source\ini\GLideN64.custom.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
</Command>
</PostBuildEvent>
<ResourceCompile >
<PreprocessorDefinitions > WTL_UI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories > $(ProjectDir)Source\projects\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
2024-09-12 00:14:38 +00:00
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Platform)'=='Win32'" >
<ClCompile >
<PreprocessorDefinitions > WIN32_ASM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link >
<AdditionalLibraryDirectories Condition= "'$(Configuration)'=='Debug' And '$(MSBuildAssemblyVersion)'=='12.0'" > Source/projects/msvc/lib/msvc12/dbg</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition= "'$(Configuration)'=='Debug' And '$(MSBuildAssemblyVersion)'!='12.0'" > Source/projects/msvc/lib/dbg</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition= "'$(Configuration)'=='Release' And '$(MSBuildAssemblyVersion)'=='12.0'" > Source/projects/msvc/lib/msvc12/rel</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition= "'$(Configuration)'=='Release' And '$(MSBuildAssemblyVersion)'!='12.0'" > Source/projects/msvc/lib/rel</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Platform)'=='x64'" >
<Link >
<AdditionalLibraryDirectories Condition= "'$(Configuration)'=='Debug'" > Source/projects/msvc/lib/x64/dbg</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition= "'$(Configuration)'=='Release'" > Source/projects/msvc/lib/x64/rel</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup >
<ClCompile Include= "Source\src\3DMath.cpp" />
<ClCompile Include= "Source\src\BufferCopy\BlueNoiseTexture.cpp" />
<ClCompile Include= "Source\src\BufferCopy\ColorBufferToRDRAM.cpp" />
<ClCompile Include= "Source\src\BufferCopy\DepthBufferToRDRAM.cpp" />
<ClCompile Include= "Source\src\BufferCopy\RDRAMtoColorBuffer.cpp" />
<ClCompile Include= "Source\src\Combiner.cpp" />
<ClCompile Include= "Source\src\CombinerKey.cpp" />
<ClCompile Include= "Source\src\CommonPluginAPI.cpp" />
<ClCompile Include= "Source\src\common\CommonAPIImpl_common.cpp" />
<ClCompile Include= "Source\src\Config.cpp" />
<ClCompile Include= "Source\src\convert.cpp" />
<ClCompile Include= "Source\src\CRC_OPT.cpp" />
<ClCompile Include= "Source\src\DebugDump.cpp" />
<ClCompile Include= "Source\src\Debugger.cpp" />
<ClCompile Include= "Source\src\DepthBuffer.cpp" />
<ClCompile Include= "Source\src\DepthBufferRender\ClipPolygon.cpp" />
<ClCompile Include= "Source\src\DepthBufferRender\DepthBufferRender.cpp" />
<ClCompile Include= "Source\src\DisplayLoadProgress.cpp" />
<ClCompile Include= "Source\src\DisplayWindow.cpp" />
<ClCompile Include= "Source\src\FrameBuffer.cpp" />
<ClCompile Include= "Source\src\FrameBufferInfo.cpp" />
<ClCompile Include= "Source\src\GBI.cpp" />
<ClCompile Include= "Source\src\gDP.cpp" />
<ClCompile Include= "Source\src\GLideN64.cpp" />
<ClCompile Include= "Source\src\Graphics\ColorBufferReader.cpp" />
<ClCompile Include= "Source\src\Graphics\CombinerProgram.cpp" />
<ClCompile Include= "Source\src\Graphics\Context.cpp" />
<ClCompile Include= "Source\src\Graphics\ObjectHandle.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLFunctions.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerInputs.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilder.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilderCommon.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilderAccurate.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilderFast.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramImpl.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactory.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactoryCommon.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactoryAccurate.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactoryFast.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_FXAA.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_ShaderStorage.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_SpecialShadersFactory.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_Utils.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_Attributes.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_BufferManipulationObjectFactory.