Gliden64: Fix up x64 build with including UI
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@ -53,6 +53,15 @@
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<PreBuildEvent>
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<Command>call Source\src\getRevision.bat</Command>
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</PreBuildEvent>
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<PostBuildEvent>
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<Command>copy /y "$(ProjectDir)Source\ini\GLideN64.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
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copy /y "$(ProjectDir)Source\ini\GLideN64.custom.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
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</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>WTL_UI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)Source\projects\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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<ClCompile>
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@ -64,15 +73,6 @@
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Release' And '$(MSBuildAssemblyVersion)'=='12.0'">Source/projects/msvc/lib/msvc12/rel</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Release' And '$(MSBuildAssemblyVersion)'!='12.0'">Source/projects/msvc/lib/rel</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>copy /y "$(ProjectDir)Source\ini\GLideN64.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
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copy /y "$(ProjectDir)Source\ini\GLideN64.custom.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
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</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>WTL_UI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)Source\projects\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
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<Link>
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