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_CachedFunctions.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_ColorBufferReaderWithBufferStorage.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_ColorBufferReaderWithPixelBuffer.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_ColorBufferReaderWithReadPixels.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_ContextImpl.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_GLInfo.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_Parameters.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_TextureManipulationObjectFactory.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_UnbufferedDrawer.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_Utils.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\opengl_BufferedDrawer.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_Wrapper.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_WrappedFunctions.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_Command.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_ObjectPool.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\RingBufferPool.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\windows\windows_DisplayWindow.cpp" />
<ClCompile Include= "Source\src\Graphics\OpenGLContext\windows\WindowsWGL.cpp" />
<ClCompile Include= "Source\src\gSP.cpp" />
<ClCompile Include= "Source\src\iob.cpp" >
<ExcludedFromBuild Condition= "'$(Platform)'=='Win32'" > true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include= "Source\src\Log.cpp" />
<ClCompile Include= "Source\src\N64.cpp" />
<ClCompile Include= "Source\src\PaletteTexture.cpp" />
<ClCompile Include= "Source\src\Performance.cpp" />
<ClCompile Include= "Source\src\PostProcessor.cpp" />
<ClCompile Include= "Source\src\RDP.CPP" />
<ClCompile Include= "Source\src\GraphicsDrawer.cpp" />
<ClCompile Include= "Source\src\RSP.cpp" />
<ClCompile Include= "Source\src\RSP_LoadMatrix.cpp" >
<ExcludedFromBuild Condition= "'$(Platform)'=='Win32'" > true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include= "Source\src\RSP_LoadMatrixX86.cpp" >
<ExcludedFromBuild Condition= "'$(Platform)'=='x64'" > true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include= "Source\src\SoftwareRender.cpp" />
<ClCompile Include= "Source\src\TexrectDrawer.cpp" />
<ClCompile Include= "Source\src\TextDrawer.cpp" />
<ClCompile Include= "Source\src\TextureFilterHandler.cpp" />
<ClCompile Include= "Source\src\Textures.cpp" />
<ClCompile Include= "Source\src\uCodes\F3D.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DAM.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DBETA.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DDKR.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DEX.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DEX095.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DEX2.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DEX2ACCLAIM.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DEX2CBFD.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DEX3.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DZEX2.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DFLX2.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DGOLDEN.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DPD.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DSETA.cpp" />
<ClCompile Include= "Source\src\uCodes\F5Rogue.cpp" />
<ClCompile Include= "Source\src\uCodes\F3DTEXA.cpp" />
<ClCompile Include= "Source\src\uCodes\F5Indi_Naboo.cpp" />
<ClCompile Include= "Source\src\uCodes\L3D.cpp" />
<ClCompile Include= "Source\src\uCodes\L3DEX.cpp" />
<ClCompile Include= "Source\src\uCodes\L3DEX2.cpp" />
<ClCompile Include= "Source\src\uCodes\S2DEX.cpp" />
<ClCompile Include= "Source\src\uCodes\S2DEX2.cpp" />
<ClCompile Include= "Source\src\uCodes\T3DUX.cpp" />
<ClCompile Include= "Source\src\uCodes\Turbo3D.cpp" />
<ClCompile Include= "Source\src\uCodes\ZSort.cpp" />
<ClCompile Include= "Source\src\uCodes\ZSortBOSS.cpp" />
<ClCompile Include= "Source\src\VI.cpp" />
<ClCompile Include= "Source\src\windows\CommonAPIImpl_windows.cpp" />
<ClCompile Include= "Source\src\GLideNUI\Config_GLideNUI.cpp" />
<ClCompile Include= "Source\src\windows\GLideN64_windows.cpp" />
<ClCompile Include= "Source\src\windows\MemoryStatus_windows.cpp" />
<ClCompile Include= "Source\src\windows\ZilmarAPIImpl_windows.cpp" />
<ClCompile Include= "Source\src\windows\ScreenShot.cpp" />
<ClCompile Include= "Source\src\ZilmarPluginAPI.cpp" />
<ClCompile Include= "Source\src\ZlutTexture.cpp" />
</ItemGroup>
<ItemGroup >
<ClInclude Include= "Source\src\3DMath.h" />
<ClInclude Include= "Source\src\BufferCopy\BlueNoiseTexture.h" />
<ClInclude Include= "Source\src\BufferCopy\ColorBufferToRDRAM.h" />
<ClInclude Include= "Source\src\BufferCopy\DepthBufferToRDRAM.h" />
<ClInclude Include= "Source\src\BufferCopy\RDRAMtoColorBuffer.h" />
<ClInclude Include= "Source\src\BufferCopy\WriteToRDRAM.h" />
<ClInclude Include= "Source\src\Combiner.h" />
<ClInclude Include= "Source\src\CombinerKey.h" />
<ClInclude Include= "Source\src\Config.h" />
<ClInclude Include= "Source\src\convert.h" />
<ClInclude Include= "Source\src\CRC.h" />
<ClInclude Include= "Source\src\DebugDump.h" />
<ClInclude Include= "Source\src\Debugger.h" />
<ClInclude Include= "Source\src\DepthBuffer.h" />
<ClInclude Include= "Source\src\DepthBufferRender\ClipPolygon.h" />
<ClInclude Include= "Source\src\DepthBufferRender\DepthBufferRender.h" />
<ClInclude Include= "Source\src\DisplayLoadProgress.h" />
<ClInclude Include= "Source\src\DisplayWindow.h" />
<ClInclude Include= "Source\src\FrameBuffer.h" />
<ClInclude Include= "Source\src\FrameBufferInfo.h" />
<ClInclude Include= "Source\src\FrameBufferInfoAPI.h" />
<ClInclude Include= "Source\src\GBI.h" />
<ClInclude Include= "Source\src\gDP.h" />
<ClInclude Include= "Source\src\GLideN64.h" />
<ClInclude Include= "Source\src\GLideNHQ\TxFilterExport.h" />
<ClInclude Include= "Source\src\Graphics\ColorBufferReader.h" />
<ClInclude Include= "Source\src\Graphics\CombinerProgram.h" />
<ClInclude Include= "Source\src\Graphics\Context.h" />
<ClInclude Include= "Source\src\Graphics\ContextImpl.h" />
<ClInclude Include= "Source\src\Graphics\FramebufferTextureFormats.h" />
<ClInclude Include= "Source\src\Graphics\ObjectHandle.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLFunctions.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerInputs.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilder.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilderCommon.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilderAccurate.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilderFast.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramImpl.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactory.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactoryCommon.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactoryAccurate.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramUniformFactoryFast.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_FXAA.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_ShaderPart.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_ShaderStorage.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_SpecialShadersFactory.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\GLSL\glsl_Utils.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_Attributes.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_BufferManipulationObjectFactory.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_CachedFunctions.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_ColorBufferReaderWithBufferStorage.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_ColorBufferReaderWithPixelBuffer.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_ColorBufferReaderWithReadPixels.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_ContextImpl.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_GLInfo.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_GraphicsDrawer.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_TextureManipulationObjectFactory.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_UnbufferedDrawer.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_Utils.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\opengl_BufferedDrawer.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\atomicops.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_Wrapper.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_WrappedFunctions.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\BlockingQueue.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_Command.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\opengl_ObjectPool.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\readerwriterqueue.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\ThreadedOpenGl\RingBufferPool.h" />
<ClInclude Include= "Source\src\Graphics\OpenGLContext\windows\WindowsWGL.h" />
<ClInclude Include= "Source\src\Graphics\Parameter.h" />
<ClInclude Include= "Source\src\Graphics\Parameters.h" />
<ClInclude Include= "Source\src\Graphics\PixelBuffer.h" />
<ClInclude Include= "Source\src\Graphics\ShaderProgram.h" />
<ClInclude Include= "Source\src\gSP.h" />
<ClInclude Include= "Source\src\Log.h" />
<ClInclude Include= "Source\src\MemoryStatus.h" />
<ClInclude Include= "Source\src\N64.h" />
<ClInclude Include= "Source\src\PaletteTexture.h" />
<ClInclude Include= "Source\src\Performance.h" />
<ClInclude Include= "Source\src\Platform.h" />
<ClInclude Include= "Source\src\PluginAPI.h" />
<ClInclude Include= "Source\src\PostProcessor.h" />
<ClInclude Include= "Source\src\RDP.h" />
<ClInclude Include= "Source\src\GraphicsDrawer.h" />
<ClInclude Include= "Source\src\resource.h" />
<ClInclude Include= "Source\src\RSP.h" />
<ClInclude Include= "Source\src\SoftwareRender.h" />
<ClInclude Include= "Source\src\TexrectDrawer.h" />
<ClInclude Include= "Source\src\TextDrawer.h" />
<ClInclude Include= "Source\src\TextureFilterHandler.h" />
<ClInclude Include= "Source\src\Textures.h" />
<ClInclude Include= "Source\src\Types.h" />
<ClInclude Include= "Source\src\uCodes\F3D.h" />
<ClInclude Include= "Source\src\uCodes\F3DAM.h" />
<ClInclude Include= "Source\src\uCodes\F3DBETA.h" />
<ClInclude Include= "Source\src\uCodes\F3DDKR.h" />
<ClInclude Include= "Source\src\uCodes\F3DEX.h" />
<ClInclude Include= "Source\src\uCodes\F3DEX095.h" />
<ClInclude Include= "Source\src\uCodes\F3DEX2.h" />
<ClInclude Include= "Source\src\uCodes\F3DEX2ACCLAIM.h" />
<ClInclude Include= "Source\src\uCodes\F3DEX2CBFD.h" />
<ClInclude Include= "Source\src\uCodes\F3DEX3.h" />
<ClInclude Include= "Source\src\uCodes\F3DZEX2.h" />
<ClInclude Include= "Source\src\uCodes\F3DFLX2.h" />
<ClInclude Include= "Source\src\uCodes\F3DGOLDEN.h" />
<ClInclude Include= "Source\src\uCodes\F3DPD.h" />
<ClInclude Include= "Source\src\uCodes\F3DSETA.h" />
<ClInclude Include= "Source\src\uCodes\F5Rogue.h" />
<ClInclude Include= "Source\src\uCodes\F3DTEXA.h" />
<ClInclude Include= "Source\src\uCodes\F5Indi_Naboo.h" />
<ClInclude Include= "Source\src\uCodes\L3D.h" />
<ClInclude Include= "Source\src\uCodes\L3DEX.h" />
<ClInclude Include= "Source\src\uCodes\L3DEX2.h" />
<ClInclude Include= "Source\src\uCodes\S2DEX.h" />
<ClInclude Include= "Source\src\uCodes\S2DEX2.h" />
<ClInclude Include= "Source\src\uCodes\T3DUX.h" />
<ClInclude Include= "Source\src\uCodes\Turbo3D.h" />
<ClInclude Include= "Source\src\uCodes\ZSort.h" />
<ClInclude Include= "Source\src\uCodes\ZSortBOSS.h" />
<ClInclude Include= "Source\src\VI.h" />
<ClInclude Include= "Source\src\windows\GLideN64_windows.h" />
<ClInclude Include= "Source\src\wst.h" />
<ClInclude Include= "Source\src\xxHash\xxhash.h" />
<ClInclude Include= "Source\src\ZilmarGFX_1_3.h" />
<ClInclude Include= "Source\src\ZlutTexture.h" />
</ItemGroup>
<ItemGroup >
<ProjectReference Include= "..\3rdParty\png\png.vcxproj" >
<Project > {17836496-31b0-46f2-b1b1-366d7df6f04c}</Project>
</ProjectReference>
<ProjectReference Include= "..\3rdParty\zlib\zlib.vcxproj" >
<Project > {731bd205-2826-4631-b7af-117658e88dbc}</Project>
</ProjectReference>
<ProjectReference Include= "GLideNUI-wtl.vcxproj" >
<Project > {9e05b70f-a294-44a9-a151-b2cc95aa884e}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup >
<ProjectReference Include= "libGLideNHQ.vcxproj" >
<Project > {da965bcf-2219-47af-ace7-eaf76d5d4756}</Project>
</ProjectReference>
<ProjectReference Include= "osal.vcxproj" >
<Project > {7bf6f100-31db-44ae-a2a5-5ddeed9a909c}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup >
<ResourceCompile Include= "Source\src\GLideN64.rc" />
</ItemGroup>
</Project>